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vault_overseer

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Posts posted by vault_overseer

  1. What's the difference? what's the real, use case difference? More clicks? worse results? For all you, the end user, know, you may as well be minimizing the app and not closing it.

  2. The only multitasking the iPhone can do is allow you to listen to music while using another app. You can't take notes and alt-tab to Safari, you'd have to close the note program and open safari. No IMing while surfing the net, no internet radio(Pandora, Last.FM) while writing emails, etc.

     

    Those are bad examples.

     

    you can take notes and go back and forth between notes and safari seamlessly - it will save the state of the app, so it will look exactly like it did when you closed it. You can IM while surfing with a push enabled IM client - I use beejive and safari at the same time all the time. You can listen to internet streams in safari, and it will stay open in back ground - I often listen to di.fm and bassdrive.com while reading twitter/IM'ing.

     

    Now, my biggest issue is that I can't listen to online streams and surf the web at the same time, but everything else is covered by apple's "save state" mechanic pretty well.

  3. Maybe I'm going out on a limb here, but I'm pretty much 100% sure if you hated Fallout 3, you will still not like FO:NV.

     

    Just take a look at KotOR and KotOR 2, they were not dramatically different. Obsidian did some neat stuff with the sequel, but don't expect an entirely different game.

     

    I didn't hate KOTOR, but I thought it was very average and forgivable. KOTOR 2 I thought was great.

     

    Good story/characters/dialogs go a VERY long way in my book.

  4. I'd like FO:NV to be a fun game and a critical and financial success. My guess would be that they think that talking to Pete will do more to assure folks who bought and liked FO 3 that they should be excited about this game, too, than would talking to someone from Obsidian. I realize that folks who were fans of the original Fallouts and/or Obsidian would rather hear from them and that the actual devs would likely have more interesting things to say, but there's plenty of time to hear those things, and I think Obsidian needs a blockbuster a lot more than they need initial "credit."

     

    And the article including FO:NV in the top ten games in 2010 in the last issue of PC Gamer gaved very nice credit, explaining why they were excited about the game's pedigree. :lol:

     

    Agreed. I don't care if the entire army of Beth PR pimps whore out F:NV for the rest of the year. I'm absolutely sure that the game will rock and I really want it to be a huge success for OSI. They deserve it.

  5. I'm working my way through Assassin's Creed.. and I'm just being puzzled why so many people rave about it. If you at least got to have several methods on how to get close and kill the target it would be one thing.. but it's just so.. arcadey repetitive.

    So far I'm just punching through it to see what the "story" develops like rather then because of the actual game play...

     

    First one? Yeah, the second one is very different

  6. Trying to justify terrible game design with insane theories that it's meant to be like that? yeah...

     

    And thinking that you even need to suggest that JE and MCA to write better plot/dialogues? Hell, I don't think they could write something that bad even if they tried.

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