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PoE1 Deadfire DLC Male Uniform Fix
i liek katz replied to i liek katz's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Should not have been moved to PoE2 Modding since this is for PoE1 and the Deadfire DLC.
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Deadfire DLC items from v3.07?
Found out how to fix this issue. Posted it here and on Nexus, will require UABE and editing your resource.assets file. If you want to fix it yourself, open resources.assets, export dump Path ID 565 (m_M_CL15_Body_V01) and then edit the text file line 2 from 1 string m_Name = "m_M_CL15_Body_V01" to 1 string m_Name = "m_M_CL15_Coat_V01" and then use import dump on the text file you just edited onto Path ID 570 m_M_CL15_Coat_V01.
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Pirate Uniforms always bright blue on males
i liek katz replied to Vel Ricaud's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Found out how to fix this issue. Posted it here and on Nexus, will require UABE and editing your resource.assets file. If you want to fix it yourself, open resources.assets, export dump Path ID 565 (m_M_CL15_Body_V01) and then edit the text file line 2 from 1 string m_Name = "m_M_CL15_Body_V01" to 1 string m_Name = "m_M_CL15_Coat_V01" and then use import dump on the text file you just edited onto Path ID 570 m_M_CL15_Coat_V01.
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Deadfire DLC Pirate Outfits don't go transparent 3.07
i liek katz replied to Jojobobo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Found out how to fix this issue. Posted it here and on Nexus, will require UABE and editing your resource.assets file. If you want to fix it yourself, open resources.assets, export dump Path ID 565 (m_M_CL15_Body_V01) and then edit the text file line 2 from 1 string m_Name = "m_M_CL15_Body_V01" to 1 string m_Name = "m_M_CL15_Coat_V01" and then use import dump on the text file you just edited onto Path ID 570 m_M_CL15_Coat_V01.
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PoE1 Deadfire DLC Male Uniform Fix
Not sure where to really post this, but the Deadfire DLC is bugged and all 3 uniforms in the mod do not appear as they should in-game on male characters (they look fine on female characters). They don't apply the chosen color and they do not apply what I assume is some shaders for stealthing and being obstructed. Anyways, I was hammering away at trying to fix it and I eventually got it. The fix is on Nexus but it is NOT a standalone fix. It's just a text file and instructions onto using UABE to fix it yourself since I will not be uploading the game's assets. Below I have spoilered the instructions onto fixing it. If you want to fix it yourself, open resources.assets, export dump Path ID 565 (m_M_CL15_Body_V01) and then edit the text file line 2 from 1 string m_Name = "m_M_CL15_Body_V01" to 1 string m_Name = "m_M_CL15_Coat_V01" and then use import dump on the text file you just edited onto Path ID 570 m_M_CL15_Coat_V01.