
Cyrus_Blackfeather
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On any melee character, I like bonuses to Alchemy and Athletics generally. By the way The Daltro's Helmet got nerfed to the ground. The only way it still works is if you use Elementalist's Bracers to shock yourself to proc it but it is generally not worth it unless you make a build around a very high damage ability - like the thunderous report from Kitchen Stove. If you are an assassin for instance and you hit yourself with jolting touch damage from Elementalists's Bracers for say 40 shock damage that applies 40% shock lash to your attacks. Thunderous Report on the Kitchen stove blunderbuss hits for 200+ damage in aoe so you would add like 40% shock lash to that 200. Add bonuses for Assassin etc and you can open with a 400 damage aoe attack. That is the way I would do it now in 2.0 if you want to make the most of Daltro's Cage helm. Wizard/ Assassin would be good for that as then the Wizard can jolting touch himself. Curious as to how Lord Darryn's Voulge works for this build post-'nerf' (I say 'nerf' in quotes because, to be honest, that weapon was ridiculously overtuned)?
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Only issue with Bloody Links is that I like the DoC Breastplate for removing the Confusion from Frenzy. The new mace seems pretty cool though! Yeah good pt. Or you could use Modwyr since it gives immunity. Lots of options I had trouble picking too haha. Yeah, especially since you can use any weapon you want - you just won't have the modal ability. I like the idea of Modwyr, my only issue with using her is that swords just don't seem very pirate-y.
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Hey guys, So, I decided I'd list the weapon sets I'm considering for my Marauder (Yes, I'm ACTUALLY going to be playing a character instead of just talking about one). I know there's a LOT of weapons in this game, and I'll probably experiment with other options besides these, but these are the ones that appeal to me in terms of enchantments and accessibility. Can you guys give me your thoughts on these? Also, I'm playing a pro-Principi character, so I'm all about weapons that suit the piratical aesthetic. Swords: Modwyr: A foul-mouthed, horny sword with some great enchantments, that can be made Legendary, and that apparently (Haven't gotten her yet) makes borderline orgasmic sounds whenever you crit with her. Swords aren't 'exactly piratical, but the idea of carrying around a blade with the spirit of a sharp-tongued saucy bint inside of it makes a certain degree of sense from an aesthetic point of view. Duskfall: A sword with a built in action speed buff, that matches well with other weapons, and has some good, if a little boring, enchantments to improve accuracy. My only issue is that it lacks something flashy to really set it apart, but otherwise it's a very good choice, I think. Spears: Mohorā Tanga: This one wins based on pure aesthetic points, though I really, really don't like single damage type weapons. It's a whaling spear that's been modified to work as a martial weapon. Requires heavy investment in Survival, but it pays off in spades with high Penetration from one of its enchantments, as well as the ability to snare an enemy and pull them in for heavy damage. I'd probably pair this with... Stilettos: Rust's Poignard: You get it for out-assassin-ing an assassin, plus it's got some pretty good starting enchantments. The Wiki doesn't even have the ones you can add to it listed, if there are any, so I imagine it just gets better from there. Sabres: Scordeo's Edge: A really solid sabre, it's just a shame it comes so late in the game. Grave Calling: Another good choice. Chill Lash is always good, plus it can spawn minions on kill. Really, there are a lot of good sabres to choose from. Pollaxes: Lord Darryn's Voulge: You get it by sailing through a storm, and then have to sail through ANOTHER storm in order to unlock its full potential. It's more or less Mjolnir at that point. Yes, it's not as potent as it was before, but it's still a very good weapon, boasting some nice enchants and the ability to use a spell that no one else can, Ball Lightning. My only big issue is that it can't be enchanted past Superb, and using a two-hander makes my Full Attacks less potent. Battleaxes (2H): Oathbreaker's End: It has some (Wait for it) really nice enchantments, and is essentially a Greatsword but Battleaxe flavored. Axes are a big pirate weapon, and I like the idea of laying waste with this thing and Proven Guilty. I only worry that it won't be as effective on a multiclass Barb because I won't have Heart of Fury, but that's true of, well... Any weapon on this list, really. Plus, it's another one of those "Comes much later" weapons, since the DLC is for levels 15-16ish. Please provide your thoughts regarding these weapons in the comments below, based on your own experiences with them. After looking over every available weapon in the game, I've pretty much concluded that these are my favorites - though obviously it's nowhere near close to the number of unique items in the game.
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Alright. And you're right - I could play it as having a character who was born in the Deadfire, grew up with the language, and who everyone just /assumes/ is Huana, or a Huana-symphasizer... and who MIGHT be, but isn't, fully. There's some overlap between the Principi and the Huana quests, too, with the Principi working with the Roparu and the Watershaper's Guild.
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Do you know if the Principi NPCs react differently to a native Deadfire culture MC? If not, it might not be so bad especially since you could be "born" in Deadfire with Valian parents apart of the Principi in the past? Headcanon, of course. Old Valia gives you better options in dialogues and reactions from the Principi? If so, that combination might fill like a better fit without more headcanon. That's the issue though, I don't know - I played through the first few Principi quests (Blow the Man Down and meeting Aeldys) with a Deadfire-born character, and there didn't seem to be any specific dialogues (But then, I had qualifiers off). The Deadfire DOES give you access to the Raider background, which I imagine would come into play to some extent. The Principi originally came from Old Vallia, and the Old Guard are mostly Oceanfolk, like Furrante, so I imagine there'd be a few dialogue choices there, but there's overlap with the Vallians in that respect, since there's no "Republics" culture choice.
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So I'm torn between Deadfire - Raider and Old Vallia - Slave for my Principi character. My issue with Deadfire is that, while it gives a LOT more reactivity from the game (More than three times any other Culture option), it DOES seem to kind of... typecast you as being a Huana supporter. Now, I haven't gotten too far into the Principi questline, so I'm not sure how much reactivity you get from characters in Dunnage or from Aeldys and her group in regards to that.
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Here's a nice corollary for this question! Which weapons and armor have enchantments that synergize well with the Barbarian/Rogue playstyle? Armor-wise, the DoC Breastplate is definitely my go-to for mixed martial multiclass builds (+2/+2 class resource, resistance to Int afflictions, some good 'on crit' effects). Weapon-wise, there's not a whole lot that really comes out besides "Do more damage!" so, Modwyr and Duskfall definitely appeal for that reason - they're fast, cool looking, and obtainable fairly early on. That said, dual swords are a little... plain, in terms of overall look and feel, so I'm not entirely sold. I've also considered Pollaxes, because Lord Darryn's Voulge is, as stated, such a perfect Barbarian's weapon - the only real issue with it being that it doesn't go up to Legendary quality.But I'm worried that I won't be making best use of my class if I go with a two-hander when I have so many Full Attacks. So basically, is it possible to go for style points without sacrificing too much performance-wise?
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So, right now I'm thinking... 1. Modwyr/Duskfall or Modwyr/Grave Calling: Two handed slash primary weapon set, with double cold/cold-fire lash 2. Lord Darryn's Voulge: Shock/Slash with good enchants, but can't be upgraded to Legendary. Sadness! or Wahai Poroga. Spin to win and attack everything around you. 3. Kitchen Stove and Thundercrack Pistol or Scordeo's Prize and Thundercrack Pistol for ranged fun when needed.
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Hey guys, So, I'm curious as to what culture would be a good fit for a character who's naturally aligned with the Principi - basically what I mean by that is, someone who might more naturally fit in with the Principi (The NPCs wouldn't see them as a 'foreigner', and I'd get special dialogue choices with them). It's easy to do for the Huana, RDC, and VTC (To an extent), but since the Principi are such a mixed group of backgrounds and cultures, it's hard to tell which one would 'fit in' with them the most. What I'm thinking about for now is Old Vallia - Slave, because freed slaves make up a lot of the ranks of the Newblood Principi. It also gives me Old Vallian culture for dialogue with Furrante and some of the "Old Guard" Principi.
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So, I've been playing (Yes, shock/horror, Cyrus has ACTUALLY BEEN PLAYING instead of theorycrafting) my Marauder for a bit, and I'm starting to think about what weapons would be cool to use for him. Obviously, my mind immediately went to dual wielding because that does more damage with Full Attacks (Which I'll have a lot of!) but that really didn't seem to fit the 'mood' of this character that much. Then, I started thinking about Pollaxes, specifically Lord Darryn's Voulge (And, possibly, the one from the DLC depending on what the enchants are). Lord Darryn's Voulge, when I played around with it in one of my other games, was a great weapon - a lot of fun to use, with some really good enchants, and access to Ball Lightning, which more or less tore through a lot of enemies and made mincemeat out of them. Now, I know it's gone through some changes lately, with some of the more absurd stuff being scaled back (It no longer causes massive explosions on proccing the static charge effect anymore), so I was wondering if it's still as fun to use/effective as it was back then, just not as absurdly overpowered? Really, the only downside to Lord Darryn's Voulge is that it can't be enchanted to Legendary, only Superb. That's +4 Accuracy, +1 Penetration, and +15% damage that I won't have access to. The +15% damage is, honestly, not terribly relevant, but the +1 Penetration is valuable. Plus, in general, how significant is the difference in damage using a two-hander over dual wielding?
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I used Lord Darryn's Voulge in my 1.02 game - I'm not sure how badly the changes they made to it affected it, but I'd love to use it for this character too, since it's really fitting. I also saw there's a more battleaxe looking pollaxe in the DLC, so that looks cool. I like the idea of axes, battleaxes especially, as a pirate weapon. The Obnoxious Medieval Combat Nerd in me feels the need to point out that it's realistic, too! Axes and pikes were staples of seaborne warfare in the Age of Sail. I'd heard about axes, but I didn't know about pikes. That's actually really cool!
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Uuuuh. Let's just say that instead of focusing on shepherding the souls of the already dead, she kind of takes it upon herself to *make* a few more souls for the purpose of shepherding. In other words, she kind of becomes a homicidal lunatic. Really good sickle upgrade though, if you care about that.
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I used Lord Darryn's Voulge in my 1.02 game - I'm not sure how badly the changes they made to it affected it, but I'd love to use it for this character too, since it's really fitting. I also saw there's a more battleaxe looking pollaxe in the DLC, so that looks cool. I like the idea of axes, battleaxes especially, as a pirate weapon.
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Hey guys, So, I'm planning on playing a Marauder for my Beast of Winter (And other DLC) save, and I don't want to commit to any one weapon, like I've done with some of my previous builds, because there's so many different items available that all seem pretty fun to use. So, I was wondering what everyone's favorite (And second favorite) weapons of each type were. Battle axes and clubs don't count, since there's only one each of those.