I'm sorry I have to very much disagree.
The devs need to fire someone for the mini game implementation. Now don't get me wrong, I don't want someone fired for petty reasons like I am really angry I couldn't do the mini games. To be fair, I hated the mini games on pc, the controls weren't just sluggish, but the controls were obviously not even tested or tuned for PC.
Still that isn't why someone should be fired. This game got some rightfully horrible reviews, and deserved ones. They didn't get bad reviews because the reviewer just sucked at the lock picking game. It got bad reviews because the reviewer had to move his mouse, pick it up, move it again, pick it up, move in agian, just to pick the first long lock pick out of 4 tumblers of the mini game. No one should be fired because I am bad at mini games, they should be fired because they were implemented so badly that reviews on concentrating on them, and sinking what I think is a great game.
Then he hacked his first computer. One set of numbers moved really slow with the keyboard, the other set of numbers jumped around the screen with the actual target number being divorced from the mouse pointer by 8 inches.
Mini games should be fun and challenging or not included at all. Mini games should never be made challenging by making the controls unresponsive and crappy. Saying that the horrible controls make an easy mini game more of a challenge is not good game design.
Anyway I'll end by saying I love the game, but every friend I have hates this game with a passion because the mini games just plain suck. They were a bad idea, made 100x's worse by no thought or attention to detail in the game controls
Don't Fugging tell me to use an xbox controller on my PC game. If I wanted to do that, I'd have bought a fugging xbox game version.
good day