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peardox last won the day on August 16 2018
peardox had the most liked content!
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265 ExcellentAbout peardox
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(5) Thaumaturgist
Profile Information
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Location
Manchester, UK
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Interests
Gaming, Modding, Developing + a huge number of other things
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Our MOD request site is inactive It's not dead, we're simply not doing things The aim of this site was to help the community - and we did So while https://poe.peardox.com/ remains alive the 40 odd members we have will only take personal requests. As I am personally responsible for this site. My friends have contributed hugely to the community. When you run a site on zero cash it becomes expensive (hitting food stamps soon) Blame me (I'll be on the streets in a few months anyway)
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It's not impossible but it's extremely difficult I'm a member of a Mod-Dev site and some of our members are / were extremely interested in such topics Sadly it appears we're reliant on Obsidian providing models If you simply wanna play with GameDev that's fairly open can I suggest NeverWinter Nights? We have requested an editor for POE2 but it appears this is impossible
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Modding consoles?
peardox replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
I agree that the M$ ownership is a plus I contacted Nexus yesterday and they say they won't do anything console related This means to my mind that while it's possible a third party is required There are, however, legal hoops to jump through as I know for a fact that certain Modders only accept Nexus as a platform I could easily write an API that supplies the mod to a device I'll go chat with @BMac -
We're aware that the console launch is upcoming My question is simple - how to we apply a Mod to override when it comes out? Are there any plans for this? I can apply Mods to phones in Beamdog's case simply but as I don't own any consoles am a bit mystified as to the delivery method for XBox / PS4 etc I'd guess the easiest way to handle such stuff it with an existing large player (e.g. Nexus)
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This needs pinning! If you were writing Deadfire how would you change it? This is the simplest way I could ask it
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I personally know the REAL names of many of the top-rated people we talk to. I actually have addresses for a few. It is important to me that my friends remain anonymous Let's take @Spherikal as an example - I can email him directly I can do this with a lot of the top ranking modders I will never share any address other than my own (Hi I'm Simon - chat to me on simon@peardox.com)
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Wotcha @zapgunforhire Are you only after modifying the "$type": "Game.GameData.CharacterProgressionTableGameData, Assembly-CSharp", ones? I can automate this I simply need an example and the specific $type to mess with Did this for @Spherikal a few months ago for his enhanced UI Our Slack is still alive so PM me there with specifics and I'll write it for you - it's only an hour or so's work (beats doing it manually) This is simply a conversion job and I have the base code from Spherikal's on my system
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peardox started following Modding Patch Notes for v4.1.0.0011
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I just posted a similar Q in main - mine doing with voices We have good support from OBS so many reqs we do actually get fulfilled My suggestion is that you PM @BMac (he's very helpful) and directly ask about this issue The worst that can happen is nothing (experience shows this to be a fallacy) Soz to end on a double negative
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Thanks @bmac That's cool but although I can take a MP3 and convert it to a WEM it would be better is I could take a voice My desire is to let the player record their own voice and replace the audio track So, much in the same way I can Mod override/gui/portraits/* I'd like an audio version I don't imagine this a HUGE task My aim is to be non-destructive Still want the multi-player concept answering...
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@Bmac Can we possibly mod the player voice track? Ideally the same for Companions as well. There is a real concept here as we can pick up all the text + tie them to the vocals so potentially I could have ME doing the voice and depending on how dedicated you are to the game friends and family voicing the companions. I'll be releasing a website in February that auto-generates a Mod that overrides the main Player, Companion, Followers and NPCs with AI added after (funding required) If you have any ideas for POE2 Multi Player I would love to be kept in the loop (I'll need to modify my stuff so ppl can share images) I know I'm giving you little detail but I don't know how to handle future enhancements yet so can't I'm working on NWN:EE as well - that's a LOT harder
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I've put a req into out largely disbanded Slack for advice Sure someone was making headway on this (don't quote me) It's easy enough to extract (most) things - the hassle is getting it registered to the system Theoretically you could Mod a prefab then mod it's call in exported/design/creatures.gamedatabundle, i.e. change some bear into a T-Rex. Sadly OBS don't give us the tools to do this Flat graphics are easy (we moaned them silly over these) So, for example, https://www.nexusmods.com/pillarsofeternity2/mods/286 You can also do icons with ease - check out TT1's Uniques for a demo - try the parrot...