The process for environment content creation for PoE is fairly involved and will require maps rendered from 3d geometry. What you have here will unfortunately not work. A normal map generated from a bitmap image (and any subsequent maps created from that normal map such as AO) will not contain correct information that the game needs.
Some of the maps you've generated are also incorrect. There have been a couple backer updates that got into the tech details, you can see an image that shows the different render passes here:
http://media.obsidian.net/eternity/media/updates/0079/pe-passes.jpg
and the update has some info on how the render passes work https://eternity.obsidian.net/news/update--79-graphics-and-rendering-
The 3d renders provide information that the engine needs to display everything correctly (per-pixel occlusion, dynamic lighting, VFX, etc)
Running an image through bitmap>normal software will give you very inaccurate information and a lot of things won't display properly or work at all.