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About Creslyn

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  1. Weathered Grimoire (Dyrford Ruins - Blood Legacy - Wymund's wizard companion) Lv 1: Arkemyr's Dazzling Lights, Chill Fog, Fan of Flames, Slicken Lv 2: Combusting Wounds, Concelhaut's Corrosive Siphon, Curse of Blackened Sight, Mirror Image Lv 3: Fireball, Llengrath's Displaced Image, Minoletta's Bounding Missiles Lv 4: Confusion, Minoletta's Concussive Missiles Lv 5: Blast of Frost, Ryngrim's Enervating Terror
  2. What he said. In BG2 I loved having the ability to create 2 or 3 of my own characters so I'd have a well rounded party regardless of which NPC's I took, because it meant I could pick and choose my companions based on their personality, not their skillset, without leaving any gaping holes in the skills and abilities that might be needed.
  3. A lot of folks seem to be focused on the good vs evil thing, I personally prefer to go with the idea of altruism vs ruthlessness and I'm not particularly worried if a goal is the same for multiple paths in a game, as long as the play experience along the way is different and you can change the outcome by your choices. To give an example of what I mean, take the following scenario (it's going to be terribly simple and involve kittens, don't mind that or read too much into it). Basic scenario is you have a bunch of warring/bickering states and a big bad over yonder who is going to come along and drown all your kittens unless you stop them (not familiar at all right?). You need to somehow put an end to the local bushfires and defeat the big bad thus preserving your kittens for posterity. How you go about doing that and the outcome of the game are where the story is. Three basic paths: Altruistic noble hero - you're going to use diplomacy and personal charimsa to unite like-minded fellows in a grand alliance to defeat the big bad and have a golden age of enlightenment and kittens for all. Ruthless bastard - you're going to use whatever means necessary to force everyone to follow you, whether its torture, assassination, intimidation or brute force to forge an empire that can take on the big bad, resulting in you plonking your butt firmly on a throne of blood and keeping all the kittens for yourself in a thousand year empire ruled by an iron fist. Opportunistic player - you'll take the middle path, using what seems appropriate at the time and probably end up with a loose association facing the big bad, and if you win you'll probably end up splintering into warring factions again as soon as its time to decide who gets the kittens. End goal is exactly the same in each path (defeat big bad), but how you go about it and the resulting outcome will be very different. You might even have the option to throw in the towel and be the big bads viceroy and snaggle a kitten or two for yourself while betraying everyone else to a horrible kittenless existence. tl:dr - As long as the choices you make affect the experience along the way and the overall outcome, I guess I'm fine with it even if you do end up with points where the paths converge occasionally.
  4. Giving the community the ability to create their own mods is always a good thing, regardless of if a game has MP or not. The only real question is whether the devs can afford the time and expense to create and release them. So while I'd love them to release some tools, I'd be happy if they simple have the game in a state where it's possible for the community to create it's own tools/mods and go from there (like every IE game ever).
  5. I'm not too fussed about the rest of it but housing would be great. Anyone who's played rpg's with me knows that if its dead, I'm looting it, and being the inveterate packrat that I am I need somewhere to store all my loot. While VO would be nice (BG2 without Irenicus voiced as he was wouldn't be the same game) it does cost a lot and makes it damn hard to edit things later (vo actor availability, extra cost, etc), and more importantly Obisidian have already said no so not much point discussing it.
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