Hey guys,
So... I've spent about 50 hours in this game just playing with different multiclass options, and I've had a lot of trouble finding one that I really liked. So, I wanted to share my experiences with you, as well as some that I've considered playing but haven't gotten around to yet, to get an idea of which would be most rewarding to stick with past level 10 or so. Build-wise, I'm leaning towards more of a tank role, since I played a ranged DPS in Pillars 1 and I want to try something a little different.
1. Bleak Walker/Fighter (Crusader): The ONLY real negative is having to stick within an RP role, and since the influence changes fixed a lot of the issues with how quickly you gain points, you can even afford to be a little less aggressive in situations that don't warrant it. I'd still probably play with reputation/qualifiers on though, just because the game can sometimes be a little vague about what it considers "Diplomatic." I've definitely played the farthest with this character and, while it can definitely be a little boring it still does pretty good damage and has a lot of survivability.
2. Berserker/Fighter (Brute): Supplements the squish-factor of the Barbarian with defensive buffs from the Fighter. Not a lot to say on the matter. I haven't played with this at all, but I've heard good things. Would probably be a lot squishier still.
3. Bleak Walker/Chanter (Herald. AKA, the OP): OKAY! So, I put this up here for posterity, even though I probably won't ever be playing it. Both classes work really well together thematically and mechanically, but I feel like it's really not worth the lack-of-fun that comes with resisting pretty much every damage type/CCing enemies/GIVING ALLIES THEIR CLASS RESOURCES BACK. I might consider this if it's genuinely fun to play, but other than that I'll pass.
4. Fighter/Chanter (Warcaller): Pretty much the same thing as the Paladin/Chanter. If it's fun to play, I'll consider giving it a shot. Otherwise, I don't want to play a class that just has to sit there and auto-attack.
5. Bleak Walker/Cipher (Inquisitor): Never played with this, but I've heard very mixed things about it. It seems like some of the Cipher skills would work really well here, but they also seem to have pretty long cast times. Soul Whip and Soul Annihilation provide decent damage upgrades, but it seems like you'd just be relying on Soul Annihilation a lot of the time. I'm worried about synergies though, the Cipher doesn't really offer anything that grants more accuracy like the Fighter does.
To give you all an idea of what I'm looking for...
1. A class that tanks well. I haven't played a tank in one of these games thus far, so I like the idea of being up in the thick of things engaging enemies.
2. A class that can do more than just autoattack. I want to actually be encouraged to spend my class resources, and do more than just "Click on the enemy and wait for them to die." I don't need as many choices as Wizards and Ciphers get, so two or three reliable actions is more than enough for me, but I want a reason to be clicking around on my character's hotbar.
3. Decent roleplayability. I want a class that interacts well with the world of Pillars of Eternity 2. Roleplaying in these sorts of games is something that... well, I've honestly been hit or miss at. It's why I've been drawn to Paladin for the disposition requirements. Some might find that sort of thing limiting, but I honestly find the idea of having to follow a specific creed to be really engaging. To that end, I've been drawn toward Fighter, Cipher and Chanter as Multiclass options for Bleak Walker because I think they could both fit rather well.
- Crusader: Definitely the most vanilla - someone who fully opts for the "Strike hard, strike fast, no mercy" approach by doubling down on their martial skills. A little bland, but a lot less... sadistic... then the other two. See below.
- Inquisitor: Bleak Walker torturer who leaves his victims as gibbering piles of meat after extracting the information that they need to complete their mission. Definitely emphasizes the less pretty aspects of the Cipher class. The Inquisitor probes the target's mind with the grace and subtlety of a meat cleaver.
- Herald: Sings the songs of previous Bleak Walker exploits, as well as essentially a funeral dirge for those poor fools unlucky enough to cross them. This character is definitely a lot more unhinged, leaning heavily towards the cruel aspect of aggressive/cruel.
Breaking them down this way, I'm leaning heavily toward the Crusader, simply because I'd want to play a character that sees the violence they carry out as a necessary evil in order to prevent further violence. He's not going to go out of his way to mistreat every random citizen he comes into contact with, and is actually pretty cordial to most of his travelling companions.
Do you all have any particularly strong opinions either way?