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Everything posted by Cycloneman
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The sexiest preview ever.
Cycloneman replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
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The sexiest preview ever.
Cycloneman replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
I can't tell if you're being serious or joking here. -
The sexiest preview ever.
Cycloneman replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Probable reason he cried: his dreams of a threesome were destroyed, just like in Mass Effect. -
Cite some evidence which clearly links flouride (or any of the other chemical additives the United States government adds to its public water) to cancer.
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The sexiest preview ever.
Cycloneman replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Since it's not in the game anymore, it wouldn't really be spoiling it if you told us why people didn't like it, right? -
The sexiest preview ever.
Cycloneman replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
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What are the skills in this game?
Cycloneman replied to Cycloneman's topic in Alpha Protocol: General Discussion
Nice catch on the gadgets thing. I guess there's still one big question mark (electronics is mentioned in another article, so that's at best a little question mark). The big problem is that in the Sega Nerds interview, he goes in depth into stealth, and there's zero mention of a steal skill, which would be a pretty big omission. -
RPGs are fundamentally distinguished from other games by leveling up elements. I merely provided a definition of the leveling up element that carefully excluded RPGs from other games with RPG/accumulation aspects. Yeah, it would seem as though BG&E uses a leveling up system similar to that of Deus Ex, only you can grind and you have to go to shops to level up various skills (HP, powered up blast strength, whatever). I guess the idea of the "shop" being associated with the leveling up process might be a good add-on, but whatever, I'm not getting free stuff for this any more.
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They still increase your character's power, if only by enabling him to access a greater variety of weapons/abilities (versatility is a power increase). Okay, here, I think I've got it: RPG: A game where a "currency" (skill points/experience points or whatever) is used to gradually increase your character or characters' (all the ones you directly control) power/ability in the game. This currency can be used to permanently increase the powers/abilities of individual characters, which includes (but is not limited to) all the characters under your direct control. It is not gained solely by progression through the story. The currency can be used to increase your human or anthropomorphized character
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I have not played all those games, but here’s my best shot: RPG: A game where a "currency" (skill points/experience points or whatever) is used to gradually increase your character or characters' (all the ones you directly control) power/ability in the game. This currency can be used to permanently increase the powers/abilities of individual characters, which includes (but is not limited to) all the characters under your direct control. It is not gained solely by progression through the story. The currency can be used to increase your human/semihuman character’s power (ie a person, robot or alien would count, but not a car or aircraft carrier). If this currency’s specific effects cannot be controlled, it must increase multiple different character abilities. It must also fulfill one of the following two criteria: • Not be a first person game. • Not be played primarily as a versus game.
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What are the skills in this game?
Cycloneman replied to Cycloneman's topic in Alpha Protocol: General Discussion
And with the new Sega Nerds interview we've got more information with: Lockpicking and "toughness" confirmed.Aw damn... looks like I've got eleven skills: Seems unlikely hacking overlaps given: I guess stealth is just done by player/equipment/other skills, given the same article doesn't mention any stealth skill when he's going into it. So, the list looks like: Pistols, Shotguns, Assault Rifles, Some Other Gun, Close Quarter, Gadgets, Hacking, Lockpicking, Electronics, "Toughness" (i dunno, like maybe part of a larger skill set) There could be overlap between Lockpicking and Electronics, or maybe "Electronics" is incorporated into Hacking, but it looks pretty clear. -
The reason Rogue and Hack and whatnot are that way is because P&P RPGs are that way, so why not play P&P RPGs? I mean, they encompass the general type of gameplay you seem to enjoy, there are plenty of good ones on the market, and social interaction can be worlds better in them than in a video game RPG.
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An RPG is just another type of game, but with one addition: you level up. You seem to be identifying "CPRG" with "Strategy game RPG;" the element of "your skill has **** to do with character behavior" is an element of strategy games, and as you can clearly see by the screen shots, this is a third person shooter.
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...no it doesn't. That's a pretty big leap. If you do it poorly, it's annoying. Ergo, doing it at all is bad. I have no problem with the amount of drift in my character's firearm changing based upon his skill with said firearm, and even looping in to some autoaim when he gets really good. Yes, what is the difference between games when you adopt a much more distant, "controlling" and tactical role, and games where you take an in-the-action role? What's the difference between FPSs and RTSs again? I mean, it's okay for a character to miss in an RTS, but not in an FPS. Why would that be? It's not like the relationship between me and my marine in Starcraft and me and my character in Halo are hugely different. Oh wait, that was an extremely extended period of sarcasm. My bad. I hate to burst your bubble, but... No. They won't.
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When I tell my character to do something, I expect him to do it. If my character is inaccurate with a firearm, I don't want that to be modeled by my carefully putting the crosshairs directly over the target's head and then my character shooting his gun off in some random direction; I want it to be modeled by the crosshair shaking, the gun twitching heavily after I fire, and so forth.
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Gamespot E3 First Look Preview
Cycloneman replied to funcroc's topic in Alpha Protocol: General Discussion
Who is this "Michael Thorne" guy? Man, that's not even close to right! -
Following Congressional subpoena, Karl Rove flees USA.
Cycloneman replied to Cycloneman's topic in Way Off-Topic
Update: Turns out he's come back to the US, but Congress is still deciding on contempt charges.