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Posts posted by Oblarg

  1. If you have infinite ammo, unless you have an AI that is determined to remove you from cover you can just hide until you cool down.The way things spawned in ME2 made it rewarding to move forward.


    And I can't stand level design based on infinite-spawning enemies forcing you to cross some invisible line to advance to the next segment. It's lazy, boring level design that does nothing but aggravate me.

  2. At a point in ME you could just hold down the fire button and not overheat.


    That was a balance problem, not an issue with the mechanics themselves, which were solid.


    They could have easily kept the reheat mechanics nearly untouched (except for some rebalancing of the values) and added "thermal clips" in quantities comparable to medi-gel and grenades from the first game, so that if you really needed to keep firing in a certain situation you'd have the option to cool down your weapon immediately.

  3. ME1 > ME2, except the combat.


    I'd say the combat overall did improve in ME2, but it wasn't an improvement on all fronts.


    Firstly, the overheat system was fine and there was absolutely no compelling need to swap to an ammo system (with the added detriment of some truly hamfisted retconning and a few minor plotholes). Secondly, the global cooldown is annoying and makes your powers feel weak. Thirdly, the level design was unambiguously better in ME1 - ME2 felt linear and boring as hell, with the game needlessly divided into "shooter areas" and "non-combat" areas which really made a lot of the levels feel isolated compared to ME1.


    However, the cover system was greatly improved and overall combat is a hell of a lot more fluid in ME2, so yeah as a whole I'd say it's an improvement. It could have easily been a lot better, though.

  4. I think it was made fairly clear during the first game that Saren *needed* to be on the inside to hand controls over to Sovereign. This is why they could simply attack the Citadel to begin with. They needed to find the conduit, so that Saren could quickly gain access to Citadel control. Without someone on the inside, there'd be no way for the Reapers to use the Citadel relay, or possibly to assail the Citadel at all - with the Keepers unable to follow the Reapers' commands, there'd be nothing stopping the organic races from closing the Citadel arms and making it fairly impregnable, were the Reapers to attack it.


    Going after Earth is still a bit questionable, but it's one of the lesser issues I have with the ME3 premise.

  5. The worst thing about DA2 was retroactively turning DA into a great game.


    DA2 was bad, but I honestly don't think it'd be possible to make a sequel bad enough to turn DA:O into an enjoyable experience.


    I have attemped to play through DA:O three times now - my first attempt got me up to the final battle in Denerim, at which point I quit out of boredom. I've gotten successively less far along with each subsequent attempt. It's just not a fun game - the combat is clunky, the plot is absent from most of the game, and the encounter design is just about the worst I've seen in an RPG.

  6. Everything I've been able to find suggests that it initially outsold DAO, but dropped off pretty quickly in comparison.


    I'm under the same impression, that it sold fairly well at first, but then it just stopped, and thus in total falling short of DA:O sales numbers by a lot.


    Edit: For reference, VGChartz lists DA:O at roughly 4 million total across all platforms, with DA 2 at roughly 1.85 million. Make of those numbers what you will.


    It initially had a lot of momentum from DA:O's success, but then word of mouth got around that it was crap, and people stopped buying it. Somewhat reassuring that a bad game still won't sell as well as a good game, no matter how much hype is behind it.

  7. Sound plan with one problem, I don't believe they ever released a bundle edition of ME2, unless you count the PS3 version.


    If they don't, I won't buy it - but they did this with DA2, so I'm fairly certain they'll do with with ME3, as well.

  8. And the difference between DDeluxe and standard is what 25%, if you strongarm people into buying that instead, that's huge.


    Which is precisely why anyone who doesn't want to put up with this **** should not give BioWare full price for a non-full product. Buy the whole thing a few months later, when you'll get all that content for less money. If enough people do that, BioWare have incentive not to pull this ****.

  9. Actually neither is going to do anything, the only effective message would be not to buy the game. I don't think there are going to be enough first class passengers flying coach on principle to make a difference.


    I disagree - the difference in profit between a day-1 purchase and a purchase several months later is huge.

  10. The Protean might be an unsufferable dousche and they are trying to save the majority of their customer base the agony. In any event I'm not getting any DLCs for this, my nuissance tolerance for all this nickle and dime stuff has been exceeded.


    I'm going further than that. I'm not going to boycott the game, but I am *not* going to buy it until they release the inevitable lowered-price bundle with all the nonsense that they charge for on day 1 included. The only way you can persuade companies to not to something is to convince them that it is not profitable - for that to work, they have to lose money, and what would have possibly been a day 1, full-price purchase from me is now no longer.

  11. N: But I want moooooore. Why do you hate money?



    I, and many other gamers, have never voiced anything remotely like this, at all. I'm perfectly happy with buying a game, and getting *that game.* I do not expect, nor do I want, stupid tacked-on ****. If it's game-crucial, it should be there at launch, in the standard game. If it's not, those development resources should go towards other, complete games (or expansions). Cut this entire bull**** DLC trend and I'll be a happy man.

  12. The best possible alternative would be to not segment your game development and withold pieces from people who don't buy a more expensive version of the game.


    Regardless, it doesn't matter for me - I'll be waiting for the bundle edition with all the DLC for less than the original price of the game down the road. This likely isn't a day-1 purchase for me.

  13. It was made pretty clear in the first game that the Reapers do not wipe out *all* organice life, only all spacefaring organic life. They'd have no way of wiping out all organic life, as they don't search the entire galaxy - this was all explained by Vigil on Ilos. By taking the citadel, they are, ostensibly, then able to interpret all the lovely data the organics have on their own civilization and then proceed to systematically dismantle it. This is why Ilos survived - there was no record of Ilos on the Citadel or on any other Prothean world, and thus the Reapers simply didn't know anyone was there. It thus stands to reason that there could be plenty of other organic populations, even fairly "advanced" ones, that are not wiped out every cycle because they have not yet discovered interstellar travel. In fact, I sort of wish more had been done with this, because if there's one obvious weakness in the Reaper plan it's that they're seemingly not very thorough in their extermination - there are numerous ways a species could "slip through the cracks" in a way that could perhaps allow them to become a threat to the Reapers in the next cycle. It's a pity they didn't go with this idea, and instead brought the reapers down to a much less imposing foe than they previously were.


    So, yeah, of the myriad plot issues in the Mass Effect universe, the 50,000 year timescale between harvests is not one of them.

  14. In ME 1, my shock trooper soldier popped immunity and ran around like an idiot while firing a continuous stream of bullets from her assault rifle. On several occasions, I spent fights petting my cat while Liara and Tali killed everything.


    Indeed, ME1's balance was ****ing horrid, but that's an easily fixed implementation problem, not an innate flaw of the system itself. And, as far as Nepenthe's complaint goes, it only goes to show he must really not have been trying very hard if he found he didn't have enough powers to use back in ME1.

  15. I obviously did a poor job of teaching that expression to you earlier in this thread, since you keep misusing it. ;)


    Last I checked, calling someone a "hipster" in place of actually debating their point is certainly an ad-hominem attack. Keep up the whole smug/superior thing, though, it certainly reflects well on you.


    Everything worth saying on the matter was said several pages ago, I only regret not having the self-restraint of stopping back then.


    Several pages ago? The subject of current discussion was only introduced on the previous page - I don't suppose you'd know that, though, as you're repeatedly showing you're far more interested in verbal ****-flinging than discussion.

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