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Skoot

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About Skoot

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    khosan
  1. That's pretty doable. Berath's skill blessing as a Rogue starts you out with 4, add another couple points from leveling up (you'll be level 5 by the time you leave Port Maje) and another +2 from the random boots of stealth you can find.
  2. Chainshot and chasing is about it, really. It's not a problem against most ships, but anyone in a Voyager is going to be a problem. Their cannons are in the front and back, so they'll either charge you or flee. Their sails are pretty weak, so just try to take those out first.
  3. As the title says. Playing through Steam with the beta patches enabled. Went to retrain my Watcher, a Kind Wayfarer Paladin/Troubadour Chanter for my solo playthrough, but upon doing so I noticed that I lost access to my skeleton summons. Here's a link to my latest quicksave: https://www.dropbox.com/s/ssokjfueopjnkh2/Mien%20%28cafc5799-232d-4ef0-8273-7f8d2676ca2d%29%20quicksave.savegame?dl=0 And a picture, for ease of reference: https://i.imgur.com/KF3DBSK.jpg
  4. I managed this on a solo playthrough recently without using the gunpowder barrel. I did it as a Paladin/Chanter with basically every single one of Berath's Blessings, but most of the advice should still apply. Think I was level 6 when I managed it. There's a small area on the eastern side of the map, just above the Foreman's Quarters where I pulled the pack towards. Pulling them up there has a couple benefits. First, it splits the pack, you'll still get a load of mobs, but the wurms didn't seem to follow. Or at least it should, it's kind of finnicky and I haven't quite mastered the art of splitting packs. Mostly I just stealth up, intentionally get spotted on the edge of their detection radius and bolt for the nearest chokepoint. Second, when positioned correctly your tank only needs to engage two things at once. Probably two panthers or a boar (I can't quite recall). The downside is splitting a pack of mobs usually means you're stuck in combat. That can be pretty rough, since your fighters' Constant Recovery will run out and you're left doing half the fight with fewer resources. Once you've managed a good pull and aren't overwhelmed by mobs seconds into the fight, I think your goal should be to take out the drake without letting it hit you too much. So have Eder just smack some cats around while you and Xoti ping the drake on the stairs. If you need another character, I'd recommend a Chanter with Come, Come Soft Winds of Death and White Worms Writhed in the Bellies of the Dead. That'll provide you some passive healing and a pretty decent AoE (which requires a corpse, but you should be able to make a couple) that deals a fair chunk of damage to the drake. Now, as far as Gorecci Street is concerned...Haven't managed that one. I did find a work around by accident. If you leave Port Maje, then re-enter and go directly to Gorecci Street, you'll enter on the south side of the map with plenty of room to move past the looters. I just took the opportunity to talk to whatshisname for the quest and ran off to do other things (also learning that if you convince him without killing the looters, they die). I didn't really think of it at the time, but since you have more room to maneuver on that side of the map, you might be able to split the looters up and actually take them down. At the least, you'd have a better shot from there than when you're surrounded by all seven of them.
  5. I'm not an expert, but I'd personally hold off on Sworn Enemy until 6th level. Early on, when I was still hanging around Port Maje, most of my Zeal had to go towards Lay on Hands. You only have a few of those to throw around per fight and I don't think doing extra damage to one mob at a time is really a worthwhile use of them. Maybe in certain scenarios (that drake at the Engwithan Digsite, for example), but in general I think you can hold off on it until right before you get the upgrade that essentially makes it free. That aside, I think the Devil of Caroc Breastplate is still the go-to armor even with the nerfs. Definitely still the best for how relatively easy it is to obtain.
  6. Just started having this problem today. Last save I have that works is from hours ago, and I can't quite recall which areas I've been to that might've been the cause of the issue. The last non-working save I have is from the Flooded Cave, which I think is on the same island as the Sandswept Ruins? But I don't remember if I had any reason to load a save between there and the boat for the final step of the Lighted Path quest (which is the last major place I remember being). I've attached the log from my last attempt to load up a save, which ended up crashing the game. And here's a link to the save file that caused the crash: https://www.dropbox.com/s/djor1o0e7b7c6pm/Mili%20%2889fe724b-bf69-4c69-a240-942570d7e1d1%29%20autosave_2.savegame?dl=0 output_log.txt
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