Mass Effect 3 in Computer and Console Posted February 12, 2012 · Edited February 12, 2012 by Oblarg From what you sound like you are saying, you seem to indicate that ME2 was dumbed down for the "masses" or in other words, made to appeal to a bigger audience. If that's what you are saying, and if that design actually worked, then it would be stupid to go back to a design which would lessen their appeal, cut their sales, and reduce how many would play the game. In that light, maybe you want to restate or refine whether you think it is stupid and that's what you meant...or if you meant less involving and thus less interesting. One is simply stupid and causes problems...the other isn't necessarily stupid, but it may directly impact how the game flows and feels which can improve or detract (as in your case....detract) from whether one likes the game and the changes or not. I think it's stupid because an RPG is a fundamentally strategic game, and this is clearly changing the system to be less strategic. Note: "less strategic" does not mean "easier." What the system lost in strategic difficulty it gained in increased combat difficulty. However, powers really don't feel like a unique part of combat on a global cooldown system so much as just another weapon - in addition to your main gun, you can shoot a colored missile at the enemy every six seconds. Which missile you shoot depends on which enemy you're facing and how much damage you've done to them. It's really not strategic at all, and I think that's a dumb choice to make in a game claiming to be an RPG. Furthermore, from a purely subjective standpoint, I feel the global cooldown really makes the powers feel less, well, powerful. They're not as fun to use if they're forced into a rigid pattern of using them every time the cooldown is up, and it really cuts down on the feeling of variety when you're essentially restricted to one power against a certain set of foes, as often happened in ME2. As for the "broadened appeal" argument, I don't fully buy that - sure, a global cooldown system will appeal more to the CoD crowd, but is there any convincing evidence that the increase appeal to shooter fans outweighs the lost appeal to RPG fans? I doubt it.