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Haljordan

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  1. I think skills will be interesting. I think as was mentioned in the game informer article while you can be good a bit at each thing (Jack of all trades) I assume, you can't "Max everything" as the Article says. Which is good cause that always annoyed me. I want a specalist or someone unique enough to make me want to play the game again with a different skill set.
  2. Judging by what I've read this seems to get more comparisons (Dialogue and Combat Wise) from Mass Effect inspiration. Judging by when fallout came out it'd probably be more likely they'd observe fallout 3 later this year rather then a decade old game. I think all the stuff you mention sounds nice though. I'm sure they have a fairly large team for this. Though till we see something beyond a handful of screenshots hard to guess much. My two things that would be a sweet point. Very hot swedish woman Lots of foreign cars or else That's it I'm easy to please.
  3. So obviously there have been alot of games both rpgs (Vampire) and open world (GTA, Saints Row, etc) that have allowed you to have some version of a safe house. In most of these games you have a place to gather your stuff, drop off stuff, and listen to a radio or tv, apparently that seems how the safe houses will act as in this game. Still I wonder about customability? Can I customize my place with a certain look? Can I rig it for a diversion or escape like Agents in movies often do? Basically will it be upgradeable? Or will it simply be a home store with a tv? Maybe I'm the only one that wants customization and side quests relating to my safe house but maybe not. Just some thoughts.
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