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michel.montenegro

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Everything posted by michel.montenegro

  1. https://forums.obsidian.net/topic/99856-quick-herald-based-question/ I'm reading the link above. The build author below nicely complements the build he used. https://forums.obsidian.net/topic/99906-potd-solo-build-guide-herlad-war-caller-aka-sword-singer/
  2. Now there are other classes that seem to be invokers like "Beastmaster" (Ranger + Druid), is that right? Druids have what / how many invocations? Ranger, I think you just have the right animal companion? In Baldur's Gate 2 he had the MultiClasse Clerigo / Ranger, used Dual Sword and had access to many divine spells, in PoE2, cleric and Druid spells do not come from the same divine source, so they are very different.
  3. Now I understand, that: Herald is necessarily Chanter + Paladin and because troubadour is the most chosen as Summoner. Now I'm in doubt which of the subclasses of Paladino has more synergy with Chanter? They talk a lot about "The Shieldbearers of St. Elcga" and "Goldpact Knights" as being the best synergy with the Herald because they are more Tanks. If I understand correctly the "Shieldbearers" has a skill like the "Tree Bark / Stone Skin" of Baldur's Gate 2, which absorbs some or all of the damage by a few blows. And "Goldpact" te + 1Engagement and his "Lay of Hands" is special to prevent the death of allies (5 ~ 6 seconds of immunity it seems). The bad Shieldbearers he has to stop to launch, this should take time, since Goldpact seems to be more "Support" Kindwayfarer is have good heal for team. Does Lay of Hand work on invocations? To be 100% (Only chanter and to have access to the Supreme Dragon is tempting) ^^ https://pillarsofeternity.gamepedia.com/Subclasses#Sister_of_the_Reaping_Moon
  4. is right the default is 3, but in the fight appears 4. The description in Portuguese that needs to be updated. What are the Races / Sub-Races, which you consider more synergistic with the Herald? GodLike (Moon): have +1 INT and Regen HP (If low 75%, 50% or 25% if I remember correctly). It seems to be the only class with real synergy, what do you think?
  5. I disagree. Obsidian devs are people. Read the above posts, and understand. 1. The question that in the duration of the skill already counts with the reduction? That was the confusion. But in fact both in English and Portuguese they speak of the smaller reduction. What is strange now is the cost of Prhase, in English it says +1 in Portuguese -1, my backoner spends 3 phrases in the skeleton, the troubadour spends how much? 4 ' Chanter: Beckoner or Troubadour for end game? https://forums.obsidian.net/topic/99616-chanter-beckoner-or-troubadour-for-end-game/
  6. In the game also comes written that has lesser duration, in addition to having half of life and a smaller size. (I.e. Now in Portuguese it says that it costs -1 Sentence, in English +1 phrase (In this case I believe that the correct one is) What is the real cost of the initial skeletons? (In the game it appears that they cost 3), I am Backoner; and in the Troubadour, how much?
  7. In my description of the Beckoner in Pt-Br, it says that the invocations have 50% of the original life and are smaller (visually). Just say that, nothing to last less, this is the invention of the people. Note: The cost of Beckoner invocations is -1 (I think in this case they are cheaper), if the default is 4 the Beckoner would be 3. What game version do you have? Because Beckoner Summons are actually one point more expensive (4 instead of 3 in case of skeletons) and the description of the Beckoner passive clearly states that the summons are smaller, have less health and less duration (actual game version 4.1): So it's def. not "the invention of the people". The chanter's summons are smaller and have half their normal health. Summon Invocations cost +1 Phrases. Source: https://pillarsofeternity.gamepedia.com/Subclasses#Beckoner Worse than the description does not match with the official site, and unless cheat pt-Br (Translation) does not have the part of least duration, I tested here too and all skulls lasted exactly 18 seconds. as it is in the description (Unless the description shows, the duration already with the reduction of time)
  8. In my description of the Beckoner in Pt-Br, it says that the invocations have 50% of the original life and are smaller (visually). Just say that, nothing to last less, this is the invention of the people. Note: The cost of Beckoner invocations is -1 (I think in this case they are cheaper), if the default is 4 the Beckoner would be 3.
  9. The cost of Beckoner skeletons is not less? Except for mistake is 3, and the one of the Troubadour is 4. In the end the Troubadour, ends up doing better the role of summoner (Beckoner invocations do not last less, they die faster, and make this impression). Beckoner is a subclass for specific strategies by sight.
  10. You say that in 18 seconds, you would have more invocations in the field with Troubadour than Beckoner? I'm reading: https://www.reddit.com/r/projecteternity/comments/8ped7i/no_reason_to_play_a_beckoner_chanter_subclass_now/ https://www.reddit.com/r/projecteternity/comments/8jmaza/chanter_beckoner_or_troubadour/ https://www.reddit.com/r/projecteternity/comments/8jlt8g/troubadour_or_beckoner_summoner_multiclass/
  11. see "More characters means more hits, which means more interrupts and a wider wall in front of your squishies, among other things." "Beckoner is way better. Two drakes using empowered breaths will end every fight in seconds. There's no cooldown on their breath uses." "Chanter: Troubadour vs Beckoner" Source: https://www.reddit.com/r/projecteternity/comments/8jmgcc/chanter_troubadour_vs_beckoner/
  12. x1 monster of 100hp or x2 of 50hp? Technically x2 will last much less (dying in few hits in area), but has a greater potential for damage. And realizing that the community has difficulty using the Beckoner, on account of the speed with which the invocations die, apparently. It is not yet for a player to speak with confidence that he uses Backoner and likes him in PotD.
  13. "Minmaxing" is RPG-language for "mechanically optimizing your character/team at the possible cost of roleplay". It's when you choose certain, races, classes, abilities, items, and companions for mechanical reasons instead of going with what you like for a roleplay-perspective. Some people enjoy min-maxing and figuring out new combinations/compositions. Min-maxers will show you big colourful Excel-graphs and say something like: "Due to diminishing returns we can clearly see in this pivot that the optimal resolve value is 12,65, if you also choose to have dexterity at 5.43. Unfortunately we cannot have 0.65, so we round it down to 12. The damage increase will be 1.8% better than my previous build". You can respec/reset at most merchants/inns. Look or the dice-icon in the left side PS. Also, chanter is best class! This is a fact! There is no scientific evidence for it, but it is a fact! At least as MultiClass Looks Like! ^^ But I understood your explanation, thank you. "Minmaxers should go beckoner" Does the above text excerpt make me think that beckoner would be the top statistic build (Herald), or did I misinterpret it?
  14. ** My team (What I plan): [Me] GodLike Moon - Herald (Beckoner) Might 18, Intelect 19, other 10 Note: Basically the "Healing Wall" build I saw here on the site, I LIKE a lot of invocations (I like to see volume). Note2: But I'm afraid to do something stupid, because they keep complaining about Backoner and at the same time praising ... My other favorite RPG classes: Druid, Ranger, Priest, (Wizard or Rogue) Note: I have not added Monk since I usually use it as main, never secondary (Helper). And I'm not much of a fan of Barbaro. I wanted them to release 6 slots: / So far I do not know which RPG character I could compare with Cipher, nor do I have any idea of ​​the character's proposal. Was it a "Mesmer"? What is "Wild Growth"? It still exists, how does it work? Is the effect good? What is ACC and Rel? How could this help my team? True, casters (Wizard / Druid / Priest) in the beginning are sad, basically no option. "With a Chanter you need to pick at least one invocation that has the highest possible phrase cost. Your phrase counter will stop at the amount of the most costly invocation you have. If you only pick cheap ones your counter will not go above them which is bad. It can be very beneficial to have a phrase counter of 6 and then dish out two invocations in a row that only cost 3." - Backoner would be good in this case? *Because God is a Morning Star who's dual wielding Hand Mortars. - Did not I understand.
  15. About the figurines, I found it cool, did not I know it existed and are consumable? What does "Minmaxers" mean? And why beckoner, is indicated in this case? Do not you like to see the little invocations in the beckoner? ^^ Neither do I, but it's so beautiful to see quantity. Can I reset the build of the helpers and mine at any time? Herald is very tank, so I saw and help the team a lot, but how does the Herald kill? (I wonder if he has little damage) "3) Top-tier abilities are usually unused anyway, too expensive, but top level summon is a DRAGON.If your goal is to" get the full zoo "it may be a thing." I did not quite understand the text above... "4) wizards and druids get summoned weaponry (think conjuration daedric weapons in TES)" Similar to Chanter's weapon invocation? "5) there is a companion she can also be a herald if you choose" x2 Heralds would be very strong in the Party?
  16. I'm playing just in PotD mode, it's my first game, but I like challenge. These two are in my sights, but in doubt. - Pallegina (Herald - Chanter / Paladin). - Maia (Geomancer - Ranger / Wizard): Invocations of Magician + Animal Companion, correct? Note: You have a romance with her, according to the website, I hope it's good. I am in the doubt in the other 2, and if I repeat even the class "chanters / paladins", I was told that 2 is very strong the team. I thought about this composition: Herald * (Healing Wall) Druid Wizard Ranger ? (Possible Rogue) But it would be all paper except the Herald that would have a very strong healing power.
  17. x2 "Chanter / Paladin": Then, As 3rd member says "Monk / Cipher" as 4th member indicates "Druid" And as a 5th member? (I thought of someone else's gross damage)
  18. Only x2 Paladins / chanters, the rest what would you recommend for the 3 spots (Class and SubClass)? Remember that taking this case I do not want to repeat classes.
  19. What is PoTD? I want to play with my classmates, I do not know what classes they come from, only some and have a romance (Romance here is good?)
  20. I tested and time is not reduced! Only HP. But paladin despite the cure, do not stay on the edge? I intend to have x2 Chanter / Paladin (Me and the Companion). I thought about adding to the team: Druid, Ranger, Priest. I do not mean zero Solo, but playing with five (In the hard difficulty).
  21. 1 and 2) 4 Ogres, with a priest on the team, and a x2 Chanter/Paladin (Beckoner), would not it compensate for this problem? 3. -50% of the time? Are you sure? Would not it be -50% HP? "The chanter's summons are smaller and have half their normal health. Summon Invocations cost +1 Phrases." 4. What are the penalties that charm causes on the enemy? I thought this invocation would cause poison. 7. But does this build make me attack my companions? Do I control the hero or does he attack randomly?
  22. True. Was referring more to one individual beckoner, but yeah - a party of 5 beckoner subclass heralds (or even single class) pretty much runs itself Does the loss of Enchater's level 8 and 9 spells actually compensate for the Paladin's auras? It seems that the main Aura in this build is the Zealous Endurance [Graze (-50% damage) +3 defense] Skald only benefits offensive invocations, which they call creatures in the field are considered (Non-Offensive), so this subClass does not generate real bonus for the (Minions), the rest of the bonus for the songs. It left only beckoner that can generates double invocations (3 Skeletons turn 6), 1 dragon turns 2, increasing their offensive power. Note 1: With Paladino Multiclasse I can make them more resistant / durable. Do Minions (Invocations) created by the Chanter share HP with the summoner, or does any summoned status affect summoning invocations? Class Chanter (beckoner), can have x2 Swamp Spore (Can you tell me how this invocation works? Causes poison in area or something else?). besides being able to have 6 invocations of Weapons. Note: Certain that Single class is less effective than (Chanter / Paladin)? Troubadour seems to generate Phrases faster, but this warrants or helps in a Spam of Invocations, which makes Beckoner legal is the amount that is reflected in more offensive power (Followed by the resistance that the Paladin offers). But and now? Troubadour vs. Beckoner vs. Skald? Is there a Field Aura Limit or do they all add up? (Ex .: 5 Chanter / Paladins) will the 5 auras add up, as well as the Chants? Is there any "Breed / sub-Racer" that is best suited for "Enchater" and / or "Enchater / Paladin" builds Chanter/Paladin can use "Called to His Bidding, the Ancient Instruments of Death [WM2]", 5th level (only 8th and 9th can not use.) List Skills: https://pillarsofeternity.gamepedia.com/Invocation https://pillarsofeternity.gamepedia.com/Chants https://pillarsofeternity.gamepedia.com/Paladin
  23. Could you recommend me some build? Ex: Race (Sub), Sub-categories of Chanter and Paladin, ... Attributes only know that Intelligence has to be high, ne msei if it affects the auras of the paladin https://pillarsofeternity.gamepedia.com/Races https://pillarsofeternity.gamepedia.com/Classes https://pillarsofeternity.gamepedia.com/Subclasses Builds (But basically it only has 1.0 versions of the game, and we are already in 4+ version.) https://forums.obsidian.net/topic/98193-the-obsidian-boards-build-list-last-modified-22-october-2018/ https://forums.obsidian.net/topic/98193-the-obsidian-boards-build-list-last-modified-22-october-2018/
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