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About JezaGaia

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  1. I 200% approve of the kill cam and companion cinematic disabling. Kill cams when you play a sniper are pure waste of good crits and buffs, there are perks that allow for extra crit chances, spread removal and so on after a kill, but if after your kill there is a kill cam by the time you have re-focused your aim on the next target all those buffs are gone. There is something that I believe might be a bug, but if it's a feature I would like to suggest changing it : when you equip a companion with a helmet that has a bonus on skills that bonus doesn't apply. It makes no sense spe
  2. I completely agree with this, I love survival but don't care for high difficulties and restrictions on sleeping location, in fact I believe it's completely aberrant in a survival situation not to be able to sleep in the wild when you need it. So a separate survival mode that can be activated in any game difficulty would be awesome.
  3. I am wondering if it's a bug or a feature that I don't understand but I wonder why once you have a good reputation with a faction and get discounts when buying from them, some vending machines of that company will give you the discount but other not. It's even more puzzling that it happens in the same world, in one location you get the dicsount for one company but not another but on another location it might be neither or the other way around. It never happens with NPC vendors, just vending machines.
  4. You can remove the arrows and many other things on PC by accessing this file : c:\local\"your username here"\AppData\Local\Indiana\Saved\Config\WindowsNoEditor\GameUserSettings.ini Make sure to have a backup of the original file just in case There are two lines to change : EnemyAwarenessMeterMode=On --- change to off bShowEnemyAwarenessMeters=True --- change to false read through the file you'll see there are many other UI parameters you can change. If you're on console though I'm sorry
  5. Agreed with eris_c, for me what is lacking immersion wise is more "environmental" things like really dark nights but also a slower day/night cycle, NPC schedules (going to eat and sleep and shops should be closed at night) and also a way to know the ingame time (if it exists I haven't found it yet) As is the game is great but feels more like a single day frozen forever or a play where the actors are all in place and frozen there not a living breathing world.
  6. I came here to post about the exact same thing. I love this game but on this point it has the same failing that most other open world RPG have been having these last years, developers are confusing the people who like to role play at living in the world with the people who like challenges. Eating, sleeping and not fast traveling everywhere are not really an added challenge to be honest, except very early on, and many players find it an annoyance more than a challenge anyway in terms of enjoyment. Those things appeal to "life role playing" gamers and in that category you have bo
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