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Posts posted by Karranthain
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Fair enough.
I'm not giving up just yet!
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No thanks, I find VA more effective when it's used sparingly (case in point: Fallout, BG2) - those rare moments were really memorable.
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Never liked his style very much, to be honest.
Funny you should say that, your avatar is using Justin's portrait.
Or just trolling there?
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If the budget would allow, I would surely welcome a more modern approach on graphics...
It's not a question of budget, it's a question of an artistic choice. Just so it happens there's plenty of "cinematic" to go around.
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I'm for strictly small european set of weapons with every weapon being different from each other and serving some purpose (swords - additional attacks/counter attacks, axes - splitting shields, maces - stunning/crushing armor, ect.).
Same goes for armour.
Also for a clear, realistic design of weapons and equipment, close to Witcher.
Would also like to see some design from good old AD&D, before it turned into GIANT PAULDRONS fest.
I will make a topic about weapon and armour mechanics shortly. Thanks for the support guys, it would appear there are many of us
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I am pretty much sure a lot of people would pledge, say 8k, for a custom portrait done by Justin.
And here's more:
Let's make it happen guys!
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Let me add some more to persuade you!
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Actually, I'd like to point out that there are plenty of weapons of European origin which are underutilized in the games. Case in point, how often do you see:
1) Halberds
2) Spears and pikes
3) Rapiers
4) Basket hilt swords like that one :
5) Military flails
6) Repeating crossbows
7) Billhooks
And there's plenty more. Some of those were in the BG and ID games, but mostly neglected in the modern cRPGs.
That said, I wouldn't mind some exotic weaponry as well (like various sabres etc.).
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I had no idea anyone believed Temple of Elemental Evil to be such a paragon of combat. From my (admittedly mostly forgotten) memories, it was OK... but compared to something like Baldur's Gate 2? It's not even close -- BG2 was way better. I could have lived with turn-based, but I prefer real time with pause, especially if they implement the "Pause on Condition X" mechanic from the Infinity Engine.
Melee combat is much more satisfying - weapon reach, grapple, coup de grace, attacks of opportunity, etc. etc.
And that's only a start.
The system was awesome and really promising. But it only made combat even more frustrating as encounter design sucked.
Yeah, the encounters could've been better, especially in the later parts of the game. But like you've said, the system was really amazing. If done properly, it'd be a real treat.
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They could add another pledge tier, with a custom portrait made by Justin.
Could have even a few stretch goals encompassing more portraits. The more the merrier, and it's a very tangible reward.
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I had no idea anyone believed Temple of Elemental Evil to be such a paragon of combat. From my (admittedly mostly forgotten) memories, it was OK... but compared to something like Baldur's Gate 2? It's not even close -- BG2 was way better. I could have lived with turn-based, but I prefer real time with pause, especially if they implement the "Pause on Condition X" mechanic from the Infinity Engine.
Melee combat is much more satisfying - weapon reach, grapple, coup de grace, attacks of opportunity, etc. etc.
And that's only a start.
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Ziets is an attainable goal. At least 3 of the mentioned not so much. While great, don't be disappointed if nothing happens on it.
Yeah, he even expressed his desire to join, even if jokingly.
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Ziets, Boyarsky, Anderson and Mitsoda. And there we already have four stretch goals
Add Justin Sweet to that and this game could be a Kickstarter record.
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You'll get no arguments from me here. I do want equipment to have some unique brands that represent the setting, but overly stylized armor is such a huge turn off for me. You don't have to wear glued up pieces of a broken kaleidoscope to look unique, and often times simpler designs tend to have more outstanding features. I don't think this is going to be a problem though; Obsidian has always had a great eye for armor and clothing design. Planescape has some of the best cosmetic's I've seen in any game. They manage to make some really bizarre looking stuff, while keeping it relatively simple (Dak'Kon comes to mind).
Agreed, Dak'kon's design was great.
When you think about it, there's no way better way to differentiate this game from other fantasy titles than to have realistic (not overly so, obviously) weapon and armour designs.
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Imagine having Dak'kon, Kreia and Kaelyn in one party.
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From what I can gather, you've described a phase based combat system. Effectively what IE games aproached when you enable the 'pause at the end of the round' option.
Umm... I guess. It's been eternity since I last played any of those games. But I reckon that could work pretty fine, presumed you add a the queue system. I can't emphasize the importance of that enough. Since it's reeeaallly important :D
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I think bringing George in would definitely convince a lot of people to pledge.
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- Popular Post
- Popular Post
Do I need to say more?
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I'm very much against it - I think I'd rather have a longer, more satisfying solo experience instead of a half-baked (because that's what it'd amount to at best) multiplayer.
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THIS! That'd be amazing, MotB was truly a gem.
Make it so!
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Yes please, I loved Psionics in the Wizardry games.
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Well, if a mage is able to blow up a mountain with a single spell, I think warriors should be able to use a huge two handed sword that can chop a tree with one hit too...
Why stop there? They should be able to dual wield Greatswords and a SHIELD.
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There are few cRPGs with combat better than in Temple of Elemental Evil, so a big resounding YES! It's just more tactically complex.
Sex and Romance Poll
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted · Edited by Karranthain
Reading these forums one might think that Project Eternity is actually a dating simulator, not an RPG. Sorry, but I'm a bit fed up all those romance topics - there are far more interesting topics to discuss - be it mechanics, the setting etc. etc. This game doesn't need romances.