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Everything posted by GeneralLee
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Scenario Writing/Design Book recommendations?
GeneralLee replied to cioran's topic in Developers' Corner
The Analysis of Behavior: A Program for Self-Instruction B.F. Skinner was a master of operant conditioning. That book really opened my eyes to how animals (from rats all the way up to humans) learn new behavior. Good luck finding a copy, but if you do it'll really help explain the basics of conditioning and reinforcement. If you're looking for something more specific, Game Design Theory & Practice by Richard Rouse III is a good read for solid design insight. -
I believe the run'n'gun player also had high toughness on top of seriously bumped up weapons skills. Toughness adds health and damage reduction (we're still tweaking numbers for balance). Plus, Nathan has probably played that level well over 100 times.
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I make a point of regularly playing a stealth character and testing levels using stealth. I can honestly say, there are a lot of fun moments creeping around picking off enemies one-by-one. AP stealth is pretty sensible. If you're running around, people will hear you. If you're shooting, people hear you. You'll want to make good use of cover, stay low, and be quiet. Timing is key to the stealth game.
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I'm sure you'll see more screenshots of different looks in the future.
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Recommended Reading
GeneralLee replied to Cl_Flushentityhero's topic in Alpha Protocol: General Discussion
[facepalm] Inconceivable! [/facepalm] -
Nobody cares about AP...
GeneralLee replied to lollers's topic in Alpha Protocol: General Discussion
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Part of the role of a super spy is to think on your feet and live with your decisions. You could of course save often and try to explore each and every single stance possible, but you would have to replay through the game making a different decision in each situation as well (including how you completed a mission or if you've even been there). I'm sure players will be posting up TONS of conversation videos on the tubes shortly after the game releases.
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why ..... saudi arabia
GeneralLee replied to nawaf alghamdi's topic in Alpha Protocol: General Discussion
Just to play devil's advocate, a terrorist group operating in any given country isn't necessarily native to that country. Examples; Irish Republican Army cells in England. Al-Qaida in Spain. Abu Nidal in France. etc. -
Alpha Protocol on GTTV next Friday
GeneralLee replied to funcroc's topic in Alpha Protocol: General Discussion
Verified 1AM PST Saturday morning (friday night). I woke up at 12:30 last night and realized I hadn't set the DVR yet. -
Footage described! http://www.youtube.com/watch?v=nFQ8masslQs I didn't notice any 360-specific icons on the screen.
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[quote name='H
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You guess wrong!
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AP totally ripped off DOA
GeneralLee replied to lollers's topic in Alpha Protocol: General Discussion
lol..... lers Pretty sure this came long before DOA. -
Martial Arts Skill
GeneralLee replied to Cl_Flushentityhero's topic in Alpha Protocol: General Discussion
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Who needs a squad when you can run through terrorist hunt mode on elite with an AP Army silenced? Good times...
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Martial Arts Skill
GeneralLee replied to Cl_Flushentityhero's topic in Alpha Protocol: General Discussion
I generally save the CQC for when I empty a clip running at a guy, try to stalk my way through a level, or want to save ammo. IMO, the CQC is pretty fun and I'll probably try to do a complete run through of the game using mostly CQC and stealth. Then again, I've played through games like Mass Effect 3+ times, so I'll probably explore a different play style each time through. Fearless, you've definitely got the right idea when it comes to effectively using CQC on a pair of opponents regardless of whether or not there is the ability to disarm. -
RS3: Raven Shield, 4-life.
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Martial Arts Skill
GeneralLee replied to Cl_Flushentityhero's topic in Alpha Protocol: General Discussion
If you're a sneaky bastard like me, stealth + unarmed FTW! I prefer Taijutsu when it comes to martial arts. There is something in there for everyone from arm-bars to naginata. It just never gets old and there is a solution for every attack if you have a really good sensei who knows the art. -
+1 to that. +1 to what Kevin and Monty said earlier as well. It isn't so much an individual degree that will get you in. Your portfolio, personality, and skillset are what I think most companies look at. I made sure to get a trade under my belt right after high school and oddly enough it has paid off every year. You'd be amazed how much something like welding, carpentry, and working on cars and motorcycles can help shape your brain when it comes to building levels. It also helps having a reliable fall-back crutch should everything else hit the fan. In my undergrad, I started out in computer science but quickly realized straight coding wasn't my thing. Pick your passion when it comes to a major in college and the money will follow. If you are passionate and honestly enjoy programming, go Computer Science. Honestly, as a designer it helps to know the fundamentals of coding logic, digital logic design, and some basic programming languages for the gameplay scripting side of things, but you don't need a full CS degree. I ended up switching over to Digital Art and Philosophy as a double major. I took as many History, Philosophy, and Art electives as I could, including taking care of my language elective by studying Spanish in Costa Rica for a summer. After undergrad, I went to the Guildhall at Southern Methodist University. I could have possibly gotten a job by grinding away at web tutorials and making my own levels and campaigns in various editors, but the Guildhall was like boot camp for game design. We honestly spent some weeks from 9am to 1am working on game projects. It isn't a program for academically lazy. People failed out in the first 3 months because they didn't take it seriously enough and did not have the writing and scripting fundamentals strong enough to get passing grades. You won't be guaranteed a job by going to a game school, but if you attend one with a great reputation and work your butt off, you'll have a whole arsenal of tools at your disposal to build a great portfolio.
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So who's the Albatross?
GeneralLee replied to Humodour's topic in Alpha Protocol: General Discussion
This; Is NOT Albatross. or is it... -
Q1 2009 PS3 Aliens: Colonial Marines Q1 2009 X360 Aliens: Colonial Marines Q1 2009 PC Aliens: Colonial Marines These listings are for Gearbox's first-person shooter in case anyone thought "woohoo! Aliens RPG in Q1!"