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yoomazir

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Everything posted by yoomazir

  1. As you may have guessed with the title, I am wondering if Obsidian will ever return to consoles and making "AAA" games? As much as I enjoy isometric games I really want Obsidian to deliver another game in the vein of New Vegas or Alpha Protocol, not another Fallout mind you (tho it would be nice if...) but something were I could grab a pad and play comfy on my couch.
  2. Slightly better stories? Please give me any TES or F3/4 who has a story "slightly" less good than the W3 Bloody Baron quest (one among many other great stories the game has). And slightly better visuals? My boy, any Witcher 3 village you cross feels more alive than the entire population of Fallout 4 together, let's not even talk about the city of Novigrad. Prove me wrong. You may have noticed that I didn't include New Vegas, because that's Obsidian, and they deliver good stories and memorable characters, Bethesda, on the other hand...
  3. Wut? Have you even played the game? The OP seems to be taking the lowest common denominator, and then drawing a high-level assessment. That can be fun I suppose, lemme try... Pillars of Eternity has a loading screen; in that aspect the game resembles Super Mario Bros. Ya that was exciting! *squeals of joy* You forgot to add AD&D in your post, strange since it must have deeply traumatized you for you to reference it a bunch of times in this topic. But hey, just keep posting "TC only bringz weaponz & AD&D huuuur duuuurr" it'll help you feel better. At lea
  4. Which part of Pillars of Eternity lore states that all wizards come from a school?Which part of Pillars of Eternity lore states that wizards can't undergo training outside of that provided to them by a school? None, doesn't that bother you? Even for paladins, priests, monk & whatever? After all this game is kinda heavy with it's lore.
  5. And having all "classes" using the same gear & weapons is totally roleplaying no matter their background, suuuure "Giving a stronger identity to classes is so un-rpg..." Obsidian forums, 2015. At least this way you can roleplay however you want. You can say "my wizard cannot use 2-handed sword" and just never equip one to him/her. Same for any character. There you have it, problem solved for you. It really shouldn't be able unless a specific school would trains you for it.
  6. And having all "classes" using the same gear & weapons is totally roleplaying no matter their background, suuuure But all the characters have different gear & weapons depending on their background in PoE. If you player decide that they will change them to something else because roleplaying reasons that are valid you as player then it is roleplaying. If can prevents you doing such change then it isn't roleplaying it is just systemic limit. Yeah that was a bit of a goofy thing for someone to say. "Having all classes use the same gear" ... is simply rephrasing from "makin
  7. And having all "classes" using the same gear & weapons is totally roleplaying no matter their background, suuuure But all the characters have different gear & weapons depending on their background in PoE. If you player decide that they will change them to something else because roleplaying reasons that are valid you as player then it is roleplaying. If can prevents you doing such change then it isn't roleplaying it is just systemic limit. Yeah, that is true, but it's kinda strange that it's mostly land based, and sure each classes start with specific weapons which suppose
  8. And having all "classes" using the same gear & weapons is totally roleplaying no matter their background, suuuure "Giving a stronger identity to classes is so un-rpg..." Obsidian forums, 2015.
  9. Then maybe instead of continuing this debate you should go play some AD&D games in order to see what happens when a game does as you suggest. I'm sure people who enjoy PoE's current system are equally tired of others suggesting that PoE become more AD&D. If all the AD&D argument is just about restrictive classes for you then more power to you. Otherwise, my point about classes & lore stands.
  10. You sound like you're completely stuck in the old AD&D way of thinking about classes. There is no reason to restrict classes to specific weapons and armor. If it irks you that a monk can dual wield axes, then don't build your monk that way. It being a single player game, the focus should be on the player's ability to have fun. And having no arbitrary (and yes, they're arbitrary) class restrictions on weapons and armor is certainly more fun for the vast majority of players than class restrictions. With the exception of a very few items, I think Obs got this right and I really would be disap
  11. Saying that monks shouldn't be able to dual wield axes is arbitrary logic, could you then tell me the non arbitrary logic for them to dual wield said axes? Because... reasons, yeah? I'm just saying, if you are part of a faction, order, military group or whatever, usually they are trained in certain ways, if you come from a certain school you come with a somehow defined setting, to see them said setting be easely swapped because... reasons is kinda mindblowing "oh hey I trained for 20 years in a Shaolin kung fu temple but when I hit lvl 2 I'll go full dual wielding Uzis in full postman outf
  12. Well that is an incredibly impressive logical leap. There is a word that helps resolve any confusion with customization, and that word is, "baseline." The mere existence of comparisons in no way implies a need to remove the starting point for those comparisons; which is what the OP is suggesting. For example, if we weren't talking about video game characters and instead talking about household pets - lol - then the logic in this request would be as follows: 1) We have customized breeds of dogs. 2) We have customized breeds of cats. 3) Why have categories of living organis
  13. Because every class has a unique mechanic or a set of mechanics which makes them special. Pillars of Eternity doesn't need restrictions on weapons and armor because classes are sufficiently varied even without these restrictions - a wizard in full plate plays very differently to a warrior in full plate. The reason why weapon restrictions are imposed on classes in other RPGs in the first place is so that these classes feel different. Since classes in Pillars are differenciated on a much lower level, they no longer need equipment restrictions. I mean, go ahead, create your own party consisting
  14. But then why make classes to begin with if the player base want to mess around with the skills? Just open up all of the skills from the get go. Guys, I'm not saying it's a bad thing, but I like some coherency in general, I mean, when you are part of a faction, you are usually trained in a certain way ad then you may specialize in something more specific, if I was part of a paladin faction that trains their members in a sword & shield style, I would be very surprised to see my character naked with a spear/bow/whip screaming shamanic incantations @ lvl 2, it's not about roleplaying, it's
  15. So I've been playing the game for the past week, trying all the classes to see which one suits me more and, somehow, I kind of find the lackluster. Sure, all of them have different abilities and stuff, but I kind of find annoying that all of them can use any kind of weapon or armor, whatever suits the player. I understand that it allows players to create whatever they want, but from a lore perspective, I don't know, it kinda makes no sense. For example, if you are a monk you should be locked to a specific set of weapons & armors that could vary depending on which martial school you wo
  16. I wouldn't count us out yet. That new studio could be used for a lot of different things. I'm pretty sure that studio they absorbed helped them develop the mobile app for Fallout 4. Please don't give us false hopes, please...
  17. This ****ing sucks, one would have thought that with the success of F:NV, Obsidian wouldn't have no more problems finding contracts & fundings, guess I was wrong.
  18. So many rumors, so little facts... Maybe we'll see something in one of the gaming conventions.
  19. avanti, avanti, avanti con la lingua, siempre avanti I know there's more to it but that's all I can remember ( I know it included : "pene", and & foot also).
  20. Never player the game but did read a few novels based on it, definitely loved that universe.
  21. actually... http://fallout.wikia.com/wiki/Fallout:_New...patch_1.4.0.525
  22. Haven't realy tried, I just wanted to check the engine improvements they proclaimed they 've made (which is indeed true) and some reworked perks. I thik it's a mix of MS rules and the fact that a console is only one system with no variants, PC patches need to include every possible configuration (ATI, Nvidia, etc etc).
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