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Everything posted by aomphoto

  1. In brand new games that you just started, no, it doesn't. However, once in game long enough, the ant population gets stuck in mini hordes across the map and are unable to complete their function of bringing food back to the anthill and also preventing ant eggs from spawning. I recently just started a new game and tested out this theory.
  2. I'm running Grounded on my PC, via Steam and I'm still encountering these bugs since the game first came out: 1. Ants can still steal from Chests even when they are out of reach. I currently have a clay foundation, a stem wall, a grass wall, and a spike trap between my chest and the ants and they are still stealing from it. 2. Salvaging a plank pallet still crashes the game. I can destroy it with a tool such as an axe without the crash, but salvage causes the crash. 3. Quartzite is not respawning. I've checked numerous times in numerous locations, and based on my save info, I'm at 34 days in game. No respawn. 4. Wolf Spider still spawns in base... noticed this around midnight in game time and it spawned under my stem scaffolding. The only way to get rid of it without it wrecking your entire base is to run away so that it despawns. Sleeping doesn't cause it to wander away especially if it's trapped under a scaffold. Which seems to me, a really small space for a Wolf Spider to spawn into as well. New bugs encountered: 1. When in the sleep screen via the lean-to, if it is currently 20:00 and you wait in that screen until it turns 20:00... trying to click the sleep button causes nothing to happen. Exiting out of the sleep screen and then going back in solves it. Really minor... 2. Worker ants will now get stuck in a massive group and won't be able to move (think rat king) unless provoked. Upon which they become un-stuck. This can happen anywhere on the map. I noticed that a majority of the time, if more than one ant is trying to pick up meat or other item, they block each other which causes more ants to show up until it becomes a small horde. Also, the ants will try to pick up meat that has gone bad or that they have been trying to pick it up for so long that the meat went bad, also adding to numerous ant hordes across the map. This ultimately also causes zero eggs to spawn in the anthill and zero food delivered to the ant hill. In addition, the pathing for the Soldier Ants trying to leave the anthill is problematic at best and prevents them from coming out, which eventually leads to creating a small horde of Soldier Ants within their own home. The great ant horde problem also prevents lure arrows and the lure trap from working, as all the ants are stuck trying to pick up one piece of rotted meat. 3. Not sure if this is a bug or that buffs are massively nerfed, but when drinking any smoothie, it doesn't appear to actually do anything and isn't reported in my status screen. Also, buffs for armor or the mite hat don't really seem to actually buff that much as when I swing a two handed weapon, I'm still exhausted after 3 swings. Thus making the stamina buffs not worth even using/wearing. It's also really difficult to tell if the ant killing buff works as while it's one less swing to kill the worker ants (great), it takes the same amount of swings to kill the soldier ants (as without the buff). 4. When carrying two of the same weapons/tools, equiping them always defaults to the less damages item. Please fix it so it defaults to the more damaged item as, please see #7 below, instead of wasting valuable resources, I just use the weapon/item until it's broken and then throw it away. 5. The clipping path at Weed Killer Peak does not align with the visuals and easily causes a player to fall to their death due to this issue. 6. The clipping path at the bottom of the drainage pipe by the house also does not align with the visuals. 7. Repairing a stone axe with a quartzite is a waste of a valuable resource. Shouldn't repairing a stone axe just require a stone or other low end resource? Otherwise, I'd rather just craft a new one rather than waste a quartzite, which, if it respawns, takes approx 5 days to respawn if at all. As seen above, more than 34 in game days. 8. When saving the game by the stink bugs (location adjacent to the ant hill), the save file says Unkown instead of the location such as grasslands, etc. 9. Crow feathers inside the ant hill are not de-spawning. 10. Based on the Simple Bed description, no buff is noticed for sleeping on it. That's it so far Thanks for reading M
  3. I've noticed in my game (PC) that all bugs spawn rate have almost disappeared.... very little to no wandering ants, even if you set up a flower trap, and no ladybugs, except for the one I found deep in the abandoned ant hill.
  4. I also feel like I need to add another "Why bother" to the list... the Insect Hammer. It's a Tier II weapon like the Ant Club so I'm using that as the comparison. The Insect Hammer does less damage, is slower, and does the same amount of Stun as the Ant Club. However, to build it, you need rarer or harder to get parts, ie... 4 Stinkbug Parts, 1 Boiling Gland, and 4 Berry Leather vs the Ant Club which only requires 4 Ant Parts, 2 Woven Fibers, and 2 Mandibles... all of which are way easier to find and easier to replace without having to waste your time with a repair tool. So again, Why Bother. I'm assuming this was an oversight and that the Ant Club will get nerfed, but for now.....
  5. I've noticed that if you have a pebblet in your hand when you open a chest and place all your pebblets in the chest, the graphics for the pebblet are still showing in you hand even though you don't have anymore. Also, when crouched coming out of the water, your avatar will do a series of multiple jerky bounces when arriving on dry land. Similar to when you are swimming and normally get out of the water, your avatar jumps even though you didn't actually jump.
  6. Noticed specifically by the Oak Tree - Stone lined pond, that aphids are not properly aligning with the stone terrain (sometimes spiders too), which causes the Ladybugs to attempt to attack the aphids unsuccessfully. In addtion, in the first cave where you attempt to fix the power problem, the mites also don't properly align with the terrain, causing them to be buried. Finally, noticed that the wolf spiders by the Oak Tree lab can hear you when you are in the lab, causing them to sometime camp the exit.
  7. I don't know if this helps - PC version - but when I encountered the no Science bug, I tried numerous things like un-installing & re-installing, locating saved game files and deleting, resetting the settings within game, trying diff characters, etc... nothing seemed to help. But when I went from playing solo to creating/hosting a multi play game with just myself in the server all the Raw Science showed up. Once that happed, I saved the game and then reloaded as a solo player again on the same save and the science was still there. Still playing on that world now and so far so good.
  8. Also noticed the same audio bug when running/sprinting with the shovel - PC version.
  9. Also, to note, as this definitely seems to be a trigger designed by the creators, the work around, at least for me, seems to make sure you sleep at night, and when you do build a defensive structure, immediately run away from your base and they will spawn/trigger on you and if you run far enough away, they generally go away. Not a great mechanic and poorly designed at best. Please make a trigger that's a bit more sophisticated, that would very much be appreciated.
  10. I am running this game on Win 10 and am also missing the Raw Science. BURG.L is still in the lab and accessible but all floating Raw Science is no longer in the game world.
  11. Noticed running sound disappears when spear is equipped. This applies when running on any surface, water, stone, dirt, etc.... It doesn't matter which hotslot the spear is equipped in.
  12. First off, love the game. Concept, art, lighting (phenomenal lighting), it's all a very beautiful and potentially fun game... so..... I don't believe it's coincedence that once I build around 4 - 6 spike traps a swarm of larva show up at my location at attack. As it's been at my base, there has been so many and they are so powerful that at tier one or two they are unstoppable without using game glitches, ie getting them stuck in places or attacking from stairs, leaf ramps, or just running away and hope they don't start chewing on your base... and if that is the intended strategy, it seems a bit weak and very limiting.... I've saved prior to building the spike traps and reloaded multiple times and they show up as soon as the traps are finished, which sounds like a trigger to me... why would you want to send a swarm of larva instantly to the players location only to have them destroy everything he/she has just spent a lot of time and resources building. After which, they then need to spend another in game day or two just to rebuild... who wants to do that? Can't play the game for awhile because this issue is surprisingly annoying to the point of why do anyting.... Why build a base, when the bugs spawn inside or walk through walls. Why build traps when the bugs just destroy them and/or aren't even phased by them. Why build armor when a couple of hits from any bug as big or bigger than larva will kill you. Why give your character the block ability when the bugs attack faster than you can block - then attack. Did you guys even play your game prior to release or are you just using us to do it for you? Also, the Tier 2 Spider Fang Dagger does less damage and the same amount of poison as the Larva Blade. Considering the resources required to make the Spider Fang ---- ie, from a wolf spider no less, and the low drop rate of spider venom, this dagger should do way more than the Larva Blade... again, otherwise, what's the point. The Sap Catcher... love this idea.... It seems to me though that considering the size of the Catcher, it was intended to collect more than one piece of sap at a time? At it's current state, it only collects one and then just sits there. If that was it's intended purpose, fine, but can you make them smaller? To put a whole bunch out there becomes visually obnoxious when you are trying to collect a lot of sap. The pathing of the insects is also highly intelligent... how would an ant, larva, etc know what a spike trap is and why would they walk around it? For that matter, shouldn't the spike trap not only slow the insects down... currently they walk over it as if it were nothing... and shouldn't the spike trap do more damage to some insects vs others... spiders should be immune but larva should get wrecked based on their legs and size and height to the ground? The Lure Trap in it's current state only lures ants. Is this the intended use of this trap? If so, all you are potentially getting is a whole lot of ant parts which you don't need and is easy to acquire. With the minor exception that the small ants may have brought a piece of hotdog or apple with them. It would be way more useful to be able to lure a random variety of insects rather than just ants.... That said, I love the idea of traps, especially for catching otherwise difficult or hard to kill insects and I would love to see more in that vein. I think that's it for the moment. Thank you for taking the time to listen...truly.
  13. The La Bise Can is nearly impossible to exit from once entered. Either have to drown yourself, starve, or get an extremely lucky glitch that bumps you out of the can to exit.
  14. The analyze spider venom quest, while shows complete in my quest log, doesn't show as finished when conversing with BURG.L for a new quest.
  15. In addition, larva and ants will spawn inside the perimeter of your base, ignoring walls and the ants will steal from chests and baskets.
  16. If you set the Auto Save to zero saves, when you go to just save the game, it crashes to desktop.
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