
Carnifexus
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A Special Announcement From Obsidian
Carnifexus replied to Mikey Dowling's topic in Obsidian General
I am so incredibly disappointed that one of my favorite RPG companies is foolish enough to think Microsoft will do anything but eat them up. Lemme guess, now I can't buy your games on steam or GoG? Oh, and consoles? What?! I have a PC for a reason, I absolutely despise playing with a controller. I guess we still have CD Projekt Red to make good games, rest in peace Obsidian. I don't understand this move at all. You had a good thing going--a small, smart company with a devoted fan base that knows what we want: well-written, challenging RPGs (usually of the isometric variety) without a corporate label. So, you choose to abandon this loyal fanbase for...all of those RPG fans out there who somehow weren't already aware of your games? Is there a hidden cache of X-box bros out there looking to switch up from Fortnite, down another Mt. Dew, and spend some time paused, plotting strategy? I mean, come on, this was about the money. -
Alrighty, downed this guy today. Kaylon's advice for the weapon and gear choice was key, here's the strategy I gleamed from reading this thread: Group: Pallegina: Summoner Herald chanting healing chants/pally heal aura (Lelandria's Devotion, Blackened Plate) (stood in center not attacking) Tekehu: Druid/Chanter chanting healing+deflection w/ Veilpiercer Eder: Swash tank decked out in anti-corrode gear (as listed by Kaylon, but I used Bronlar's Phalanx instead...bringing Reckless Brigadine up to Mythic was a good idea too), also equipped with all quick slots full of Major Healing Potions which was essential. Serafen: Cipher w/ Saint Omaku's Mercy MC: Monk w/ Essence Interrupter Rest Bonus: Hot Razor Skewers on everyone but Pallegina, who ate Mohora Wraps I stealthed my group to the left side of the boss, then spread them out into a cross pattern with my MC monk at the back left, Serafen at the back right, with Pallegina and Tekehu in the middle chanting healing spells, carefully placed so as to keep the whole group in their aura's range, with Eder tanking front and center. Once we were in position, we did not move once, which seems to be the way to handle this guy, so be sure your group is placed where you want them before you start. To help Eder tank, Pallegina sent skeletons and weapons at the boss to keep him from taking most of the aggro, I started with weapons but moved to skeletons later on in the fight because I found her chanting speed wasn't quite fast enough to keep up with the rate the boss went through the weapons--the second my chants reached "3" I summoned more skeletons as Eder could only take the boss' hits for so long. Serafen cast Echoing shield on Eder frequently, not sure if it helped. Most of my DPS was from auto-attacking with ranged, but Tekehu's spells did some damage, and it helped to have Muatu and some other summons along. Once he died, Essence Interrupter ensured I didn't get annoyed by another phase! Long fight, I loved the challenge but I have to admit I'm happy to be done with it after a day or two of frustration. Hope this helps others!
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Alrighty, got him down to near death today after a couple of tries...the problem seems to be that I'm running out of healing by the time I get him close to dead. Any suggestions for group build/necessary gear?I am playing on POTD with level scaling. On the near death try, my comp was: Eder: Swash in tank gear w/Frostfall and shield Palagrina: healing wall tank (stood back and healed while stealthed) MC: unarmed fists druggy monk in DPS gear (dying FAST) Tekehu: Druid/chanter singing heal+deflection boost Serafen: Cipher w/Essence interrrupter I'm guessing I need to switch Tekehu(druid/chanter) for Xoti...or something. I feel like I'm using the wrong gear to fight this guy, I don't like having to babysit the potions button and even with all my quick slots full of potions, I'm running out near the end. The thing that seems to be killing me is his burst damage whatever that wave attack is called. What stats do I need to focus on to defend against this guy? I beat Belranga today and was thinking that this guy would be easy after her, but the group comp required for her seems to be completely different to what would be ideal to take him down. Any help?
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That worked awesome, thanks for the tips. I respecced my healing wall tank to double as a summoner (she needed it anyways) and brought a cipher with Saint Omaku's and gave my monk windsong. Healing wall Pellagrina stood in front of the entrance chanting and summoning to keep a wall between the boss and my team, she only occasionally attacked mobs that came close while summoning skeletons and weapons. Tekehu chanted the ranged chant+mercy where she walked and spot healed/summoned. Monk and Cipher stayed at the back and auto-attacked the boss once she got down low (cipher used Driving echoes and Mindweb, Monk used only Thunderous blows+ranged auto attack). Aloth kept her paraylzed with Wall of Many Colors and helped DPS her down with various Minoletta's spells. Cipher abilities were definitely key in keeping the group up while the summons tanked, and I found staying in the entrance is ideal. Rested with Razor Skewers on my cipher/monk, mohora wraps on tank, shark soup on the two casters. Just a matter of getting her down to the point where she can be paralyzed and the fight was easy after that. Now onto the slime! This is great to hear, a solid strategy. When you say "getting her down to the point where she can be paralyzed" - is that at a certain health level? I did this once, the old-fashioned way - land a Gouging Strike, run and hide behind a pillar near the entrance and alt-tab for 20+ mins. I'd prefer to figure out how to do it with a real party like you did, just seems like a lot of consumables are needed. Once thing that surprised me was that she seems to be able to paralyze at range? After you kill a certain amount of spiders, her defenses get low enough to the point that she can be CC'd/paralyzed. The way to avoid her paralyze is poison resist (rest with shark fin soup/ paladin talent that gives poison immunity/spider silk cloak) anything that blocks dexterity afflictions, I think. I actually didn't use any consumables that I recall other than the food bonuses (when I beat her, anyways...took a lot of trys), if you have your herald specced healing wall (IE, paladin heal aura/chanter healing chants+lelandra's shield+blackened plate armor+healing gear) with some summons, they will keep your group up while Belranga is busy with their summons, she cannot get to you if you simply stay right in the entrance. The key was getting bows that can actually pierce her armor, that and aloth's minoletta spells were almost all of my DPS. Now that I've figured out this strategy, I can say absolutely none of the same tactics are used on Huani...he murders my tanks. EDIT: Oh, and to start the fight I cast Tanglefoot so as to not aggro the boss to my group immediately, the spiders then kind of formed a mob wall that I sent the summons through to whack at her once she got close enough. If there isn't room in the mobs for summons, clear the way with your ranged dps but don't clear too many because otherwise Belranga will be able to box you in and melt your face with her ranged.
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That worked awesome, thanks for the tips. I respecced my healing wall tank to double as a summoner (she needed it anyways) and brought a cipher with Saint Omaku's and gave my monk windsong. Healing wall Pellagrina stood in front of the entrance chanting and summoning to keep a wall between the boss and my team, she only occasionally attacked mobs that came close while summoning skeletons and weapons. Tekehu chanted the ranged chant+mercy where she walked and spot healed/summoned. Monk and Cipher stayed at the back and auto-attacked the boss once she got down low (cipher used Driving echoes and Mindweb, Monk used only Thunderous blows+ranged auto attack). Aloth kept her paraylzed with Wall of Many Colors and helped DPS her down with various Minoletta's spells. Cipher abilities were definitely key in keeping the group up while the summons tanked, and I found staying in the entrance is ideal. Rested with Razor Skewers on my cipher/monk, mohora wraps on tank, shark soup on the two casters. Just a matter of getting her down to the point where she can be paralyzed and the fight was easy after that. Now onto the slime!
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I tried ranged weapons+cipher mind control spider block/summons to keep her at bay but found that even after bringing her defenses down significantly by killing the spiders that I couldn't really hurt her that much before my resources ran dry, bloodied was the best I did with my current group. I am also having a hard time finding crafting materials for potions at this point in the game. That tells me I need to tweak my composition and do a bunch of respecs (or hire some people)...I neglected to level the other companions, I really only used the ones I wasn't interested in for a couple of missions. So, uh, unless I want to do the scroll methods, I will probably need to buy some ranged weapons that'll actually hurt her, because mine sure weren't (any tips?). That, or just try her with a fresh brain, I was pretty exhausted from work today. I was hoping to keep my group the way it is because it had worked so well up until this fight, but since it leans very melee heavy, I'm just going to have to take the time and figure out some better specs. I have these two fights and the last two plot missions left and then I'd planned to start a new game when the next DLC comes out. Since I'm so damn close to being done and relatively low on resources for potions and such, I may just decide to wait until the DLC comes out to finish any of this.
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Gouging Strike with a rogue adventurer and hide at the entrance with scroll of withdraw, so she gets de-aggroed. Or with a Priest and BDD + Greater Maelstrom scrolls when she is low on reflex. Alright, thanks for the tips, I'll play around with that today. I had hoped I wouldn't have to use scrolls excessively as I like to try and do fights with my regular comp, but this fight looks like it's just going to beat my ass if I don't do some major respeccing. I can't find enough materials to make adra potions...or any materials, so it looks like I'm out of luck with this playthrough. Serves me right for saving the hardest fights for right before I do the final missions, I guess. EDIT: Tried it again today and got her down to bloodied...I'm just going to have to respec my entire team if I actually want to kill her. Or something. The other mega boss feels a lot easier, but I failed to get him past bloodied in my attempts today. When I first tried the Adra dragon, I had this problem too, but then I bought White March Part II my team leveled enough to beat her just fine. No idea on these two fights, I really dislike the idea that the only way to beat her is to spam scrolls and such, that's no fun at all.
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I'm having a ton of problems on this fight... I'm on POTD with upscaling and haven't had a single problem until I tried this fight today. Did the recent patch change anything? started out with: Pellagrina: Herald (Healing wall tank) MC: Nez Monk Tekehu: Druid Chanter Aloth: Wizard Eder: Swash All level 20. Then changed out Aloth for Seph as a cipher, which worked slightly better. Kill loads of spiders, keep them between me, then start to hit her when they get low. I am equipped with luminous adra potions, shark fin soup, etc. I keep on getting her down to 75% then she kills a char and I have to reload, I've tried a bunch of the strategies on her but they don't seem to be working. It kind of seems like she's regenerating throughout the fight. My main problem is penetration--I don't seem to be doing a lick of damage to her on anyone but my monk. I've tried switching out my gear to include more crush/corrode stuff, any suggestions for weapons/chants/necessary buffs? I have not had a single fight trouble me much in this game until now, but this one feels like I'm ramming my head into the wall.
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I just found this out today when i was level thirteen and went to switch Serafen for Maia...she's level seven for some reason, which makes no sense. This a bug?
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Crafting requirements not met
Carnifexus replied to adeon6's question in Patch Beta Bugs and Support
I am having this same problem...I have the money and materials but it says "crafting requirements not met" on every item I'm trying to quality enchant. The other enchantments work just fine. -
Awesome, thanks for the input. I think I'll be going with a variation on the first build for now and see how it plays with my planned team--definitely going to name my monk Grimgnaw though, hehe. Monk/cipher sounds like it could be interesting, I think I'll play around with some specs before I dive in full-fledged.
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I was curious about the resolve myself, I think this particular build was intended for solo--which I'm not doing--so I assume I can lower it somewhat. How much could I lower it and still be safe, and where should I move what I take out of there? I'd already planned to bring the int up to 10 (that brings the resolve to 14), could I go lower and be okay? It's been a while since POE, heheh. However, I would still be interested to see a cipher/monk build if you or anyone had one as I played a cipher in POE, I couldn't find one in my admittedly brief search for that build.
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Well, Monk looked fun to play and sounded like a good melee dps option with some nice CC. I haven't played a monk type since Grimgnaw in Neverwinter Nights (granted, I've played that game a lot) and am open to any monk-like build--I just want to do the most reliable dps I can while also being able to survive POTD, and was looking to play something that reminded me of a monk from Neverwinter Nights, I like the idea of using fists. I'm glad I asked about Shattered Pillars because I wasn't aware they'd been nerfed, so thanks for helping me eliminate that option. Is the first build still somewhat viable (with my tweaks to the int), or is the idea of a fist-based monk cipher something worth spending some time figuring out?
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Hi, new to the forums, but I'm far from new to RPGs of this sort. I decided to wait to buy this game until most of the DLC had been released, but am now looking to start today and want to make sure my build for my Watcher will be viable long-term. I beat Pillars of Eternity one on POTD, so I'm aware of how badly a bad build can mess up a game--so! I am torn between these two builds at the moment: 1. From sin tee's "Godfist" build on youtube: Wood Elf, Ixamitl Nalpazca 10 Might 10 Constitution 15 Dexterity 19 Perception 5 Intellect 19 Resolve 2. From RPG Division's Monk DPS Human, Meadow Folk Shattered Pillar Max Might 10 Constitution Max Dex Max Perception 3 Intellect 10 Resolve My Variation: I was thinking I should probably keep int at 10 (I don't like dumping stats in POE games...) for this build for the sake of duration of effects and I planned on going a different race, probably Wood Elf but I'm open to suggestions. Planned Party Composition: Xoti-Priest, Eder-Swashbuckler, Pallagina-Healing Wall Build (Pally/Chanter), Aloth-Pure Wizard, MC-Monk-?? It's been a while since either of these builds were updated and there have been a lot of updates, so I'm essentially asking if these builds are still viable and what other pure monk builds one would recommend. I read some suggestions on here (lurking) that suggested to not dump stats for POTD, so I'm already ready to adjust these to my liking. I'm open to multiclass suggestions, but want to hear some input. I was curious if there was any fun interplay between cipher and monk, but am not sure I want to try it at the moment. This play through is intended to be stretched out until the final DLC comes out, so I'm open to a challenging but rewarding build.Thank you!