Everything posted by Morpten
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[Bug][Location] Multiple NPCs occupying same space/clipping into one another, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.- [Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][Location][Quest] NPCs not removed at Bardatto Estate indoor entry/exit point after scripted cutscene
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [UI/Menues] Mainly inconsistencies of various degrees, but also actual bugs
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Almost all of those small inconsistencies and errors (more reported here (Pt. 2), here (Pt. 3), here (Pt. 4), here (Pt. 5) and probably elsewhere too) are still there and have not been cleaned up in the meantime. Would be great if they could still be considered before general technical support ends.- [Bug][Location][NPCs] Incomplete removal at night, vision cones/awareness radii remain, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I recently revisited some of the locations mentioned here and in the other previous threads regarding this issue to check if this is still occurring and yep, it still does. Although, now it's just the awareness radii which are still visible, while the vision cones "left behind" by "removed" NPCs are not anymore. Which leaves the issue still at 50% unresolved.- [UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The short video should be self-explanatory but in case it's not: The left and right "arrow" buttons to switch characters on the character screen do not work in the "Reputations" section.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It's the same for the circular frames around the character's portraits in the reputations and records sections of the character sheet as well, by the way.- [Bug/Oversight][NPC Behaviour] Lack of/inappropriate reaction towards combat in crowded areas
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][Location][Quest] NPCs not removed at Bardatto Estate indoor entry/exit point after scripted cutscene
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug/Oversight][NPC Behaviour] Lack of/inappropriate reaction towards combat in crowded areas
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.- [Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.- [Bug][Location][Quest] NPCs not removed at Bardatto Estate indoor entry/exit point after scripted cutscene
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.Account
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- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3