
iAmburn
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Action: Blinding Strike Conditions 1) Target: Has [NOT] Affliction - Perception 2) Self: Has Summoned Weapon (to make sure my weapon is on/prioritized before this) 3) Target: In Melee Range 4) Self: Has Inspiration (Again, to make sure my buff is on/prioritized before this) Despite this, my character uses Blinding Strike back to back. Conditions 2-4 are basically always true, but Condition 1 should stop Blinding Strike from being used again if I have "Target: Has [NOT] Affliction - Perception" In short, I just want my character to use Blinding Strike every time my Target is no longer Blinded, with the exception if my buff/weapon happens to have run out., in which case it would ignore blinding strike until they are back up. Notes that might help.... 1) I have already checked to make sure my target was in fact Blinded via it status window 2) I have my Action Set Cooldown set to Zero because I want these conditions to always be checked, and to use Blinding Strike every time these conditions are true. Does Action Set cooldown just ignore the conditions? 3) I am using a Summoned Weapon that hits in an AOE. I thought maybe this was because some enemies in the AOE are blinded, and some are not. But this happens with 1 target as well Help! Thank you.
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I use Stealth as my main stat, but I want to level Sleight of Hand as well. When should I be deviating from Stealth to increase it? I don't want to invest too late, in fear of missing out on why I want SoH in the first place, but I also don't want to invest too much to early and nerf my Stealth. Also, is there an optimal max SoH? (with or w/o temp increase items) Any insight on this would be greatly appreciated!
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I want to play to a Bow + Bear Companion DPS Ranger. I like the idea of being a "stealthy" sniper using Bear to setup Sneak Attacks, but does Rogue(Assassin) offer enough value to offset going Pure Ranger? Difficulty is only Veteran, but I want to make sure its at least viable. Also, does the Hit to Crit from Sharpshooter offer enough value to compensate for the Recovery Time loss? I plan on maxing Dex, if that helps. Scout would be Assassin/Sharpshooter or Assassin/[NS]Ranger Ranger would by Sharpshooter or No Subclass Any thoughts? Thanks guys!
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What is up with these? I got one of these when I started as a wizard. It had two abilities per level, and one was one I had learned at creation? Should I start over and choose another ability cause this book gives it to me? Can I just not take any ability leveling up thats in this book? Can I find others? Is it customizable? Help!
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This seems good, but I want to ask... Is my Perception overkill? Is my Resolve/Constitution too crippling low for Veteran? If yes, and then no, should I add some more Int? Any suggestions/help from more experienced players would be great. Thanks! Build Assassin/Sharpshooter w/ Bear Pet Might: 18 (Maxed) Constitution: 7 Dexterity: 19 (Maxed) Perception: 20 (Maxed + Culture) Intellect: 11 Resolve: 3 (Minimum) Hunters Bow War Bow
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Would a Riptose (counter attack when missed) build be viable on Eder? I don't know his attribute distribution, proficiencies, or sub classes if I make him Rogue or Swashbuckler. I know he uses Sabre(?)/Medium Shield over Dagger/Small Shield (which would be better I think) If I was to do this on the Watcher, I would just put Resolve up to 20, grab a Dagger and Small shield, and go Rogue/Fighter or Rogue/(Stalker)... Watcher seems viable, so I was just curious if anyone had enough enough experience/info on Eder to help me know if a Riposte build would just realistically not work with him.
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I really like the concept of being a Mage Slayer. Casters bring great utility/damage to a fight, and I want to be the one to shut that down. Leaping to a blackline caster and ruining his/her/its day sounds like a lot of fun. However... Is the Mage Slayer really any better at this then just melting a caster down with Berseker... Or just any high dps character in general? Dead is a better disruption after-all. There is no information on how effective " spell disruption" is in the ability description. (Stacking, %chance, etc.) Is Mage Slayer just a meme, or does the Mage Slayer really perform well in the role of denying casters. Any thoughts on this?
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Hello! I am new to the PoE attribute system, and I looking to run a sort of Shield Tank slash Healer/Utility combo using Fighter and Paladin. Damage is not a priority, survival and utility is. Can I dump stat Dex? What would be a good distribution for a build like this? I read a tip that you should keep these stats in increments of 5. Any thoughts on attributes, including a recommend build, would be greatly appreciated. Thank you!