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Kileyan

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Everything posted by Kileyan

  1. As far as Zero reviews go, that was actually a positive review.
  2. I give up. I posted the disapearing chopper bug other thread. The gate never opens without the chopper being present. I reloaded the entire mission from the safe house save. Did it again, same thing, over and over. I then deleted the initi file I changed to fix horrible mouse control in mini games and put back in the original. Played it all again, same bug. It isn't getting better, it is getting worse. Often even if playing through from 2 checkpoints back, the chopper is not there. I could go away angry and cursing, I won't:) I'll just say that, Obsidian, you have a gem of a game, my outlook on you will be whether you support the game post release. I give up trying to finish it, and will judge further purchases of your games on how you support this one. There was a time game dev's put out patches frequently, even if just fanservice patchs to fix bad UI choices or other quality of life things. We'll see how this goes, so far not even a word of "we are looking into a patch".
  3. Here is the deal. I fight Darcy, grab the sniper rifle and take him out. I run up until my handler chatters a bit about taking out the chopper and I get a checkpoint. All is good, I run up take down first bad guy, grab rocket launcher, and usually somewhere along the way I get blown up, no biggy except.......... The problem is, every single time I re-load the game, whether from an auto save, or an extra checkpoint save I made(once I encountered this bug), the chopper is no longer there. It doesn't matter if I choose the auto reload from last checkoint or manually go into my save files. To do the chopper sequence, I have to do the previous checkpoint over and over. If I wasn't a frequent back up save game person, I'd have to repeat the entire mission. This would seem like a good thing, not having to fight that annoying chopper, except the game seems to think opening a simple gate requires the magical key that drops off the non existent chopper. Is there a way to make that last check point work? Known fixes? I really don't enjoy playing through a previous checkpoint just to learn a crappy "boss" fight. Especially since the previous check point is not a very easy one for someone without a ton of stealth to let him get past the infinite grenade throwing Darcy. Yeh, I am frustrated.......been a flawed but good game until these silly boss fights and bugs.
  4. I am surprised by this. You shouldn't have to pick up your mouse at all! I'm not sure what you mean, unless its some joke I don't understand. My mouse it tuned to make turning, moving and shooting fairly enjoyable and perfect in Alpha Protocol. When it come to lock picking that is an entirely different story. The first tumbler of a lockpick is normally but not always a long slow moving tumbler. Everyone I know experiences this on the pc version. You have to move the mouse far as you can, your computer desk surface willing, then pick the mouse up, move it again, and again just to move that first tumbler, usually wasting almost all the lockpick time on the first tumbler. The only way you wouldn't have to pick your mouse up is if you had a 3 meter computer desk and stood up and ran your mouse across the huge desk surface. Considering the rest of the entire game works just fine with the mouse, it is bad implementation. It isn't hard to figure out that the game was tuned for a toggle stick that just keeps going and going. They never thought a mouse doesn't keep going, you have to actually move it, in this case, you have to move it 5 times the average desk space, over and over for those typical first tumblers.
  5. I'm sorry I have to very much disagree. The devs need to fire someone for the mini game implementation. Now don't get me wrong, I don't want someone fired for petty reasons like I am really angry I couldn't do the mini games. To be fair, I hated the mini games on pc, the controls weren't just sluggish, but the controls were obviously not even tested or tuned for PC. Still that isn't why someone should be fired. This game got some rightfully horrible reviews, and deserved ones. They didn't get bad reviews because the reviewer just sucked at the lock picking game. It got bad reviews because the reviewer had to move his mouse, pick it up, move it again, pick it up, move in agian, just to pick the first long lock pick out of 4 tumblers of the mini game. No one should be fired because I am bad at mini games, they should be fired because they were implemented so badly that reviews on concentrating on them, and sinking what I think is a great game. Then he hacked his first computer. One set of numbers moved really slow with the keyboard, the other set of numbers jumped around the screen with the actual target number being divorced from the mouse pointer by 8 inches. Mini games should be fun and challenging or not included at all. Mini games should never be made challenging by making the controls unresponsive and crappy. Saying that the horrible controls make an easy mini game more of a challenge is not good game design. Anyway I'll end by saying I love the game, but every friend I have hates this game with a passion because the mini games just plain suck. They were a bad idea, made 100x's worse by no thought or attention to detail in the game controls Don't Fugging tell me to use an xbox controller on my PC game. If I wanted to do that, I'd have bought a fugging xbox game version. good day
  6. Agreed. I am a very patient gamer, my favorite games are Vampire Bloodlines and the S.T.A.L.K.E.R. series, both released badly with bugs but friggin great games. I can suffer through some bugs for a gem of a game. That said, most of my friends expect a solid game, and will enjoy a mini game that is a challenge, but not one that is a challenge because the game controls and just crappy. I would have suggested this game to all my friends if it wasn't for the mini games. As it stands, I've told them to rent it on a console or wait to see if they support the game with a patch. I'd would never suggest anyone pay 50 bucks for this game. It is a shame, I consider this game up there with Vampire Bloodlines. If they'd released a solid game, I think it would have been good enough to carry a franchise for a few years. There is a desperate market for anything that isn't the fantasy genre. I am measuring my view on Obsidian on how well they support this game. If they refuse to patch, I will likely be done with this company and pass on their Fallout 3 expansion. I have no time to keep researching games, just to find out if x or y company will do decent jobs or patch their releases. I kinda like to buy a game and sorta know it will work:)
  7. Read most of the thread and the requests and expectations of a sequel. Yes, I would love an expansion. No, I don't want DLC, unless it is just simple free things like armor or weapons. I do not like DLC content, it is usually less time played than it took to navigate your way through the purchasing and update process. In a game like this, it will usually mean playing the entire game again, just to experience the extra mission map or two in the DLC. No, I do not want it to take in account every decision you made. That is a huge mess of needless complexity. I don't even care if I play the same character. I enjoy the game, being a spy, mostly just thrilled to be in a world other than fantasy elves and swords. Lastly, I don't want any expanded content if Obsidian can't show they are supporting the product with patches. There was a time game companies didn't just fix bugs, but also added the little quality of life things that players noticed would make the game more enjoyable and less clunky. Seems today, you can't even get a patch out of a multi-platform game unless the game is so broken that game distributors are even sending the game back to the publishers.
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