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Irrelevant

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Posts posted by Irrelevant

  1. http://hardcoregaming101.net/metalgear/agnesskaku.htm

     

    "...JS: He also lives in Japan.

     

    AK: "If you ever come to town the three of us should get together."

     

    JS: That would be cool. We could all trade war stories. Do you want to share anything else?

     

    AK: "Something I do want to say is that, regarding my criticisms, I won't say my criticism comes from place of love, because I don't love Metal Gear. But Greg Egan said in one of his stories, which is rather great, and that is: 'If a medium doesn't have a language as powerful as that medium, the result is an unearned suspension of disbelief...to me a kind of a nightmare.'"

     

    JS: There's not enough critical thought or appraisal of games today.

     

    AK: "It's like a molasses it's been caught in all this time. I think in the early days the medium was quite limited, so the language you used, whether it was graphics or game control, or just the actual text, was in line with that. All was kind of good. But very quickly the medium outstripped the language, and in the meantime it's just continued to gabble in this stuff grabbed from poor movies. Or just arbitrarily stuck-in comic book pieces. I don't know when it's going to get out of this. I'm sure some people have experimented, but as long as everyone sits around... A polite way to say it is a mutual congratulations society. As long as this keeps going on it's not going to get better guys, it's really not.""

     

    -

     

    "...JS: Yeah, the industry is so different today. It's why I like hearing stories from developers who worked in the 1980s - where four guys could rent a house and make a great game, like MULE. It was a more innocent time.

     

    AK: "Before, I remember, people used to make shareware games, and making good enough money at it. But it meant they had lives, they weren't necessarily that young, and they'd gone through college, and they'd had a job, and had to get along with other people, and they had friends and other hobbies, and were married, and some of them had kids..."

     

    JS: Yeah, the games they were developing was their first experience of videogames. Today young designers have only grown up with games.

     

    AK: "Yes, and they haven't done anything else. You know that's something rather shocking to me, is that you have these very similar types of people, across international divides, involved in games, and most of them have never handled a real weapon, but they're doing all these games, and if they have it's only at a shooting range. And nobody ever told them that holding a gun is a huge responsibility, or that it practically breaks your arm when you fire it. Or if you have a kid around, you don't even want to talk so much about guns, because they might get the wrong idea."

     

    AK: "I mean, how are you supposed to write a romance if you've never been in love, or never even had a semi-successful relationship? You have these people writing about these globe trotting, kind of soldiers of fortune types - but if you dropped them in LAX they would be scared. I don't think you can be creative unless you've done a hell of a lot of things with your life - you know, kind of mucked around.""

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  2. Here's two guys playing Fallout: New Vegas for an hour. I think the way they play the game is probably how other people play(Not the fact that they are playing together but their expectations)

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    They got their partner account through IGN.

  3. Huh? I'm sorry if I sounded condescending...

    Um, what I mean to say was that technologies and the legal framework already greatly facilitate the creation of a police state(at least in the US) as in the things that piss people off about Apple and Blizzard are done by many other companies.

    But for the most part their optional which will probably change in the future.

  4. Nu-uh!! I need food whenever I like/want it or not.

    Sigh, you need food because your body needs to feed. So if you want to live you need food, it is only instrumental to living.

     

    I though you wanted to talk economics; from your first post, and not philosophy.

    Okay, sorry for the misdirection.

    Thank you, your explanation is the one that makes more sense to me.

  5. Is there anything that matters more by itself, alone, the longer you have it?

     

    Hmm, Don't those things only matter more because we make them matter more?

  6. "...For Google, consumers are the product, Google sell us to advertisers, thats what Google does... they sell access to you to advertisers, Facebook does the same thing. "

    "Cloud computing is your data on someone elses computer"

    Bruce Schneier

    http://risky.biz/RB2-schneier

    http://video.google.com/videoplay?docid=4780331430584933656#

    People care about privacy but only notice its absent when someone tells them.(Thats why people bitched about Blizzard and now Apple)

    These things are already happening but they are still optional and people still have the choice not to use them or to secure themselves(The only thing between anyone nullifying this problem is a couple hundred hours of learning )

  7. I was thinking about this and I dont know.

    Stocks don't count because other people make them matter more.

    I was thinking of money, but that just makes other things worth less.

    Children/seeds/ect I guess? But thats not what I'm thinking about.

  8. What do you mean by balance? Making sure every skill is usefull? are they meant to compliment each other or encourage specific playstyles? The frequency of how each skill is used?

  9. I've been putting off Planescape Torment till I get diagnosed with cancer and am in need of a pick me up, however I too look back fondly on a "golden age" of gaming when I would play Fallout 2 and Freespace in a state of quasi-religious awe.

     

    It's a lie though.

     

    As the masters of the Old School learned that their Wu-Tang style was no match for peasants armed with gunpowder, so too did the craftsmen of the past find that in order to compete in the global gaming industry their products had to be accessable. This is not a bad thing. Greater interest and investment in gaming will take it in new directions and encourage new approaches to game design.

     

    I think we can all agree that it is far better to shoot a bear with a rifle than to punch it in the face.

    Hmm? This is a bad attempt at misdirection, the creator of this topic wants games of PS:T's quality to be created again regardless of circumstances.

    Also, making a games content more accessible has nothing to do with how good it is(Assuming accessibility means ability to play)

    A wider audience does not mean higher quality(assuming that games have recieved more interest and investment since PS:T) If it did, this topic would not exist.

     

    I think the reason why games like this are not made anymore is because those who would enjoy them are not the target audience of big developers and publishers.

    That and nobody is taking advantage of how versatile PC gaming can be(I think World of Warcraft has shown that it doesnt matter if your game doesnt take advantage of all the latest technology as long as your content appeals to your target audience)

  10. Thanks for all the advice, I'll experiment with what I have and see if any of those books are in the local library.

    I got lucky on the knifes, the company I got mine from replaces them for free at no cost.

    I will probably focus on getting a herb garden started first sounds like fun.

     

    -Hmm, I mostly want to cook because I want to be self-sufficient, I mostly rush when cooking because I just want to eat, but chances are making a meal in advance would be better even if it won't taste as good.

  11. How did you guys learn to cook? I can make basic stuff but I usually don't know what to add to a meal to make it unique, any ideas on what types of spices or ingredients I could buy to add to a meal?

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