Jump to content

Karranthain

Members
  • Posts

    1211
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Karranthain

  1. Yeah, the idea is to make every weapon behave differently. Spices up the combat and provides more options to the player.

     

    As for the armour - I've played one mod in BG2 that slowed down heavy armour users and while it was fine in combat, it was pretty irritating out of it (you had to wait for all those slowpokes in plate). Perhaps some other penalty would be more feasible?

     

    P.S. Your English's good.

  2. I definitely want to see more narrated sequences.

     

    That said, I still generally object to sequences that take control away from the player. Narration is good for introductions, describing a region, just general setting of the table. Or even dramatic dream sequences, as Baldur's Gate did.

     

    It'd very nice if every region you visit would get a small narrated sequence, describing the general feel of the area. Some between chapters would be nice as well.

    • Like 6
  3. Good to know you're interested in being a vocal part of the process. Looking forward to hearing more (or enough to make a fair judgment). ;) Cheers.

     

    But of course! :) That's the beauty of Kickstarter rihgt? It's just as much our opportunity to make the game we really want to make as it is your opporunity to tell us what kind of game you really want to play.

     

    Indeed, and don't be afraid to go crazy and experiment! :)

  4. I loved the narration in Mask of the Betrayer, but I'd prefer to see it coupled with stylized art/stills rather than in-game graphics, especially since they're going with an isometric perspective this time around.

     

    Yeah, agreed. I'd be fine even with only one still used, especially if it was very detailed. Could be a series of sketches too.

    • Like 1
  5. Am I the only person missing narrated sequences such as these?

     

    http://www.youtube.com/watch?v=J6hPHtzrfCQ

     

    They were used to emulate the Pen and Paper experience, with the narrator substituting the Gamemaster.

    The aim was to let our imagination work, and I must say it worked rather brilliantly. This technique was used very effectively by Obsidian in MotB (much better VA certainly enhanced the feeling) :

     

    http://www.youtube.com/watch?v=-huTFB57yEc

     

    Most importantly, such method is fairly cheap and quick. Hence why it was used in the older titles, but I believe it's a viable artistic choice.

    On that note, bring back Rodger Bumpass back!

    • Like 35
  6. I think that this forum could use a few subforums, to better organize the topics and to improve readability. I'd also make searching more efficient.

     

    Here are a few proposals :

     

    1) Story forum, for anything related to characters, dialogue and storylines etc.

    2) Design forum, containing anything concerning combat mechanics, quest design, character system etc.

    3) Art and graphics forum.

    4) Possibly a general forum?

     

    What do you think?

×
×
  • Create New...