pcrk2
Members-
Posts
50 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by pcrk2
-
IGN review review
-
Don't forget to keep an eye on Amnesia. It's very Penumbra-like.
-
Frictional Games released yesterday the demo for their upcoming game, Amnesia I must say it was magnificent. You can download it right here
-
Confirmed: more than a hack & slash
pcrk2 replied to Humodour's topic in Dungeon Siege III: General Discussion
It seems Obsidian has the power to turn every ruin into gold -
Obsidian making Dungeon Siege III
pcrk2 replied to Morgoth's topic in Dungeon Siege III: General Discussion
I'm pretty sure this will come true -
Congratulations Obsidian! Also, they have polished the visuals a lot since the first reveal trailers
-
ak-47 and desert eagle old school! anyway, are the guns going to be registered? or just the model with a fictional name?
-
something wrong with it?
-
Is the gameplay going to be as good as in rainbow six vegas 2? i mean challenging difficulty, good cover system, powerful weapons, etc. and another question: desert eagle is present in the game?
-
Actually I like to know that my weapons aren't hidden and after I press a key the gun comes out by miracle. It's more realistic... and they fully need the realism in this game
-
OE makes the game, and that box is 99% fake, made by some random Gamestop employee. I wouldn't trust any dates this early in the cycle. I was just ironic when I said Sega is developing AP rofl
-
OE can you confirm/deny it?
-
ok a few drops are fine but you can see the guard leaving behind much more blood than that... it needs to be adjusted.
-
It wasn't necessary... after all Sega developed the game and OE just assisted to make sure that they're doing no mistakes. No need to be mentioned on the box. Now seriously, it's just a preliminary box, I'm sure this isn't going to be the final look.
-
After watching it again and again I noticed a few things that I dislike: The weakest part was lip-syncing. The graphics on the environment are great but the characters are not that good. At 1:54 Michael stands in the middle of the fight (and I assume there are more enemies in other directions) without taking cover and kills the terrorist with no problem. At 0:56 he beats the crap out of that guard but at very single punch the blood starts to flow. It isn't realistic, maybe after a few kicks it's okay but not after each one.
-
How will the player control either if he is running or simply walking? By a key (run/walk) or a system more like Splinter Cell Chaos Theory (scroll button) where you can set the speed you want.
-
So we already have plans for AP2
-
I agree on that part. Maybe Obsidian can change things until the release.
-
It looks good but when he's trying to hack the door right before it opens a wood bar falls and then disappears And a few other glitches. But overall looks awesome
-
Why the Onyx engine hasn't been used for developing AP instead of UE3? Because it's not suited? It wasn't fully developed when the work on AP began? Other reason?
-
I hope not. They should take the time to complete and make the game better and better not to release a demo just because we want to play it as soon as possible. If the game isn't completed till the release date I would want them to push it back rather than having a buggy experience.
