Alan Parker- 8
Albatross- 14
Ali Shaheed- 9
Conrad Marburg- 10
Grigori Pazinhov- 5
Henry Leland- 11
Hong Shi- 10
Konstantin Brayko- 13
Mina Tang- 9
Omen Deng- 17
Ronald Sung- 7
SIE- 16
Scarlet Lake- 17
Sergei Surkov- 3
Sis- 18
Steven Heck- 17 (+1)
Yancy Westridge- 4 (-1)
Is the gameplay going to be as good as in rainbow six vegas 2? i mean challenging difficulty, good cover system, powerful weapons, etc.
and another question: desert eagle is present in the game?
Actually I like to know that my weapons aren't hidden and after I press a key the gun comes out by miracle.
It's more realistic... and they fully need the realism in this game
OE makes the game, and that box is 99% fake, made by some random Gamestop employee.
I wouldn't trust any dates this early in the cycle.
I was just ironic when I said Sega is developing AP rofl
It wasn't necessary... after all Sega developed the game and OE just assisted to make sure that they're doing no mistakes. No need to be mentioned on the box.
Now seriously, it's just a preliminary box, I'm sure this isn't going to be the final look.
I think they know what they're doing saying that but still it sounds exaggerated. We just got one dev diary and a couple of previews... too soon to make that kind of statement.
But if they are right... then I am so happy.
After watching it again and again I noticed a few things that I dislike:
The weakest part was lip-syncing.
The graphics on the environment are great but the characters are not that good.
At 1:54 Michael stands in the middle of the fight (and I assume there are more enemies in other directions) without taking cover and kills the terrorist with no problem.
At 0:56 he beats the crap out of that guard but at very single punch the blood starts to flow. It isn't realistic, maybe after a few kicks it's okay but not after each one.
How will the player control either if he is running or simply walking?
By a key (run/walk) or a system more like Splinter Cell Chaos Theory (scroll button) where you can set the speed you want.
It looks good but when he's trying to hack the door right before it opens a wood bar falls and then disappears
And a few other glitches.
But overall looks awesome
Why the Onyx engine hasn't been used for developing AP instead of UE3?
Because it's not suited?
It wasn't fully developed when the work on AP began?
Other reason?
I hope not.
They should take the time to complete and make the game better and better not to release a demo just because we want to play it as soon as possible.
If the game isn't completed till the release date I would want them to push it back rather than having a buggy experience.