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Constentin Lévine

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Everything posted by Constentin Lévine

  1. Other nice synergy : a soul-blade should be able to spam Soul Annihilation with full focus. The swift flurry attack can give back the focus for an amount largely sup to the enemy health, and because of the lash + the new +10 focus max on kill, it is easy to chain kill the mobs. The Sanguine Greatsword is the most adapted : the modal work for the SA damage calculation and because of the -17acc / Mohora Tanga (-27 acc with the modal, so -7 with Borrowed Instinct) the game dont crash. With the cipher's spells it is easy to lower the fortitude and be able to chain-crit enemies with Swift Flurry. This is theoric, I will try this today. Edit : that didnt work as intended, in first neither HbD & SF give more damage to the SA proc (since HbD proc before the attack I took a look). In second, the SF proc with the SA attack doesnt generate focus, contrarly to regular attack + SF. In third, the focus is generate in function to the enemy health (I dealed 800 damage to an enemy, with 200 focus back (their health)). However, these weapons generate a lot of focus per hit.
  2. Not avenging storm to blame, but the high acc/crit conversion that make the chain to an infinite loop.. Entropy or Debonaire can cause an endless crit-chain too, but because of Boltcatcher / HbD that deal damage in the same time that the Red Flag Flying proc, their 100%crit convertion fade. Avenging Storm & Swift Flurry proc after, so they dont stop the chain. So in most of the case the game crash, it is because there is +100 acc vs enemy fortitude with every rolls, or +50 but with entropy (or debonaire) 100%hit to crit. If there is only +99 (or +49 in the second case) then the chain have a chance to find a way to end, and the game to not crash. Edit : I realize that Entropy and Debonaire are basically a +50acc on hit
  3. No that dont work, the Scales of Justice is not a melee attack, only a status effect. I dont know why some effects are like that (melee, ranged, AoE etc) and others are not. I tested Oathbreaker's End for an other reason : if you import another O'sE and upgrade each weapon with Found Guilty for the first and Found Innocent for the second, you can apply 2 DoT on the enemy, and he will trigger both effect on dead. The only particular thing I found with this weapon. You can try every effects with Avenging Storm : only them they are "attack" proc AS. not the pure status effects (like Storm Blade, shock damage on crit from Aldris's Captain Blade, it is only a status effect et dont proc a lightning from AS).
  4. The mine with ranged weapon+Mohora have not yet crashed the game ( however he one-strike more enemies but dont one shot every time). Really enjoyable to play, especially with Xefa Empirical Explication + Avenging Storm. Solo handing Mohora is good for powerful bosses
  5. I made some test and I think the only way to avoid the game to crash on Entropy/ Debonaire-Mohora is , and rightly because that can arrest the crit-chain when break off the charm or the entropy (damage), to wear Boltcacher or to have Heartbeat Drumming (if Monk). The hundred/thousand of damage are coming from Swift Flurry or Avenging Storm and are equivalent to a regular Ranger-Monk with high acc. In other way, for most of the fight the Mohora wearer could be look like an SC Seraphen Cipher, where each action can mean a reset.
  6. Ah yes, I misunderstood, you are right. Of course there is the pet (amonita I think) that can charm enemies on hit, or the shield that confuse on crit, and charm when confusion attack also crit, but it is tedious. And the trinket, the chain of the rightful autorithy -- but per rest, and 2 weapons with dominate/charm on vessel, also per rest. so it is not good for full package persperctive. That is truly devastating when the first target is under a prevent-death effect, because I suspect there is not bounce when the target is die (but I'm not sure). I tried few days ago with my riposte build (env. 300 deflection vs disengagement) Kitchen Stove (with the 2 bounces upgrade.) and Mohora, and 5m far away the target I disengaged, an ogre have taken 40 Deep Wounds in 1s.
  7. Actually you can, without Swift Flurry but with Avenging Storm. Contrarly to Boltcatcher that proc and interrupt the 100% crit-converted chain (like HbD), Avenging Storm trigger after (like Swift Flurry). My confused debonaire just crash the game so that work correctely In this sense an SC druid with Entropy+Avenging Storm can also make some ravages.
  8. The solution is the great Inspiration Confused ! While confused, hostile "abilities" work on anybody, and the whole chain of Red-Flag have the debonaire 100% crit-conversion — until a hit from Heartbeat Drumming break the chain (as active ability, SF happen after the chain), or a graze. Here, without HbD. My game didnt crash because of a graze. Here, HbD (Coeur Trépidant in the list) stop the chain-convertion. So, it is possible to proc a driving-flight-like chain with Mortar for example, but also a Corona of the Soul chain, a Magran's Wrath chain, a Meteoric chain etc.. at the condition to hit with the second weapon (Mohora) the charmed enemy. Of course, these AoE in chain will kill the debonaire-monk if he is not under BDD (or Rekvu mantle for fire AoE). For Mortar, the party have to be behind the monk, the bounces always hit in the target direction. While confused, it is also possible to chain-crit a summon under BDD, like a many-lives skelly or a ward, with poor defenses, with a Ranger-Monk for example. Driving Flight always bounce to another target behind the first one, so like for the debonaire with Mortar, the party have to stay in retreat for the safety. With a confused Ranger-Monk (Arcane Blaster with modal, Mohora Tanga), any boss can be chain-striked.
  9. I edited the post : Hounding (Wicked Beast) have an hidden +10acc, and Hemorrhaging (Effort) cant crit (but the afflictions can). I'm going, today, to try the Skald interraction (even if I am skeptical).
  10. I think the Disintegrate on-kill effect work even if another destroy effect kill the target : with 2 Essence Interrupter, each with one different upgrade, both on-kill effects are applied (2 creatures spawn). Both effects destroy the target. I mean the Disintegrate effect should be applied anyway.
  11. About Cipher focus generation, you dont generate focus against charmed, dominated or friendly target with Soul Whip (or Beguiler). This is important to know especially when there is only one enemy (for example I usually charm (intellect weakness) the Giant Cave Grub to fight him, but then I cant generate focus anymore..)
  12. With an Assassin, the Red Flag chain get the +25acc bonus (proc before the main attack) on stealth! That can help to make more %damage from Gambit. I tried some other weapons (Sanguine Greatsword, etc) with a debonnaire but without chain-succes. (only Red Flag is vs hostile target only)
  13. I tried and, as intended, it is very powerful. Against high deflection / fortitude enemies, target a friendly skelly or other weak summon under BDD work very fine : my monk with Hand Mortar- Mahora tanga proc a very long bouncing chain-crit on enemies. That work perfectely with Driving flight, however it is not possible to cast Marked Prey on the skelly. I think it is possible to chain-crit summon and then chain-strike Belranga with Eccea's Arcane Blaster / Driving Flight with this technic : the attack from the modal is auto-hit and proc with at less a graze from the first raw pistol attack. On top, the fire DoT stack with themself!
  14. Or activate Avenging Storm to allow the game to crash. By the way, the Seal without int-might-other multiplier (like legendary), are dealing 4-6 raw damage /reflex per 1s for 5s in a medium AoE (like Dire Blessing or Chillfog). If Chilling Grave can crash the game with 12 skellies, I dont know how the game can manage a chain-crit from Mahora with the Weyc's Wand (and Driving Flight).. I will make a try.
  15. At the condition you crit with the Weyc's Wand attacks triggered by every Red Flag crit : seals are like Venombloom, Nature's Terror or Chillfog, you can make the ground as a deadly trap with 200 Seals if you can manage that (or if the game can )
  16. At first view, this arbalest is not really great : 3 projectiles with decreased damage/pen/accuracy (inaccurate) that can apply Distracted/Disoriented on the enemy or steadfast for allies but for 4s only. In reality, these 3 effects have their duration "stackable", each projectile can add 4s to the effect. They are auto-hit (100% chance to be applied on crit). For exemple, with 10Int, against an enemy with 10Res, with 6s to attack+reload, and every time a crit, so 12s of Disoriented for each attack, the enemy have 30s of the affliction in 4 attacks. That can be useful vs a streetfighter ally, to Distract him for an huge duration before a fight, and of course vs enemies. It is like Death of the 1000 cuts, a new cast of the spell dont adjust the duration of the DoT but add a new duration.
  17. The Chain-crit-flurry with ranged weapon in main hand is really cool for "regular" combats, and more over with a Ranger-Monk (because of Driving Flight) : Here, with the Eye of Wael : Illusive Spell can proc a lot on the first and the second target, and bounce also. Shrouded strike do the same. That make the monk a great defuffer. Vs kiths, the Whales of a Wand is also funny, Beasts Imagined have a good chance to proc and also bounce, making the enemies like an army of pigs ! The Xefa's Empirical Explication is nice at CC with the bouncing Prone and Knock Back effects, since one chain-crit from Mahora can trigger a lot of attack with a lot of projectiles. I tried to chain-crit with in main hand Aldris Blade to get a lot of health back in chain crit but it is not easy to also always crit with the sabre. In other hand, a battle axe with the modal or Seeker's Fang (on a Cipher-Monk, only the Spider's Patience DoT tick on each new apply) should be devastating..
  18. Poking is for Poker, for the suspens when the game calculate if the Straight Flush is finally turned into an infinte Royale Straight Flush that crash the game?
  19. And for crit, Effort is vs Fortitude, Frosteeker is vs deflection/fortitude. So that can be a alternative weapon for the Mage Slayer- Troubadour in this case. This is what I'm planning. I remember, env. two years ago, I thought the hard drawback for the subclasse (I speak about the 20% friendly spell resistance, I dont use ordinary scrolls and potions) would be compensate by a way to spread Spell Disruption at distance !
  20. The on-crit attack from Frostseeker is melee, not the AoE itself but the attack triggered by the crit that cause the AoE. It is an auto-hit, so no Swift Flurry or other melee crit effects. But Spell Disruption work on any melee weapon attack, so it is applied. Here, I crit Birta with the 3 projectiles from Frostseeker, and then proc 3 impact "melee" attacks that cause the AoE >>> 3 Spell Disruption stacks. A Ranger-Mage Slayer with Driving Flight and Frosteeker can silence a lot of enemies at range ! (without Effort+spells I mean) That work with Hylea's Talon too ( 25% Chance to cause Bleeding on melee Hit), and a SC rogue with Vanishing Strike can apply the Shadow Fang DoT from the Mask of the Grotto Deep at range with Frostseeker.
  21. I tried the interraction between main hand : pistol, off-hand : Mahora Tanga, Driving Flight & Swift Flurry, + Entropy on the main target, and The Red Flag Flying rolls doesnt break the Entropy (as intended) and trigger BEFORE their associated swift flurry main hand attack. I killed 2 target with 1 attack. I didnt try with Mortar. I guess if the main target have a Prevent Death effect & Entropy, until a graze from Red Flag a simple attack can clean the map . Maybe.
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