Everything posted by Gizmo
-
Obsidian making Fallout: New Vegas
What about [how about] series concepts from all three that were cut? [The EPA, the original idea with Junktown (used on a different town), and whatever else they wanted but could not include at the time]... *I once asked Emil Pagliarulo about audio touch ups... and if they did any that brought Ron Perlman back into the studio... to ask him to say that one line in the end that reflected the original ending for Junktown, and put the wav file in the goodies folder for Fallout 3 ~with that, a modder could reconstruct the original ending as intended
-
Obsidian making Fallout: New Vegas
To me...Traits seem awfully close to TES Birthsigns, and Perks seem awfully close to permanent spell effects, so if they change the basic character gen. screens, there should be little problem one would think.
-
Obsidian making Fallout: New Vegas
Fallout was abstract on the micro details of the landscape, and Fallout 3 is depicted up close and personal with them... (and a lot of it doesn't make sense) ~Namely, (off the top)... The folks in Megaton have had micro-fusion power for decades [centuries?] and they live in tin shacks surrounded by a sheetmetal wall. Their computers work, but they use them for stuff they could write in a [paper] notebook. Fallout 3's towns exist in a static time capsule that hasn't changed in 200 years (where the rest of the series depicted the world slowly recovering from the war). These kind of oversights don't go well with a game that has the kind of detail they have put into the rest of it. Some of us want to follow the story from start to finish, others want to run around lobbing shots with the Fatman and don't care about anything unless it won't blow up.... The rest are somewhere in between ~and probably snicker or scoff every time their PC drinks from the toilet.
-
Obsidian making Fallout: New Vegas
An overland map that behaves a bit like Google Earth, where you set your destination on the Pipboy, and the camera backs away from the PC in a rising arc towards the new location. The player sees a red line tracing the 3d topography of the land (and a traveling PC at first ~and in the end), while a day counter rapidly ticks off the hours of the trip. (This would pause and shoot straight down to the current location if a random encounter occurred, and the PC will have a fight/sight/or passive encounter). *This would be as smooth a transition from FPP to TPP to FPP as I can come up with.
-
Obsidian making Fallout: New Vegas
But Fallout 1 & 2 covered about an tenth of the continental US [not including Alaska], Fallout 3 covers a small part of Maryland. * I do get what you are saying, but IMO that's kind of a design flaw... Making a game that covers a wide area at less detail is still providing a bigger picture than a game that covers a fractional area in extreme detail. Its like comparing an aerial photo of a mountain range to a close up photo of a rock garden.
-
Obsidian making Fallout: New Vegas
I'd appreciate a few PS:Torment style conversations and their stat checks, changes, and XP's.
-
Obsidian making Fallout: New Vegas
I remember those from two years ago They're not the best spoon 'cuz their tines are too long, and they're not the best fork 'cuz their tines are too short.
-
Obsidian making Fallout: New Vegas
*Not processed* ~ its there, its just a lot longer than I'd expected for such a short clip. Really it was just supposed to be a quick [albeit extreme] example of menu alterations (I uploaded it just before... Its from a mod I'm creating.) ** Its up.
-
Obsidian making Fallout: New Vegas
The Interface would be an easy change. They can use the entire screen for whatever they want, and change it to suit. *Wait.... I've got something somewhere...brb * Give it a minute... ** Quite a few actually... (Youtube is slow) ***Sorry about the over-hype (it won't live up to it )
-
Obsidian making Fallout: New Vegas
I do hope they at least make enough changes to make it their own. Personally given the choice, I'd like it better if it were a bit more like Kotor2 than Fallout 3 as shipped, and I don't see the engine as being any restriction in that ~though it would require many changes to the base assets. (building tops and expanded heights for some of the interiors).
-
Obsidian making Fallout: New Vegas
I don't know much of his other music, but I agree with you there 100% [His work on BG2 was great] *I worried it would be ill fitting for F3, but it was not as bad as I'd expected to be... http://img113.imageshack.us/my.php?image=fallout1jf2.swf
-
Obsidian making Fallout: New Vegas
~Please. Just have a look at his site, and listen to even the menu music . http://www.markmorganmusic.com
-
Obsidian making Fallout: New Vegas
That's why I think it's unlikely he'll return for video games. Probably Jeremy Soule will do the job. Oddly enough, Mark had to quit work on Giants and Jeremy Soule finished the project
-
Obsidian making Fallout: New Vegas
Indeed... as I mentioned in the post, it should be an option. Didn't Diablo do it? It surely did not hinder its success. (and with Diablo it wasn't optional) Seconded! I too would like to know if Mark Morgan would be considered for a new set of tracks! His stuff positively seethes with the Fallout ambiance. http://www.markmorganmusic.com
-
Obsidian making Fallout: New Vegas
Strange thought... [no really...] Could Fallout Vegas be to Fallout 3 as Halo-wars is to Halo? (or is it not possible with the engine?) ~ Obviously with a bit more of an RPG slant to it. But you won't.... Who would quit Fallout 3 to reload on a whim?*But also.... there have been games that were made to deliberately wait half an hour before reloading, though that was not my suggestion here. ** Its not to make it impossible to reload like that... just inconvenient enough to discourage it as a regular habit.
-
Obsidian making Fallout: New Vegas
Hey
-
Obsidian making Fallout: New Vegas
A lot of games are like that (its easier to make that way I'd imagine). *The solution IMO might be to make a save anywhere game that autosaves at certain predetermined points, and that allows one to save & quit when they like (but does not allow them to save at will) ~some won't like that option though. [edit: Didn't Diablo do this?] **For them, how about make the Save behavior possible to set in the initial game options? ~marked in the game or to the character. IWD2 had "Heart of Fury" mode set from a config editor that tagged the game as an HOF game.
-
Obsidian making Fallout: New Vegas
I've a lot of games, but until last year Max Payne wasn't one of them. Fallout 3 is in a class by itself (and I can't point to a contemporary peer ~having not played Mass Effect), but in my case Fallout 3 is like the talented child star from famous parents; There's an unfair expectation that they'll measure up or surpass them. IMO Its like the child chose to sing instead of act, and can never surpass the parents. /
-
Obsidian making Fallout: New Vegas
In my case the abstraction is why I play; I've no use for a fantasy simulator. Not by [technological] necessity... It was for complete impartiality. You don't need a fast computer to tell the events, you need one to show them in bump-mapped 32bit color with dynamic lighting. Folks never had to play PnP... They wanted to. Its not just about the visuals. Even in 2009 the state of CRPG's is still that a top notch video game's scope doesn't hold a candle to a medium notch PNP campaign. Personally I like the best graphics possible ~until it hampers the actual game~ I don't play games for the graphics and they are the first thing to get cut ~and are not missed. Funny thing happened about three years ago... I found two games for sale that I'd never heard of. One was Oblivion, the other was "Stone Prophet"; I bought them both, played them both, and IMO there is not a whole lot of difference except that Prophet is more challenging and it's voice work is better (IMO) ~and the graphics are not as much of a resource hog (and each and every face in the game outclasses those found in Oblivion). I still play Stone Prophet. *Also I made the mistake of buying Fallout 3 and Max Payne (1) at the same time, having never played either. I tried them both for an hour each ~and then Fallout 3 sat on the shelf for a month. That was never a problem ~playing in character (and something to anticipate choosing when playing the next). They're related, but different, and both still currently made [and played] too. The problem I have with "Save anywhere" games (Like Planescape even) is that it encourages 'baby stepping' your path through the game ~and skill checks become meaningless. There is a real need to be able to quit when you must (and return without loosing an hours progress), but without restrictions... you get too many easy outs [like saving in Fallout before trying to plant a bomb on an NPC... and reloading until you succeed ~actions like that should pose a real risk to your character, and be something that they are just good enough to get away with, or incredibly lucky enough to pull off, but it should always come with immutable consequences for failure (and so, be self limiting by design). It'd be nice if a game auto saved at milestones, but let you quit at need and return [later] exactly where you left off. ~Or there's the hard core way ... (like the method used in A.D.O.M. ~that game even crc checks the sav to discourage tampering, and if you die in the game it erases your game).
-
Obsidian making Fallout: New Vegas
I certainly won't disagree, but they do have some really silly bits left in it instead of fixed. I was genuinely shocked at my F3 character bending down and immersing their hand in the toilet bowl and lifting up water to drink (while still inside the vault!)
-
Obsidian making Fallout: New Vegas
I can recall buying Oblivion to see what Bethesda could do with a native IP (I'd not really heard much of them before that). Myself, I was impressed, and envisioned a "DoW/NWN looking" Fallout 3, with the kind of detail I saw in Oblivion. Something like these (though I'm not suggesting it be like these ~I mean they were quick examples) ~And these were just fun
-
Obsidian making Fallout: New Vegas
One of the very first computer games I played was an old Star Trek C64 title. My friend loaded it up and let me control the ship. I did not read the manual, and the first button I pushed was my last. (totally random, the button I pushed was the ships self destruct ~it exploded and he said "what did you just do?"). I did not think the game was stupid, I knew that I just didn't know how to play.
-
Obsidian making Fallout: New Vegas
Woops...Accidental mistake when I erased one quote from my post.
-
Obsidian making Fallout: New Vegas
By what scale? The game industry of present and past, can't be compared like that; I remember SSI announcing with pride that Curse of the Azure Bonds sold 100,000 units (@$49.99). Success is measured differently now. You honestly believe this? Noob traps like insulting the 1st Citizen of Vault City in her office? Traps like threatening Set in his compound? Those weren't Noob traps, and the result is but common sense. Modern games have just lessened their player expectations.