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Seagloom

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Everything posted by Seagloom

  1. Because it's fun and you enjoy equipping personalized items. I made extensive use of enchanting in Neverwinter Night 2's campaigns. It was completely unnecessary as the campaigns were easy for anyone familiar with the 3.5e D&D rulesets. Any of my characters could steamroll the toughest encounters with run of the mill magical equipment. What made it fun was collecting ingredients, making flavorful power up choices, naming my item and imaging a history for it. Now granted, some of that will be lost in a game with preset player characters like Dungeon Siege III. But enchanting has never been about necessity to me. In fact, I dislike it when a game forces me to do it in order to play a viable character. It's way more entertaining when it's just an option, like it was in NWN2 or Arcanum. As for the rest, well, different strokes and all that. I'm looking forward to an hour or two of extra content because I really enjoyed this game and can't wait to play more of it. A friend and I are waiting on beginning on our next playthrough until it's out. I'm not expecting anything groundbreaking. Just more of the same. That's good enough for me.
  2. I wouldn't expect much. Other than the new enchanting system that will presumably allow us to tweak our gear, it'll probably be business as usual. Those three new abilities are unlikely to turn DS3 into a whole new game. I do hope it comes out soon. That list of Steam achievements has been taunting me for weeks.
  3. ^ That. It's the only surefire way to avoid headaches--assuming your friends are good team players. DS3 multiplayer shares more in common with an old school arcade game than a Diablo-esque hack 'n' slash.
  4. Thrill of the Hunt is enough for building power once her crit rating skyrockets. I haven't tried surprise attack yet, but I plan to next time since there's not much else worth taking. In any case, I'm a PC player and use the ol' mouse and keyboard. I still find magic bullet underwhelming. Hitting shift and 1 is cumbersome, but I can usually pull it off quickly when needed. Using defensive abilities is a pain, though. I wish there was a way to bind empowered abilities to one button, though.
  5. I don't see myself using her again in the near future. Out of the three I tried, she was the worst by far. Next I plan to take Reinhart along for the first time. Hopefully that goes better.
  6. The AI for Anjali is terrible. I was playing Reinhart for the first time, and hadn't chosen hard mode before. Most of the time she lobbed fireballs and used aura of immolation. Once in awhile she'd summon a jackal. The only spear technique she used frequently was spinning kick. She rarely bothered with fall from heaven even though I maxed out its damage. Reinhart's mirror leap companion contributed more than she did.
  7. Magic bullet helps most in the early game when power orbs are scarce, and empowered abilities aren't an option yet. Later on Kat builds power so quickly she can almost spam the empowered AoE normal rifle shot, and to a lesser extent, empowered heartseeking shot. Usually focus becomes the limiting factor by then. I would say you're in the majority, though. Most Kat builds floating around out there suggest magic bullet, and I've never met a player online that gave it a pass.
  8. Does that need fixing? You more or less stated in other threads how Reinhart is unstoppably powerful and trumps the other three characters easily if built correctly. Sounds to me like he is fine as is. Based on my own experiences playing Reinhart, I think he more than holds his own compared to his fellow legionnaires.
  9. I haven't noticed that in my experience. Then again, isn't close range exactly what Katarina's dual gun stance is for? I rather use her rifle otherwise. The exception is when she is swarmed by fast moving enemies that can close the distance too fast for rolling away to help.
  10. I earned the Enduring Champion achievement without a hitch on PC. On the other hand, I had trouble with Merchant of Ehb. The deed popped up at 100k in items sold, but the achievement didn't ding until I sold north of 150k. None of the other achievements gave me trouble, fortunately.
  11. What is your average damage with her dual guns and shotgun like, SilentBob? I wouldn't mind sacrificing a bit of damage on her rifle if it meant the other stance remained relevant. As it stands her damage is terrible past mid game. After having finished DS3 with all four characters, Kat was the only one that left me feeling like I really screwed up her build. Too many skills that seem like a good idea, such as magic bullet, weren't. And the damage imbalance made me regret investing in dual gun abilities as much as I did.
  12. That was why I wrote that I can't see myself ever hosting a multiplayer game. There's more potential for trouble than it's worth. Unless you're comfortable with reloading every time a griefer screws things up.
  13. Not upgrading heartseeking shot at all is an interesting idea. I do believe I will try that next time I play Kat. I treat her dual gun stance as crowd control over damage, so I am inclined to agree attack has more benefit than will when it comes to that stance. Thing is, I would still choose agility and will on Kat's equipment due to heartseeking shot and flintlock fury. I use warding ritual to create bottlenecks, or a small zone of safety Kat can hide in without worrying about being mobbed by speedier enemies like those annoying Azunite ninja wannabes. I tried speccing it toward damage once, and found it superfluous once Kat's rifle began outpacing her shotgun and pistol. Caress of suffering is handy for lock down heartier enemies, or as a panic button. Since dual gun damage loses so much of its bite as the game progresses, I rather rely on the rifle for damage.
  14. Whether or not it's true multiplayer depends on perspective. I think it's identical to Dark Alliance multiplayer; and since a friend and I went through the entire campaign together, I never felt as if my progress was lost. There is something to be said for not having your own screen, though. 1 - In my experience, no. I've seen a few more enemies playing co-op with two to three players, but the difficulty didn't spike. If anything it was easier. Human intelligence trumps AI. Shocker. 2 - Same amount of gold. 3 - Everyone shares the same pool of gold. Gold you run over appears over the main character's head as if she picked it up. My advice if you want to play it safe: only equip found items on your character. Less chance of bickering over gold that way. 4 - You can select any character that isn't being used by another player at any time. You will need to distribute their ability and talent points, and possibly equip them if the player hasn't encountered the character yet during the game. On the bright side, your specs do remain intact if you ever rejoin that player's game. That said, I'm not sure if this still applies if another player joins that same game later and chooses the same character. My multiplayer experiences are limited to friends. I've yet to try a pick up game. I can't see myself ever hosting an open multiplayer game. I would rather join someone else--preferably by prearranging a meeting. Your experience is a good example why. Of course, you run into crappy players no matter what game you try. I'm not crazy about someone else being able to sell my loot either, but that's what reloads and booting are for...
  15. I doubt they were trying for ground breaking. Not every game has to break new ground and become a masterpiece of its generation. As well, you could level that same criticism at nearly every other game with choices and consequences out there. Few companies so much as try to show immediate in-game changes. Would I have preferred if certain decisions in DS3 had an obvious visible impact? Sure. Am I dissatisfied with how DS3 presented outcomes as vaguely animated end game slides? Not at all. I thought DS3 had one of the better endings I've seen in years. The presentation and callbacks to certain events were top notch. They felt *meaningful* to me. When all is said and done, what I take from the experience is what matters most. I'm all for Obsidian learning from their past projects and utilizing that knowledge to improve their future work; but I like what they did with DS3's choices, and look forward to seeing where they go next.
  16. First time around... - Destroyed the Heart of Nagog and gave Gunderic Manor to Leona. - Killed Rajani and every other archon. - Sided with the cyclops. - Freed the Dapper Old Gent. - Killed Jeyne. I found my second playthrough ending much more satisfying. You miss out on a lot by just killing Jeyne and the archons.
  17. Achambaud du Payen. I love how the Dapper Old Gent's real name rolls off the tongue. Epic name for a mage character. His story was tragic, and the voice actor did a great job. I may never be able to send him off to his execution in future replays. It would just feel too low. After learning he gets a happier ending if you do not surrender Gunderic Manor to Leona, I cannot bring myself to give it to her either. After that, Jeyne Kassynder I suppose. Although her smack talk grates on my nerves, and her relationship with the old king is mostly glossed over, I liked that she was not an insane and illogically murderous antagonist. Jeyne's justifications for her actions all made a certain kind of sense; even if I would not agree with them all. I also liked Ibsen's dialogue. He was relentlessly cantankerous in an amusing way.
  18. "Endgame autosave" is in the Causeway, actually. The final autosave is marked "East Forest". It could work if someone isn't the type to delete saves as they go.
  19. Treasures of the Sun seems pretty hefty for the price. A new area, higher level cap *and* rebuild capability? I will so buy this. More DS3 is definitely good.
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