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Greetings, Backers! We wanted to start this update with an important message: if you have yet to complete your pledges and surveys, please do so! Completing your pledge helps us get you your copy of Pillars of Eternity II: Deadfire on launch day. If you have not completed your survey by this time, we cannot guarantee that it will make it into the game when Deadfire launches. We will get late surveys in through patches, but will be unable to do so on release. To fill out your survey, head over to your Eternity Account Profile and to the Surveys Page. The High Seas With that out of the way, on to the update! Producer, Katrina Garsten, and Design Director, Josh Sawyer, are both here to teach us about the ship crew system, ship combat, and how you backers can help us improve these features even more with your feedback. Take it away, team! Extended Coverage Along with the informational video above, there has been a lot of coverage this month for Pillars of Eternity II: Deadfire! For starters, we got on the cover of PCGamer and Gamestar! PC Gamer Cover Online article - Watch Pillars of Eternity II: Deadfire's ship combat in action Gamestar Cover Online articles: Pillars of Eternity 2: Deadfire - Romanze mit Haifisch: Neuer Begleiter Tekehu exklusiv enthüllt Pillars of Eternity 2: Deadfire - Die Fraktionen und was sie von Fallout: New Vegas gelernt haben The covers came along with a great amount of coverage from many sites. We've put a lot of them in one place for you to go through, so you don't have to hunt around. IGN - "When setting sail, Deadfire is a totally new animal that has me excited to captain my own ship, seek out quality crew, and look to the health and welfare of a large company of waywards. Going ashore, it’s basically more Pillars of Eternity, exactly as I remembered it but with a shiny new coat of paint. And that’s not necessarily a bad thing. I look forward to charting a course for further horizons when the full game launches this April." MMORPG.com - "Obsidian has expanded the IP with an amazing story, detailed and nuanced customization that will appeal to both the hardcore cRPG fanatic and new players to the series and genre. It is literally the best of all worlds." PCGamesN (focus on ships) - "Pillars of Eternity II needs to offer something much more than high-definition nostalgia in order to succeed in 2018, and it looks like that could well be found in its dedication to seafaring and tactical battles. By expanding into new and strange directions, Obsidian are not only honouring the expectations of players, but the lineage of Baldur’s Gate and its inspired, bold sequel too." PCGamesN (focus on AI customization) - "From just a few hours of hands-on time with Deadfire it is evident that the new AI rules and combat changes have produced a far more enjoyable experience than seen in its predecessor." The Sixth Axis - "What’s great is to see that they’re not merely resting on their laurels, but actively going back and looking at what worked and what didn’t, taking feedback from the community that’s helped to crowdfund this game as they reshape those ideas into something even more compelling." Be sure to check out the rest of the coverage as well and dive into the Deadfire full on! Cubed3.com Expansive DLC Finder.com Game Informer Gameindustry.biz N3rdabl3.com Player2.net RPGFan.com Shacknews Softpedia.com Gamesource.it Multiplayer.it MMO.one Playground.ru Vandal.net Coming This Holiday Season! In case you missed it during the coverage earlier this month, we are excited to announce that thanks to our publishing partner, Versus Evil, Pillars of Eternity II: Deadfire will be coming to PlayStation 4, Xbox One, and the Nintendo Switch this holiday season. Red Cerberus is going to be handling the port of the game so the Deadfire team can remain focused on wrapping up the Windows PC, Mac, and Linux version of the game. But, jumping back to the PC version: in a few weeks we'll take a look behind the scenes with the audio team and dive into what it means to bring sound to the Deadfire. In the meantime, don't forget to get those surveys filled out if you have them! If you missed Update 44, check it out here!
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I only have "Pillars of Eternity II: Deadfire - Fig Edition" on my account but I also purchased the DLC addon, will we have to wait for a different key in the future or should it be available now? Edit: I had to edit my post, it wasn't showing up for whatever reason... The DLC key will be be available when the DLC is out. It isn't a key you can redeem at the moment.
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Hey everyone! We got in the prototypes for our Fig versions of the physical orders and wanted to share them with you all! If you backed Pillars of Eternity II: Deadfire through Fig or through our Backer Portal at a tier with a physical version of the game, you now get to see what you'll be getting come launch day. Fig Physical Edition Fig Collector's Edition Fig Elite Collector's Edition We're very happy with how the physical items have turned out and we're looking forward to getting them to those who backed at those tiers when the game launches this April.
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Greetings, Watchers! In case you missed it, we have exciting news: our official release date! Pillars of Eternity II: Deadfire is coming out on April 3rd, 2018. You can freak out now, we totally understand. We'll hang out here a bit. Back? Excellent! Pre-Order Rewards for Backers With the announcement of a release date comes pre-orders. Why would we talk about that here? Because, you're backers -- you pre-ordered... kinda. Whatever, you're getting the pre-order items! St. Drogga's Skull, Beakhead the Hawk, and the Black Flag will all be yours when Pillars II launches. Update Video But that's months from now; let's get to the meat of this update. We wanted to show you just how far our artists have pushed Pillars of Eternity II: Deadfire forward from the way our visuals looked in Pillars I. Let's join Katrina as she walks us through those changes: Birds! Sorry, we got a little caught up in the video. To follow up on the video, an update for the closed Backer Beta is now live. If you are in the Backer Beta, check out the changes in the Backer Beta section of our forums. As we have said many times, your feedback is critical to our development process, so please, please, please let us know what you think of the new changes. Backer Keys In addition to pre-orders going live, backers can now redeem your Backer Keys from the Products Page of your Eternity Account Profile on Obsidian.net. This will give you your copy of Pillars of Eternity II: Deadfire on either Steam or GOG (your choice), all ready for our April 3rd launch date. Korean Backers We also want take this time to update you guys on Korean-language support for Pillars of Eternity II: Deadfire. As promised, backers interested in a Korean-language version of Pillars II will receive a Steam or GOG key directly from Obsidian (through the Backer Portal) for the Korean language version of the game. We expect that this translation will be available either on release day, or shortly thereafter. Retail purchasers of the Korean version of Pillars II can get it directly from our Korean-language partners, H2 Interactive. In a few weeks, we'll be back with an update that will go in-depth into the ship system, and we expect you to put on your pirate hat and rusty cutlass in anticipation! If you missed Update 43, check it out here!
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Greetings Watchers and fans! We have great news today, so I'm going to hand it over to our awesome Community Manager, Aarik Dorobiala. Take it away, Aarik! _____ Today, we are happy to announce that Pillars of Eternity II: Deadfire will launch on April 3rd, 2018 and that pre-orders are now available! There are three separate versions of the game to choose from: a base game edition, a Deluxe Edition with a bunch of digital goodies, and the Obsidian Edition, with digital goodies and the Season Pass. All three versions will be available on Obsidian.net, GOG.com, and Steam, as well as a bunch of other participating retailers. When you pre-order the game, you will also receive the Captain's Footlocker bundle! This bundle includes: • St. Drogga's Skull • Beakhead, the White Hawk Pet • The Black Flag Now you might be asking yourself, "But Aarik, what if we already pledged on Fig and/or the Backer Portal?" Don't worry my friends, we got you covered! For those who have already backed the game through Fig or the Backer Portal, you'll be receiving the Captain's Locker along with your crowdfunding goodies! "Hold on Aarik," you might also retort, "if people can pre-order the game on Obsidian.net, GOG.com, and Steam, when will we be able to redeem our keys?" Excellent question my friends! We are actually working through that as you are reading this! We found some Xaurips messing around and causing havoc on our end, so you won't be able to redeem your key right away. We're working very diligently to ensure you guys are able to redeem your keys for Pillars of Eternity II: Deadfire from the Backer Portal. Thank you guys so much for all your love and support and we look forwards to seeing you explore the Deadfire. If you have any questions, please comment below.
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Happy holidays, Watchers! It's been a fantastic year making Pillars of Eternity II: Deadfire, and we couldn't have done it without you and your support! With all that's happened, we asked Producer Katrina Garsten to help us look back on all the major (and some not-so-major) milestones we've hit with the game since we launched our crowdfunding campaign at the beginning of the year. And, like any good developer, we put a nice little bonus at the end of the video for all our fans. Enjoy! We can't thank you enough for your support this past year. As we go into the new year, get ready for even more updates to the Backer Beta, and prepare for a lot of awesome Deadfire news to come your way! In the meantime, if you're taking part in the closed Backer Beta for Pillars II, be sure to check out the latest update and send us your feedback. We've already made countless improvements to various aspects of Deadfire based on feedback we've already received – thank you so much to our dedicated backers! Limited Quantities of Physical Orders Are Back For a Short Time! It's kinda cliché to say "back by popular demand," but Physical Backer Tiers are... back by popular demand! We are re-opening a limited number of our physical rewards for a short window for those of you who missed out on them and still want to order. From now until January 5th, 2018, if you want to upgrade your Deadfire order to a physical order, or add more physical rewards to an existing order, you may do so. But seriously, after January 5th, those physical orders will be gone for good, no matter how much demand there is – so be sure to upgrade now! Join Us At PAX South! As Katrina mentioned in the video, some of us will be are also going to be at PAX South in San Antonio, Texas with our publishers Versus Evil, at their booth (#10476). If you're going to be in the San Antonio area, be sure to join us the weekend of January 12-14th, 2018 where you'll be able to get some hands on time with Pillars of Eternity II: Deadfire! Until next time, citizens of Eora, happy holidays to you and yours! If you missed Update 42, check it out here!
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Greetings! We are here to bring you a new update for Pathfinder Adventures! Below is the changelist for this patch. The patch is populating to devices now, so it should be up within the next hour or so. As always, please feel free to give any feedback. New Feature A new set of dice! The Asmodee Magma Dice are in. This dice set is free to all users who create an Asmodee account or have an existing Asmodee account linked to their device. Once you have the dice you can assign them to a character like you would any other dice. Top Community Issue Unicode Support for character nicknames. Characters will no longer become unavailable and will properly display their nicknames throughout the game. Other Fixes Progression Break Post act events were sometimes stuck in the roll state because the state was not advanced Game sometimes crashed when evaluating a card filter Card Card power effect boost was not deactivating so the effect was never removed when canceling a card. We're looking at you Orbs! Damage reduction effects were not applied during global damage iterators Before You Act damage which skipped the player had dice applied twice (double damage) Map move ignoring move restrictions only worked when multiple targets were involved Card power examine sometimes ran its callbacks multiple times Clear all the card type marks after the ambush phase finishes When using Vicious Trident against Leng Spider, check now refreshes correctly to Combat Fixed Mokmurian so it won't continually apply -1 to your check even if you cancel using Orb of firestorm Fixed BYA and AYA damage failing to be mitigated when discarding Blue Warder to explore the location in All Areas. Fixed when the BYA deals 2 damage instead of 1 damage to the first off-turn character when the active character encounters Jaagrath Kreeg in All Areas. Fixed when using the Blessing of Nethys, if used to encounter a monster with BYA, encountering the monster twice Fixed bonus die being granted from power remains if player cancels discarding a Polearm weapon Fixed If you use an item to mitigate BYA damage, you cannot use an item to mitigate combat damage Fixed when using stride and moving another person into a bar table, the moved character does not take damage Fixed Sunwrought Kyra being unable to learn Enemy Lore: Outsider Fixed Summon Monster not activating Ezren's Expanded Spellbook Character Recharge/discard character power was not marked active so it was never disabled Other When boosting a combat check, sometimes the dice/check was not refreshed Fixed mobile keyboards displaying password on the autocomplete bar when inputting Asmodee login information
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We are very happy to announce that the Pillars of Eternity: Definitive Edition is now available on GOG and Steam. Collecting everything from the Royal Edition of Pillars of Eternity along with both White March expansions, you can now play the full Pillars of Eternity experience in one package to prepare for Pillars of Eternity II: Deadfire next year. And now, a quick message from Pillars of Eternity Design Director, Josh Sawyer.
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Greetings, everyone. In this latest update, we are very happy to announce that the Backer Beta is now live! If you pledged at a tier that included the Backer Beta, or purchased it as an add-on during the Fig campaign, you can get your key for either Steam or GOG in the Products Page of your Account Profile. Then head on over to our forums for instructions on how to get the beta set up. We know you're excited to play, so go ahead and get to it! It's okay. We'll continue on when you're installing the Backer Beta. Installing? Great! Pillars of Eternity II: Deadfire Producer Katrina Garsten, sat down with Design Director Josh Sawyer, to ask him about the Backer Beta and what players can expect, so let's check out what they have for us! Excited about the Backer Beta? So are we! We're looking forward to getting all of your feedback to help make Deadfire the premier RPG. If you didn't get the Backer Beta during the campaign, you are still able to add it to your existing pledge now! But Wait, There's More! Today also marks the release of Pillars of Eternity: Definitive Edition. This complete collection of Pillars of Eternity comes with everything from the Royal Edition as well as both of the White March expansions. Not only that, but we're also releasing a new free DLC for Pillars of Eternity called the "Deadfire Pack" that will get you some new Deadfire inspired items! You can get the Pillars of Eternity: Definitive Edition now on Steam or GOG. And one more thing... The Coming Soon page for Pillars of Eternity II: Deadfire is now live on Steam and GOG complete with a new trailer and new screenshots! That's all for this update. We'll be back before the end of the year and take a look back on how far Deadfire has come since the launch of the campaign back in January (along with a few fun surprises). See you all then! If you missed the last update, be sure to check it out!
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Today is the day! Not only is the Pillars of Eternity: Definitive Edition out now on Steam and GOG, but we are also happy to announce the release of the free Deadfire Pack DLC! What you can expect to find in this DLC: Deadfire Pack Ponamu Bird-Scorned, a merchant from the Deadfire, has washed ashore in Anslög's Compass. Added nine new Deadfire-themed items sold by Ponamu Bird-Scorned. These include four new soulbound items. New Portraits Added ten new player portraits from backers of Pillars of Eternity II: Deadfire. Miscellaneous Added opt-in telemetry for people who want to share information about their game. This DLC is a thank you from us to all of you who have supported Pillars of Eternity throughout the years. You're all incredible.
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Greetings! Pillars of Eternity II: Deadfire Producer, Katrina Garsten, is here to not only help us dive into what Game Director, Josh Sawyer, has been putting up on his social media, but also has an update on some merchandise offered to Backers. We'll get to the merchandise after the video, so for now, let's have Katrina take it away! Thanks for the video, Katrina! But that isn't all from our awesome Producer. She's back to let us know about some of the rewards you can get when you pledge for Pillars of Eternity II: Deadfire. In our first bit of exciting news, Obsidian is proud to announce that mobile fiction platform Bound and NY Times bestselling fantasy author Richard Knaak have partnered with us to publish and write the Pillars of Eternity novella! Author Richard Knaak has written for such series as Warcraft, Diablo, Dragonlance, Age of Conan, and Iron Kingdoms universes, as well as his own popular Dragonrealm. Backers will be receiving a pdf of the novella on the Backer Portal when available, while the mobile version will be released in chapters on Bound afterwards. In other news, production for physical rewards is underway. We're having samples created and will move on to mass production later this year. Obsidian is happy to announce that Novobox is assisting us with the majority of our physical item creation and packaging. You can already see a sample of their work, the adorable space pig plushie, in our crowdfunding video! We're also excited to show you the final poses and 3D images of our Od Nua statue and 28mm miniatures. The images we're sharing are the concept art that will be used to make the items, and not indicative of the final product. Our Od Nua sculpture, created by talented Character Artist, Dimitri Berman! 28mm miniature pewter figurines, also sculpted by Dimitri Berman and posed by Animator, Seth McCaughey. As we continue to finalize artwork and get samples created, we will share photos with you every step of the way. --Katrina Garsten, Producer, Pillars of Eternity II: Deadfire Thanks, Katrina! If you were waiting to see what the physical items were before pledging for them, remember that you have until October 31st to upgrade or get those pledges in! We also want to remind you all that the DLC survey we currently have out will be closing this Friday, October 20th. The survey doesn't take long to complete and will help inform us greatly on how we can approach DLC for our games. We appreciate the time given to the survey greatly! Lastly, the deluxe edition of Pillars of Eternity: Lords of the Eastern Reach, the card game based on in the Pillars universe, is on sale exclusively at the Zero Radius Games website. The regular edition is sold out and only a few copies of the deluxe edition are available, now at 35% off! Get one while they last! Stay tuned for an update with information on our upcoming backer beta. Until next time! If you missed the last update on multiclassing and subclassing, check it out here.
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Greetings, citizens of Eora! We're very excited to bring you an update that goes over the multiclassing system in Pillars of Eternity II: Deadfire. You may remember way back in Update #7 when we discussed how the system would work, but changes were made and we wanted to make sure we discussed them. So, join Josh and some of the Deadfire team while we talk about all things multiclassing. The video touched on some of the changes, but Josh himself has some words on what has gone into the multiclassing and subclassing system. Take it away, Josh! Hail, elves. It's time for a big ol' update on multiclassing and subclassing. Both features are new for Deadfire and we wanted to let you know how they've developed over the past eight months. Our original design for multiclassing was based on D&D 3.X's approach, where players pick classes level-by-level. You could build a character as a wizard for 4 levels, then add 2 levels of fighter, then switch back to wizard for 3 levels, and so on. Because 3.X multiclassing has some mechanical problems with how spellcasters progress (barring certain prestige classes like the Mystic Theurge), I designed a system that separated each class' power source advancement from its level advancement. It was designed to create a more reliable advancement curve for each class' abilities. It more-or-less succeeded at that, but we noted some problems early on, including after the announcement: People had a difficult time understanding the relationship between individual levels and power source progression. Selecting powers worked pretty well if you knew exactly what you were doing, but you could easily wind up with casts per encounter from levels of spells you had no spells for (e.g. 2 third level casts but no third level spells). There were some shortcomings with building characters level by level in different orders. Displaying power source progression in the UI was either confusing or took up an inordinate amount of space. After talking things over with the other system designers, we discussed what the most important aspects of multiclassing were. Allowing people to realize hybrid class character concepts. "I want to be a fighter and a wizard." Keeping the overall power of the character competitive with single-class characters. The character should be viable. It's okay if it winds up over- or a little under-powered compared to a single-class character as long as it's not fundamentally weak. Allowing players to emphasize one aspect of the hybrid more than others. "I'm a fighter and a wizard, but more of a wizard." The original design allowed the first and the last aspects, but the middle aspect suffered because of the high degree of flexibility. It was still easy to make non-viable characters. A non-viable character can be part of a viable party, but still feels bad to play. The high degree of flexibility also strained the first aspect, the basic character concept. A character with 18 levels in fighter and 2 levels in rogue is less of a character concept and more of a strategic build choice. I went back to the drawing board to revisit an idea I had around the same time as the original design, which was based on AD&D 2nd Edition-style multiclassing, where the player chooses to opt into multiclassing at character creation instead of selecting classes level-by-level. In such systems, the core concept is established from the beginning. A player who says, "I want to be a fighter and a wizard," can be that (a battlemage) from the beginning instead of picking one class and then alternating to the other later on. Progression is also easier to understand from the beginning as access to abilities and the increase of their power is consistent from multiclass to multiclass. A fighter/rogue (swashbuckler) gains access to 2nd level abilities for both classes at 4th level, as does a priest/monk (contemplative), barbarian/chanter (howler), and druid/ranger (beastmaster). In a strict sense, the new system allows for less overall flexibility, but multiclass characters now get two abilities each time they hit a new power level, one from each class. This means that a multiclass character starts with more abilities and will always have more abilities than a single-class character of the same level. However, multiclass characters get access to each power level later than a single-class character and their abilities progress in power at a slower rate. A wizard has access to Fireball at 5th level, but a battlemage (fighter/wizard) does not gain access until 7th level. A multiclass character also uses the average of their classes' base health and defenses. If one class begins with 48 health and the other begins with 30, the multiclass will start with 39 health. If one class gains 14 health per level and the other gains 10 per level, the multiclass will gain 12 per level. In actual playtesting, multiclass characters have terrific flexibility even though they lag power-wise compared to their single-class counterparts. In my personal experience, they are a lot of fun to play and there is a huge amount of variety to how a multiclass character can be built even before subclasses are taken into account. Subclasses add an additional dimension to character conception and development. As in our original design, players are allowed to choose a subclass for each of their classes. The only classes that are required to have a subclass are paladin and priest. Subclasses all have trade-offs, though some subclasses change the core playstyle of the class more than others. A sharpshooter plays similarly to the pure ranger, but emphasizes the ranged aspect more and suffers more in melee. A stalker needs to stay close to their animal companion to avoid penalties and take advantage of the subclass' melee-oriented benefits. A ghost lodge ranger plays much differently from the pure ranger because their animal companion is only present as a spirit summoned in combat. There are very few restrictions on multiclassing combinations. Only a few paladin orders and priest deities are restricted from combining for mechanical reasons (i.e., contradictory Dispositions that affect their abilities). Otherwise, the player is free to combine classes as they see fit. And now, the lists you've all been waiting for... first, the multiclass titles! These titles are displayed on your character sheet along with the individual classes and subclasses your character uses. And all of our subclasses with a brief description of what the subclass is all about. Barbarian Corpse Eater - Targets unconscious enemies to devour their flesh and gain power. Powers cost more to use. Berserker - Has a more powerful Frenzy, but attacks can damage friends as well as foes while Frenzied. Mage Slayer - Gains spell resistance and can disrupt enemy spells, but cannot use potions or scrolls and beneficial spells have shorter durations. Chanter Beckoner - Summoning invocations are cheaper and summon more creatures, but the creatures are weaker. Skald - Offensive invocations are cheaper and melee crits grant phrases, but all other invocations are more expensive. Troubadour - Phrase linger is 50% longer, Brisk Recitation as a modal that increases the rate of phrase elapses, but shortens linger. All invocations are more expensive. Cipher Ascendant - Powers and Soul Whip are more effective when used at Max Focus, but Focus drains quickly if left at Max for long. Beguiler - Illusion powers are more powerful, but Soul Whip suffers when used against targets that are not vulnerable to Sneak Attack. Soul Blade - Offensive cipher that can dump Focus into a Soul Annihilation melee attack for extra Raw damage. Shred powers have reduced Focus cost. Lower Max Focus. Druid Fury - Shift into storm blights and gain bonuses with elemental spells. Cannot cast Restoration spells. Lifegiver - Rejuvenation spells are cast with increased Power Level but cannot cast Summon spells. Shifter - Druid can shift to any animal form, once each, per combat and heals damage each time they shift back. Cannot cast spells while shifted. Fighter Black Jacket - Bonus weapon proficiency, reduced Recovery when switching weapon, but lacks Constant Recovery. Devoted - May only be proficient in a single weapon. Higher Penetration and crit damage with that weapon. Suffers Accuracy penalty when using other weapons. Unbroken - Bonuses to Engagement and Disengagement Attacks, but lower Stride. Monk Helwalker - Begin all combats with Wounds, gain Might for every Wound. Wounds require more damage to acquire. Nalpazca - Drug effects last longer and Wound cap is increased while under the effects of drugs. Penalties while not under the effect of drugs. Shattered Pillar - Gain Wounds by inflicting damage with melee weapons (fists or otherwise). Lower Max Wound cap, does not gain Wounds from receiving damage. Paladin Bleak Walkers - Flames of Devotion (Remember Rakhan Field) generates black flames and does Corrode damage. Healing given and received is reduced. - Cannot multiclass with priests of Eothas, Berath, or Skaen. Darcozzi Paladini - Lay on Hands (Flames of Darcozzi Palace) creates a flame shield around the paladin. Lower Zeal power. - Cannot multiclass with priests of Berath, Magran, or Skaen. Goldpact Knights - Sworn Enemy (Gilded Enmity) creates protective gold armor on the paladin. Cannot learn Zealous Auras. - Cannot multiclass with priests of Magran or Wael. Kind Wayfarers - Flames of Devotion (Sword and the Shepherd) heals nearby allies. Does less damage against enemies vulnerable to Sneak Attack. - Cannot multiclass with priests of Berath, Magran, Wael, or Skaen. Shieldbearers of St. Elcga - Lay on Hands (St. Elcga's Grace) prevents the target from being knocked out for a short duration. Cannot use Lay on Hands on self. - Cannot multiclass with priests of Skaen, Magran, or Wael. Priest Berath - Can learn Decay spells from the druid list, cannot learn Condemnation spells. - Cannot multiclass with Bleak Walker, Kind Wayfarer, or Darcozzi paladins. Eothas - Can learn Elemental spells from the druid list, cannot learn Protection spells. - Cannot multiclass with Bleak Walker paladins. Magran - Can learn Fire spells from the wizard list, cannot learn Restoration spells. - Cannot multiclass with Shieldbearer, Kind Wayfarer, Goldpact, or Darcozzi paladins. Skaen - Can learn rogue offensive abilities as priest spells, cannot learn Inspiration spells. - Cannot multiclass with Shieldbearer, Bleak Walker, Kind Wayfarer, or Darcozzi paladins. Wael - Can learn Illusion spells from the wizard list, cannot learn Punishment spells. - Cannot multiclass with Shieldbeaer, Kind Wayfarer, or Goldpact paladins. Ranger Ghost Heart - Animal companion must be summoned as a spirit. They are not affected by Bonded Grief and the companion is more powerful, but the summon is limited duration. Sharpshooter - Bonuses to Penetration and Accuracy at range, but slower actions and lower Deflection. Stalker - Stalker and companion gain bonuses to Deflection and Armor Rating when close to each other, suffer Bonded Grief when too far apart. Rogue Assassin - From stealth or invisibility, weapon attacks have bonus damage, Penetration, and Accuracy. All incoming damage is increased. Streetfighter - Sneak Attack and crit damage increases when Flanked or Bloodied ( Trickster - Gains access to Illusion spells from the wizard list. Sneak Attack deals less damage. Wizard Conjurer - Conjuration spells are more powerful, cannot cast Evocation or Illusion spells. Enchanter - Enchantment spells are more powerful, cannot cast Illusion or Transmutation spells. Evoker - Evocation spells are more powerful, cannot cast Transmutation or Conjuration spells. Illusionist - Illusion spells are more powerful, cannot cast Conjuration or Enchanting spells. Transmuter - Transmutation spells are more powerful, cannot cast Enchantment or Evocation spells. The subclasses are still undergoing testing, so there may be changes to the specifics of implementation along the way. We hope that this glimpse into Deadfire's multiclassing and subclass systems gives you endless ideas for different characters you could build until the game is released. Thanks for reading. --Josh Sawyer, Game Director, Pillars of Eternity II: Deadfire Announcements The time to pledge for Deadfire high-tier items is coming to an end. If you want to get an item in the game, you have until next Friday, September 29th, to pledge for that tier. After that, they will no longer be available. The tiers this affects are as follows: Name a Pet Create an Item Portrait In-Game Create a Super-Pet Create a Spell Create an Inn Build a Pirate Party Top Backer All other tiers will remain open until October 31st, so mark that date if you want to up your pledge or let your friends know to get in on Deadfire early! We hope you've enjoyed this update and we'll be back in a few weeks with another From the Feed of the Director. See you then! If you missed the last update, be sure to check it out.
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Greetings adventurers! We're back with another episode of 'From the Feed of the Director.' This time we have a few surprises for you, as we look into our internal Obsidian blogs and pull out only the juiciest insights. You'll also get some information on some of the things that Pillars of Eternity II: Deadfire Game Director, Josh Sawyer, has shared on social media as well, for the gadfly-types among you. In this video (all footage is work-in-progress): "This ship's wheel is too darn big!" Bombs of the Deadfire - to throw, or not to throw? Guns Work Best When You Line Up and Everyone Shoots at Once, by Ulysses S. Magran Dancin' and barfin' Yes, Josh's cat is in the game again In our next video, Josh is going to explain the multiclassing and subclassing systems while showing them off in the game. And yes, you will see multiclass names! We also want to remind everyone that Pillars of Eternity: Complete Edition is coming to consoles in just a couple of weeks! You can pre-order now for the PlayStation 4 or Xbox One and explore Eora from the comfort of your couch as of August 29th. Thank you for joining us and we'll see you in a few of weeks for Update 40! In case you missed out on exploring Neketaka, check out our last update!
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Hello everyone! We hope you're ready to do a bit of exploring. Bobby Null, Lead Designer on Pillars of Eternity II: Deadfire, will be our guide for a tour of Neketaka, the biggest city in the Deadfire. Bobby will not only show off Neketaka's different neighborhoods, but also some new features of the city. Come see what awaits you when you make your own journey to the Deadfire. You probably can't wait to get your hands on more info about Pillars II after that video. Well, as the video says, we'll be back in a couple of weeks with a look into what Game Director, Josh Sawyer, has teased on social media, which is always fun and enlightening. A Travel Back The incredibly talented group, The Travelers, have recently done a cover of "Oldsong" from the original Pillars of Eternity. The arrangement is quite beautiful and we just had to share. Enjoy! Backer Survey Announcement We also want to let everyone know that Backer Surveys will be officially ending after October 31st. If your survey is not filled out by October 31st, we can't promise that your content will make it into the game at release -- so please don't wait to submit your Backer Survey! (Note: While we will still accept surveys filled out after October 31st, we cannot guarantee such surveys will be processed in time for their associated content to make it into Pillars II on release. If you fill out your survey after October 31st, your content may still make it into a game in a patch.) Thank you for joining us and we'll see you in a couple of weeks for Update 39! In case you missed it, check out our last update!
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Hey, everyone! Thanks to the help of the awesome DanDizz, we are able to bring to you the beginning of our tutorial videos for Pathfinder Adventures. In this first video, we go over the basic terms and keywords that you'll come across while adventuring. Video 2 - The Gameplay Tutorial - is now live! Have anything else you'd like to know about Pathfinder Adventures? Let us know below!
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You all have asked some awesome questions. Thank you! We will try to answer as many of these as possible tomorrow during the stream. For those who have asked multiple questions, we'll try to get to as many of those as possible, but some may be pulled off for a future Q&A so we can make sure to get to questions from the Twitch chat. Thanks again!