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Bleyas

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Everything posted by Bleyas

  1. You can pick Eder and Pellagina with sword and shield and 2-handed in other slot. For me Pellagina due to paladins Lay On Hands and revive. 15% less dmg from not taking talent is not that big deal so it won't make 2h useless instantly. I never used Durance in front line. For me he's way too important to be dead. If you want durability with some dps - hire frontliner. For me it would be monk/fighter/barb set to dual wield and this talent that increase movement speed. If you don't want to hire anyone, kick kana out and take Pellagina AND Eder both with shield and single weapon/2handed in second slot. You can take kana again at level 9 where dragon trashed chant kicks in. Chanters and Kana specially aren't real tanks early-on on potd.
  2. For me Pillars are cool game where basicly you can do anything you imagine and with well build everything will be reliable. You want fighter in heavy armor and two handed weapon? There you go. You want rouge with light armor and estoc? Sure, can do it. Dual wielded cipher? Why not. Wizard with shield! No prob. Just imagine what you want and start making character like you want. Here you have some guide https://forums.obsidian.net/topic/77827-harder-than-a-pillar-a-fighters-handbook/
  3. Made some test yesterday for myself to find best melee character monk vs rouge vs fighter. Dual welding. Dump RES and INT max STR, DEX, PER rest 15 CON. made builds as good as i can. If rouge can land deathblows its rouge>monk>fighter. With deathblows edge for rouge is pretty big. Rouge had 30% endurace left. If rouge can't get deathblows then monk>rouge>fighter. Now monk was like 30% hp left. They were build to dual wield legendary, durgan refined purgatory. Btw made also test woth same setup drawn in spring vs purgatory vs bittercut. They were wielded by fighter. Purgarory=bittercut > drawn in spring even with 3 int max might. Since purgatory got draining for me it still is weapon of choice.
  4. Hey, my computer barely can stand smooth gaming and i can't imagine to start video taping it also :D i can assure you it's pretty strong from beginning to end game. This is not some fireworks build but is a solid, high damage build. Just put it in second row formation right behind your tank and if you set aggressive AI, you can even forget about him, seriously. He can do well himself. Still my target was to deal with spell-casters asap and I don't like risking my rangers to come to close to front line to shoot back-line mages.
  5. On the first run i also get a little WTF at the end. Like they are, or they are not gods and what should i do as good guy. I was like damn, it's false circle. Every nation, every world would rise for thousand of years just to came up with same conclusion that there are no gods. What i miss in Engwians logic is how they actually discovered that there are no gods? How in their minds the world was created? Since we don't have any evidence of these and actually how can you confirm that god don't exist? In those cases i come up to conclusion that I will support animacy to see to what conclusion this nation come up to and if there would be choice to let everyone know the truth I wouldn't say that. I would just wait for them to come up on their own conclusion.Hope you guys understand me as English is not my native :D
  6. Hey, when moderator approve my build check it out when it will be shown in class build and try it Difference is you want Two-handed weapon and i used dual. It will be named DPS Monk
  7. Hello Everyone, I know game is out for some time now, but i enjoy it enough to finish it a couple of times. I read forum pretty much and community seems still active here. Would like to share with you my build. In RPG games i always go for melee guys, as ranged and spellcasters always annoys me and so is this time. With this build I was able to end game on PoTD with 300k overall damage, where Manhea, as second damage dealer in party made like 80k. For Boeroer and many other guys who knows game well this wont be anything special, but might be good option for someone like me who always think spellcasters are .. meh Idea of build is to pick mages/rangers and other squishes and end with them as fast as possible. For monk melee guys are not a big trouble since we got pretty big health pool so we just skip from target to target. With Flagellant real fun kicks in. There is no things that we need from other characters. But things that are nice is Priest lvl 4 buff +20 Accuracy and i love combo with paralyze from Cipher lvl 2 power. Enemy get great debuff to deflection and we can kill lot of guys with up to 3 torment's. Also You may ask here what when i get dominated. I just dominate myself with my cipher :D Untill i run back from enemy rear rank, there is already cipher running to me with his dominate. I hate consumables so used only potion of accuracy for every dragon. ------------------------- Difiiculty: PoTD in party. Started with idea of solo, but game was boring without Eder's speeches Party: This guy as Watcher, Pellagina (Tank), Eder/Manhea (Second Off-tank with Estoc), Durance (Ranged, but he shoot maybe 5 times/encounter and he is blind anyway), Grieving Mother (Ranged DPS/CC because ciphers are damn interesting class gj Obsidian), Hirvas/Alot (Basically whoever you want) ------------------------- Race: Moon Godlike. Target was to be as much self efficient as possible but with focus on DPS Class: Monk Role: DPS/Offtank. Generally it's designed to target squishes and end with them asap, without that much micro like rouges. ------------------------- Might: 18 +1 Constitution: 15 Dexterity: 18 +1 Perception: 18 Intelligence: 3 +1 Resolve: 3 ------------------------- Talents and skills: Torment reach (For me cone of it is too small to cry on low INT and target is simple enemy anyway Swift strikes / Long stride (I took Swift strikes due to lack some speed early game) Turning wheel Duality of mortal presence (Always set for other defenses) Crucible of suffering (Man it's like flat buff) Flagellant's path (This is where it become way easier to get to mages) The Dichotomous Soul (Didn't use it too much as it take forever to cast it and with low Resolve it get interrupted like hell, but was useful in hard fights) Iron wheel Weapon Focus: Peasant (Around level 10 respec this only for ruffian as dual purgatory is cool as hell and I cant live without dual wielding) Two Weapon Style / Vulnerable Attack (If you are going for Raedric early go for Vulnerable Attack here) Vulnerable Attack / Two Weapon Style (Vulnerable always ON ) Bull's Will (This build lack will as... as... ... very much. Basically target was to be self efficient so from now i will stack defenses against Paralyze) Body Control (Again - Paralyze is our worst enemy) Mental Fortress / Sneak Attack (Charms are annoying too, but there are less enemies able to charm than paralyze imo) Superior Deflection / Sneak Attack (Won't hurt and I run out of ideas) About LVL 10 I respec WF: Peasant for Ruffian and we start using sabres instead of fists. Didn't do it, but lower CON and add to RES could take place, but I didn't feel i need it, Manhea or even tanky Pellagina need rest more often than I. ------------------------- I didn't stuck so much to items, as we can adjust them pretty much like Orlan's Bramble Ring/Fenwalkers/Wayfarer's Hide (all of them paralyze def) but I will post my equipment Armor: Early - Plate from Raedric hold Middle/End - Sanguine armor / Hand and Key is cool also but damn, it looks bad imo / Wayfarer's Hide (Paralyze def) / Blaidh Golan (Durgan always) Boots: Early - Take whatever you found :D We don't have that much choice Middle/End - Shod-in-faith / Fenwalker (Just remember to not suppress with Orlan Bramble Ring for example) Neck: Spellward Amulet all the time. Again Paralyze is what I hate, and it usually comes from spell. In case of these 4-handed Laufgsdghfdsdgfsf from White March we can change it for something else. I didn't. Hand: Early - Gauntlet that gives +2 DEX early on Middle/End - Gauntlet of swift action (These are usefull to get 0-recovery as we are interrupted a lot) Belt: It get nice when we get to Looped Rope. It's a must have to change all hits and criticals from paralyze, charms to grazes. Rings: Orlan's Bramble Ring / Ring of Protection / Ring of deflection / Ring of thorns Weapon: Early/Middle - Fists. These have superior damage and speed. Are cheap. And have superior damage. Not to mention their speed. Change with spears when needed. Middle/End - Dual Purgatory. With all upgrades. I think there is no need to comment. Could switch to Edge of Reason, but i love dual swords/sabres. This build gave me much fun and fulfilled my expectations with llike 330k overall dmg done and around 140 biggest single hit. With swift strikes ON we hit 0 recovery with Vulnerable Attack ON, yet it's not needed since we get Purgatory. If u got any suggestions, let's discuss
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