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NotDumbEnough

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Everything posted by NotDumbEnough

  1. It is also worth noting that non-food clear-on-rest bonuses always stack. So Prostitute bonuses, Amira's Boon, bonuses from drinking from the mystery pool in Bipara's cave, etc. all stack with everything.
  2. Personally, I think most offensive spells, at least AoE spells, should be forbidden from out of combat. It is very weird to have a druid or priest be better at assassinating enemies than a literal SC Assassin and would help tone down the broken-ness of SC casters at high levels. They would still be plenty powerful, but the player would not be able to annihilate entire fights by casting Wall of Many Colors + Call of Rymrgand + Great Maelstrom from stealth all at the same time or something.
  3. How often do these ticks happen and how long does the effect last? I guess they are affected by intellect and PL but is 15 seconds the hammer's duration or the debuff's duration? Or in other words, if I need to cast CCD every X seconds to escalate the bonus, what is X? The tooltip is not very useful.
  4. I think it's certainly good, the problem is just that it's not often worth using after you get Great Maelstrom because everything dies so quickly. On the other hand this is also true for 90% of the Druid's other offensive spells.
  5. This makes multiclassed Beckoner a bit more interesting now, as you don't need the power levels to make Drake/Spore interesting. Also nice to have the Drake last long enough to reliably die so that the upgrade can take effect. IIRC Dragon has extremely high stats so the DoT will likely last a very very long time. That said I don't think the Dragon lacked for AoE damage in the first place, I used weapons all the time because the Dragon was terrible at dealing single target damage (very long recovery time, unable to compete with 4 weapons attacking the same target).
  6. There's a mod on nexus which auto-updates all companions to be the same level as you whenever you switch zones or reload the game. Strongly recommend. If you don't want to use the mod you can also cheese the game in the opposite direction. Keep companions at level 1 and bring them when you turn in quests. They will get a large XP bonus due to being under leveled. They will gain so much xp that they will easily outlevel your Watcher and you can end up with Eder being 2-3 levels higher than you.
  7. It is quite powerful by itself. Keep in mind that Power Level scaling for damage over time effects is always very powerful since you are double dipping (both damage per tick and number of ticks), and with high Might and PL you are looking at a maximum of ~20 damage per tick. Even at half that value for bloodied enemies it is very nice for a low level spell.
  8. It's worth noting that the Frost AR on Flame Shield is really just for show. 80% of the time this is redundant since a Frost keyword attack will directly cancel your Flame Shield, since most Frost damage comes from spells with keywords. Perhaps a more extreme proposal for your suggested spells. Maybe give Priest of Magran inbuilt healing from burn damage like Fire Naga, Dorudugan, Rekvu's cloak, etc. instead of massive Burn AR and self heal. Would facilitate a more up close and personal play style (e.g. stand in your own Storm of Holy Fire) and perhaps more interesting than an instant self heal.
  9. Symbol of Wael is pretty underwhelming though as it rolls against Fortitude. So does Symbol of Berath but it has Weakened effect attached on the same roll. Skaen has one of the better symbols due to rolling vs Deflection and being pierce damage (normally a downside vs skeletons, but since you're a priest you can just OHKO them), and his mobility abilities like Shadowing Beyond can help you get into position as the Symbol spells all have pretty short range. Priest of Skaen also has better martial capabilities as a fallback against more durable single targets as well as an Incarnate that deals OK damage. Priest of Magran has the best Symbol, of course assuming the enemy is not immune to fire. Simply having Fire keyword means that you can find lots and lots of +PL for it, and it rolls vs Will. There are extremely few damaging attacks in the game that roll vs Will so it's quite useful. Blind affliction is also very good. Unfortunately you only have Spark the Souls of the Righteous for fire immune foes which tend to be quite common. Even your summoned weapons have a burn lash.
  10. For higher tier Wizard/Druid spells the trick is not to cast them in the middle of combat. It is indeed hard to micro your party to not wander into a Meteor Shower. Instead what you should do for Meteor Shower and Great Maelstrom is drop them on the ground while you're still in stealth. Casting the spell itself does not break stealth -- the enemy has to actually walk into it and have a hit rolled against them for your stealth to break. If you position the AoE at proper distances from enemies, the enemies will walk into the AoE while it is still ongoing, but enough time has passed that you get your spell cast restored. Effectively, you get half a cast of these abilities for free. These spells hit extremely hard, so if you make sure to be the only one visible you can bait the enemies into the AoE and watch them get vaporized. The remaining duration of your first cast should be sufficient enough to cover you while you cast the second instance of the spell which should end the fight by itself. The other way to handle this is to chain high tier spell casts from stealth. If you synchronize Call of Rymrgand, Wall of Many Colors and Great Maelstrom to drop at the same time, most fights should end instantly.
  11. Symbol of Skaen is vs Deflection, which is arguably its primary advantage.
  12. I think Force of Anguish and Skyward Kick are not interrupt on graze because they only consume wounds, and it is fairly easy to get an infinite chain of Efficient Anguishes with Dance of Death, Nazpalca, Voidwheel etc.
  13. For WotEP I think it is a case of weapon-bound abilities benefiting from weapon enchantments, sneak attack etc in general. Voidwheel's Necrotic Lance also deals huge damage with its damage over time from sneak attack, Streetfighter, etc.
  14. I think the scariest part of enemy monks is Inner Death usage. It is pretty much an instant OHKO if you are unlucky enough, as the damage numbers are just not very balanced for the enemy using it against players.
  15. Soul Mirror fight can be tough but is easily cheesed by stripping naked before the fight.
  16. I thought Wounding Shot functioned similarly to battleaxe modal, i.e. damage is based off of the hit that applied it and is not further modified. Can you go into more detail about it?
  17. I'm not sure whether or not blunderbusses are better than other weapons here. The -10 accuracy contributes to grazing, and a properly built rogue probably shouldn't be missing outright with Gambit in the first place on higher accuracy weapons. For ranged weapons in particular lots of weapons also have useful effects on crit like Thundercrack, Current's Rush etc. Better range is also always good. Note that you can also mix and match. If you have a long range weapon in your main hand and a blunderbuss in your offhand, you can perform full attacks with both weapons at the range of the main hand weapon, which lets you take the -range +damage enchantment on Xefa's blunderbuss with no downside.
  18. IIRC Gambit does not interact with blunderbusses perfectly, I think the first pellet from each shot has to crit for you to get the refund. I think I've had situations where I've gotten, say, 5 crits from a single use of Gambit but only refunded 2 Guile.
  19. It's a shame that there are cool spells like these otherwise not usable by the player. They would be really fun on a Priest of Magran as the auto-learned abilities on each tier.
  20. I think it's OK as long as the target does not have resolve resistance. It has inherently higher accuracy due to being a tier 9 spell and the base duration is extremely long, which means that even a graze will likely terrify an enemy for the rest of the fight.
  21. If it works like I think it does, the individual hit roll(s) for that particular proc against that particular unit gets repeated.
  22. Yes, I think the Symbol spells work in a strange way. I remember fighting Sigilmaster Auranic and I had Xoti drop a Symbol on one of the obelisks to take it out; instead it started reflecting each individual tick of the spell against Xoti.
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