A good story is needed no matter what. Doesn't matter if the game is easy or hard, a story needs to be good. But I often find myself getting bored with the story when the game is too easy. It really hurts the drama.
Prime example is when you face Malak on the Leviathon. Your character could have easily taken out Malak right there and then if it wasn't scriopted to do so. I had Malak next to death while I was at full hit points. There was no need for Bastilla's sacrifice. None whatsoever, because Malak was an easy kill. It really killed any sort of thrill and drama the escape had built up to that point. Now if Malak was wiping the floor with your character and you were next to death and Malak was at full hit points Bastilla's sacrifice would have value.
See the difference between an easy game and a difficult game and how it effects the story?
Laozi, exactly my point. Not everyone here needs easy games to feel better about themselves. Some of us have the intelligence and the experience to play games at a higher level of difficulty. KotOR 1 was an insult to one's intelligence in terms of difficulty and it looks like KotOR 2 is even worse.
Not everyone went on the short yellow bus where it comes to games.
Well, if the game is easy then what is the point of playing it. I mean, Iplay games for the challenge, for the entertainemnt, and the fun. If the game isn't entertaining, challenging, or fun why play it?
Visceris begins to sing!
Jesus hates me this I know
for the bible tells me so.
Little ones he tyrannized
for they better worship him
or they will suffer for all time!
Grrr...
Monk by himself isn't all that Uber, especially at the beginning. More than once I had to reload from a saved game. Now if I had a full party I would agree with you.
That is the probelm with rampant leveling and making changes to a rules system and making even more unbalanced.
KotOR 2 should have been closer to the actual rules system. Hell, Permenant death and Wounds/Vitality alone would have balanced it out a great deal. Add in that force powers take away from one's Vitality and BOOM Jedis are just as strong as everyone else. Make the 40 to 50 hour game have proper level pacing and Obsidian would have a definite winner.
Its not sad. Its just the way I see things. Obsidian is the developer. Lucas Arts is the publisher. BOTH are responsible for the game. Plain and simple.