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sorophx

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Posts posted by sorophx

  1. the 2 major DLCs added end-game raids. one of them restricted to 30 level players: with randomized dungeons, mutators and hunting bounties; and another - DayZ inspired hardcore survival mode - is available to all players from the start (has both PvP and PvE modes). the 3rd DLC is coming in March, and I have high expectations for it.

  2. the game says 43%, but I'm only level 14 still, so most missions I have yet to even try

    I actually like how the story is given in different forms: you find various recording of people discussing the state of things in the city during the worst of the crisis, you get some info from civilians during side missions or just while roaming the streets. the game is very atmospheric in that respect, I love that. love the world building in it.

     

    that's probably why I already have 30+ hours clocked in it and still have most of the story yet to come. it's so immersive, I just spend hours running around patrolling the streets. by the time I am done with the main story line I will have clocked at least a 100 hours. that's more than my money's worth

  3. tried The Division during its free weekend, ended up buying it with the season pass (funnily enough, Uplay thinks I'm in Russia, so I only had to pay 1700 rubles for the whole bundle, which amounts to 20 USD; a bargain, considering most people paid well over 60 bucks for it) - the fact that you could get a 20% discount for both the standalone game and the season pass in addition to its holiday 50% discount helped too; just had to play the game for 3 days and rake up enough achievements to earn 200 Upoints. 

     

    anyway, that was the long way to say I'm enjoying the game so much it's my GOTY 2016. production values are unbelievably high. I can't believe I'm playing a game that has everything of such high quality: graphics, sound design, special effects, animations, shooting mechanics, and overall stability.

     

    my only gripe with it is lack of first-person view, if it had that too it would certainly become one of my all-time favorite games.

  4. MWO was pretty good actually. very fun to play with friends, because the maps were rather large, with numerous customization options for your mechs, and almost no pay-to-win bullcrap. I'd be all over it if it had more content, but it wasn't progressing fast enough for me.

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  5. you guys keep bringing up combat, but wasn't BG even worse in that respect? your fighters, rangers and rogues didn't have anything to do during combat, you would just pick a target for them to auto-attack (ok, positioning was somewhat important). at least now you can trigger an ability once per encounter (to be honest, I think making all abilities "once per rest" would solve a lot of issues) so not only your mages have something to do.

     

    on the other hand, maybe that's why you don't like it? because in BG you only had to manage your priest and wizard spells, basically, so there was less busywork in combat, less micromanagement. 

     

    I do like the way wizard and priest spells are handled in BG a lot more than in any other RTWP game I've played. it was always kind of fun to figure out which spells I wanted to be memorized between rests. I miss that feeling with PoE 

  6. Yes. The very definition of anti tamper is closed source. You close the source to stop people from tampering with it. Seriously, why do you think not all code is open source?

    you make it sound as if all games that didn't use Denuve were open source. I have a feeling Denuvo doesn't just protect games' source code

  7. Social Justice and Nazi do not actually go together. 

    I think he meant it in the "grammar nazi" sense 

     

    Blackguards is better than it in every way.

    really? I didn't like Blackguards at all, everything about it pissed me off for some reason. though, I didn't like DOS either, but for different reasons (world building and pacing)

  8. The Conquest thing at the beginning and having characters in the world refer to the choices I made and shift their reputation accordingly was also a stroke of genius, IMHO.

    this was the one thing about Tyranny I really liked, and it set my expectations to such high levels, that by the game's middle I was disappointed and couldn't bring myself to play it anymore. I'll probably pick it up next year, when all of the DLCs are out and the game is patched

  9. I can feel the jank overtaking me! It is a good pain.

    there are two FPS-RPG games that I liked so much I wanted to play them non-stop, but that ultimately disappointed me: E. Y. E. and Hellgate: London. very similar games, they were trying to do what Borderlands eventually succeeded at: make a first-person Diablo game. 

     

    I like this formula a lot more than I do sandbox games TBH. but there aren't many such games, unfortunately :(

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