Jump to content

Master Assassin

Members
  • Posts

    36
  • Joined

  • Last visited

Reputation

0 Neutral

About Master Assassin

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Contact Methods

  • Website URL
    http://

Profile Information

  • Location
    DC Metro Area
  1. I'm glad to hear it, although there's mocap and then there's mocap. Sometimes what you get from generalist stuntmen is kind of "meh." It'd be ideal if they had, for example, a CIA combatives instructor doing the choreography (edit: if not the mocap). I would be leery of anyone who proclaimed themselves a 'CIA combatives instructor' (I don't believe that is the term used but I could be wrong) - I'd settle for anyone who could make the combat look believable AND fun to pull off. Not a travesty like the Bourne Conspiracy where proximity determines whether or not you engage a foe in CQB.
  2. I'm not one for infinite ammo either...it does take away a certain element of fun if you never have to worry about ammo you can just spray indiscriminately. I know there are people with whom this will resonate and they will love it (casual gamer sect) but I know I will not. Someone mentioned Deus Ex - I briefly played the second one and the gun sounded like a cap gun. I lost interest almost immediately. Uni-ammo was another idea I didn't care for. So where is this petition?
  3. Save the World works for me...its not likely I'll be able to do so IRL so doing it in a game is much to my taste. I can't speak for everyone but for myself, I like to think I make a difference by my actions, the things I do, how I carry myself, how I treat others, but- no one is going to approach me for a clandestine op, train me and let me loose in hostile territory. I'm not sure I'd want that, at this stage of my life- so I look for games that allow me the ability to live 'vicariously' through the 'life' of a video game hero. Just my $.02, for what its worth.
  4. CQC proficiency is a MUST in any secret agent's repertoire (IMO); whether it be Krav Maga, Pencak Silat, judoka, or any combination of whatever.
  5. I was under the impression that the Bourne game was going to be an action/shooter type? I haven't played the demo but I'll probably rent the game initially. A lot of people shared the same sentiment when 24 debuted on the PS2; I loved it, personally. Sure, there were more than a few things that could've been implemented better but overall, I thought the game was great.
  6. Oh goody, a release date! I'm pretty sure that isn't the one where it actually comes out...like others have said, I look fwd to a couple of delays for whatever reason. Better be a good reason.
  7. Maybe I'm old fashioned, but I don't equate blood with sex, I just don't. I think sex and its depiction are generally 'mature' - and you can beg to differ but a great many children, especially American children, are far from mature enough to view such and be objective about it.
  8. Only because of hypocrisy. How so? Moat: I think the ESRB should rate a game based on what they are presented with; the bad thing with the Hot Coffee mod is that someone was able to figure it out earlier than they may have anticipated - I am quite sure they were aware it was still present in the code but it could be one of those things where they just want to see if anyone would find it. You have all kinds of investigative types who play the game so...there you have it. That it came out and caused so much controversy was something they should've planned for in hindsight; but who knew that Jack Thompson would seize the opportunity to get his 15 minutes of fame?
  9. Someone's gotta do it (the ratings) - lets face it, there are much more mature-themed games than there used to be; as technology continues to advance so will the complexity of the games we play. Games like GTA are not what impressionable young preteens should be playing and yet, they'll do pretty much anything to play the game simply because they shouldn't. Now, you could argue individual cases of youth who are mature enough to realize that what they see and do in-game is totally unacceptable in reality, but a great many of them may have trouble telling the two apart. THAT is a huge problem and it doesn't boil down to games, because as you all know, games don't kill people- idiots do. Idiots who draw inspiration from a video game were more than likely to have had some sort of mental issue to begin with- blaming it on a game is a cop out. Yet, thats what misguided crusaders like JT and HC would have you believe, its the game's fault. Total rubbish; makes you wonder how anyone in their right mind would want these people in positions of power; however, I still stand by my original line - ESRB is a good thing and if they were not in existence, something else would be. Speaking on Hot Coffee hey, it wasn't like they put it on there and explicitly told everyone NOT to touch it; I didn't even know about it til some nitwit hacked the game and put it out there for all to see. To address Moat: blood and sex- two totally different animals, man.
  10. mkreku, I had to look that up- McJob, too hilarious!!!
  11. Your post adds zero value to this thread. FAIL.
  12. As in, you messed up that convo and you'd like to be able to go back and rectify it? Hmm...not very realistic, that. We all want something tho, don't we? I like the idea of you get only one chance to make an impression... Besides, it doesn't say you can't go back and talk to them again, just that the previous convo is done for, just like in real life.
  13. You know, when I posted initially I knew this question was going to come up so I gave it some thought; here's what I come up with, and this may seem contradictory but here goes: I want there to be consequences. I want it to feel like whatever decision I go with, there are ramifications to be considered- it doesn't necessarily have to manifest physically a la Fable but something...I can't find the word I'm looking for, but I want that whatever choice is made, that the weight of the decision be felt as well as the affected outcome. Who knows, maybe a regime change would occur based on my actions. I like how the dialog is supposed to flow- you can't go back and do it again, just like a real world encounter- I want that to spread to all aspects of gameplay.
  14. My guess is, the sweet spot will be inhabiting a living, breathing world much like our own, but without the usual legislative, judicial and political leashes we wear daily. To expound on that; I don't know about the rest of you, but being a secret agent to me was akin to being Spiderman or Superman as a kid- the stuff of legends you could say. I played 24 just because I got to be Bauer, played Everything or Nothing simply because it was Bond- have yet to play a Bourne game but given the premise, I'm already on board. As a console player, I'm even more excited because finally, consoles can bring it with that 'nextgen' flair - something PCs have always had the ability to do, albeit at a much steeper price. This far out in the cycle, I'm just waiting and watching...and wondering what they're gonna bring to our table.
  15. Customization of safe houses; I came across a similar topic in the GTA forums...I wonder here as I did there whether such a thing has a place in a game like this. Customization of housing sort of puts the Sims to mind, or this new PS3 Home I keep hearing about- and that's cool for that genre but I do not think I would like it in an action/rpg. I mean, it MIGHT be cool for some to be able to skip to a stronghold/safehouse and maybe upgrade the curtains or paint scheme, decor- but how would that play alongside the realism they are shooting for? This is an area for which I have no expertise- I am very interested to see how this will pan out.
×
×
  • Create New...