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vulcan78

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Everything posted by vulcan78

  1. WOW. I didn't even think it was possible, this trainer works flawlessly at 32:9 (Samsung Odyssey G9), I'm so glad I lingered around here for so long, finally being able to play this game uncropped @ 32:9, it's amazing. I highly recommend anyone following this thread to try this trainer. You can tell the difference with it by pressing F8 to toggle it on and off. It zooms in so much it's ridiculous with it off! Cut-scenes are uncropped, I've played for 5 hours yesterday (beginning of game, Edgewater) and so nothing glaringly anomalous with the trainer (the skybox clips a little on the sides onl
  2. I just upgraded from my 21:9 panel to 32:9 (AW3418DW to Samsung Odyssey G9), I have zero hope of ever playing this game. Just checking in here as it's currently on sale for 50% off.
  3. Never? Kind of amazing that these devs are tone deaf to PC gaming community. This is where PC gaming is headed, not flat 16:9 4K or "8K": https://youtu.be/1yRhk8iB2YU I'm upgrading from my AW3418DW (120 Hz, IPS, 1800r curvature, 3440x1440) to this, super excited. I come here every month or so to see if any progress has been made and nope! Of course not. Over it many, too many good games on the back-burner to worry about this. My question is, how did a AAA title in 2018 not have support for anything other than 16:9? I truly do not understand this. And implementing wider aspect
  4. What's crazy is that this is the longest running thread at the top of their Outer Worlds Technical Support forum, they have to be aware of our dissatisfaction with no ultrawide support, the question is, can they actually fix the issue from a technical perspective without having to re-write the entire rendering code or is this truly an issue that can be resolved in 20 minutes with a single programmer and they are just lazy. It would be great if someone from Obsidian would take this thread seriously and give us an honest answer but they don't do that, they just keep us hanging here going o
  5. They aren't ever going to address this issue. Addressing the issue entails paying a single programmer to change a few lines of code for 20 minutes. That they haven't done that yet means they will never do that. Just give it up and remove this game from any wish-list that you have it on.
  6. Yep, unbelievable, looks like I'm permanently skipping this game. Too many other compelling titles to play a game with broken FOV on my 21:9 ultrawide. I won't even get this at 75% off, I won't even play it for free. How they thought it was acceptable to release a game without 21:9 support in 2020 is beyond me. Horizon Zero Dawn? Day 1 ultrawide support. I will be sure to scrutinize any Obsidian titles in the future, no 21:9 support on those, no money from me. What's also awesome is that now all of my posts here require moderator approval, instead of paying
  7. https://www.techspot.com/news/83802-samsung-microsoft-xbox-series-x-support-ultrawide-monitors.html
  8. Actually 4:3 is the best. But youre right, the niche rock band analogy is spot on, especially when we consider that 4:3 is hands down the superior aspect ratio. Look at how pointless the extra horizontal viewing area is in The Division for example: The fact is YOU DON'T NEED THAT AND THAT'S INFERIOR TO 16:9. The niche rock band analogy fits PERFECT and makes so much sense! Thank you for proving to all of us at 21:9 or higher that 4:3 is the best! How could I have remained so deluded for so long! I'm throwi
  9. Exactly. Great question. Why are we supporting Obsidian? If you have ultrawide, don't support them. My back-log is so extensive, I literally have like 15-20 titles spanning from 2015 to present that I've yet to play or finish, nearly all of which have flawless native widescreen support. I don't need this game. If you have an ultrawide monitor, send Obsidian a message and don't buy the game. Seriously though 21:9 support should be standard considering it takes next-to-zero effort, manpower or money to implement. If I can fix UW support by changing two lines of code
  10. If I can add ultrawide support to say, Assassins Creed: Odyssey, by changing two lines of code with a hex editor, taking 5 minutes tops, how long would it take a dev to do this properly on their end? 30-60 minutes tops? Half an hour of work but they cant do it. It's just too much.
  11. Thanks I guess? How did at minimum 21:9 support not make it into the development process? It's 2020, ultrawide support should be standard unless youre making a game for Android. Seriously fail. Now those of us with something other than garbage tier flat 16:9 can wait around until, mid-2020 or 2021 before the game properly supports UW? Oh well, the upside is that by then I will be able to get the game for $20. Next time ultrawide support out of the gate, it's literally 30 minutes of work and you can get $60 from those of us who want to buy the game during the excitement. Now I
  12. Just a heads up everyone, a moderator deleted a paragraph long post of mine because it included a single line of profanity laden text directed at Obsidian. The entire post was deleted outright, with no opportunity to simply recover the singe use of profanity. Then I was threatened with a ban. Apparently this is how Obsidian is going to address this problem, by the use of censorship. Instead of fixing this glaring technical issue they are basically engaging in witch-hunting and are deleting posts and threatening members with a ban. For these reason I elect to never buy this title, e
  13. Insult to injury is that adding 21:9 support is simple. For the games that I have that don't have 21:9 support in cinematic sequences all that is required is changing two lines of code with a hex editor (Assassins Creed: Odyssey). It's not complicated, we are literally talking about 30 minutes of work tops. That they don't do it, that's a nice big fat "**** you" to anyone without a 16:9 panel. Them releasing a game that only works with a 16:9 panel is like a dev team making a game that only works with a 4:3 display in ~2005 when the Xbox 360 and PS3 were released and all games were
  14. IKR? Honestly there are so many games out and on sale and my back-log is beyond out of control that I could care less about this game TBH. If they never implement 21:9 that's fine, I don't need to play this game. It is truly ridiculous though. It's 2019, not 2005.
  15. It's unacceptable. On a side note, aside from having to edit code with HxD to get the cut-scenes to render in 21:9 I'm pleasantly surprised with Far Cry 5, which I picked up during the recent sale (67% off). I have too many games to worry about Obsidian ever implementing 21:9 in Outer Worlds. What a damn shame though, it looks like a great game, but I'm not going to play it in it's current state and all attendant issues on my 3440x1440 AW3418DW. I have too extensive a back-log of games that DO work correctly or at least have issues that can be easily fixed (i.e. fixing the cut-scenes in
  16. +1 for 21:9 support, until this game supports that I will vote with my wallet and not reward developers for lazy programming, no matter how good the game is. I've also posted this over in reddit and got stampeded with downvotes pretty quickly. As of the last steam survey 2560x1080 and 3440x1440 have nearly the same adoption rate as 3840x2160. That UW implementation is fairly straightforward and developmentally inexpensive I'm appalled that this game doesn't have native UW support right out of the gate. Kingdom Come: Deliverance, smaller dev studio, native 21:9 right out of the gate
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