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Spider

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Posts posted by Spider

  1. If it was in the original game, I missed it. Just saw it mentioned in the IGN article above. It's a set of gameplay options that will change how the game rules work. Not sure if they're set up in a case by case basis or if it's all or nothing.

     

    The examples in the IGN article is allowing non-cover using aliens to take a shot wehn you encounter them instead of a move, and randomized skill trees for all soldiers after their first rank.

     

    Edit: Probably missed it since it came with the third patch, not sure I was still playing then.

  2. I'm suspecting that just as with NWN 1 and 2, the toolkit is only going to get used by a minority of users. Most players will buy the game for the official campaign only.

     

    Given the niche nature of the game, I do expect the ratio to be more in favor of people being interested in the toolset, but still don't think it will be enough people to say that's the purpose of the product.

     

    I wouldn't have paid for just the toolset, but I would have paid for just the campaign.

    • Like 3
  3. NKKK don't you see the difference in what you're saying and what Maria is? You're telling us why you dislike Anders  (or rather why others would) based on his actions.

     

    Maria's gut reaction comes from someone saying "Anders was a [homosexual slur] that got what was coming to him": The difference is fairly huge.

  4. I'm unique in liking the wave combat of DA2. It forced you to adjust your tactics in a battle, even if it was something as simple as repositioning your mages.

     

    The downside is it was every encounter in the game, so there was no variety.

     

    I like fights that use the wave mechanic well enough. But, like Alan said, when 90% of the fights use that single trick it gets annoying and loses it's surprise factor. But used sparingly and where it makes sense, it can make for awesome encounter design.

    • Like 3
  5.  

    It's a case of awesome button syndrome, the same button makes you "swoop" a short lenght forward and makes you jump in places where the devs don't think "it breaks the immersion".

     

     

    I'm pretty sure it's rather a console controller limitation. Like was suggested, they probably ran out of buttons.

  6. What gets me in the comments is everyone saying it looks like a combo of DA:O and DA2. Did we play different versions of DA:O? Because I was never zoomed in so my character took up 75% of the screen hitting a roll button so I can come up behind. Hell, I didn't do that in DA2 either.

     

    Console versions couldn't zoom out that far, so I'm guessing most posting those comments played DA:O on a console.

  7. There are a few different henchmen. I think it's random in some way which is on which planet when you get a mission. I know I've had two different henchmen on Alderaan, both on imperial side and less than an hour apart.

     

    But the Kingpin contracts are more fun that way.

     

    I don't quite understand their rewards design on this event though. Since it's all reputation driven, once you've maxed out your reputation you won't need to do these ever again, regardless if they add additional rewards. At least with the ilum event you had to get more coms if you wanted the newer rewards they added.

     

    Anyway, the most fun I've had with this event so far was figuring out how to get to the sniper. Though there should have been a  cutscene or something when reaching him, not just the achievement.

  8. Hutta is still awful from what I hear. All others are fine though. Voss and Alderaan seem to be the best for me so far.

     

    I'm also running this on 5 characters total, and have 2 of the Kingpin ones unlocked. They at least use a different mechanic to locate (and the end fight have different mechanics to them, if only slightly), so it makes things a little more varied. They're also marked as group content, so are slightly tougher. The can be soloed by a geared player, but otherwise any group of two should be able to do them.

  9.  

    There are at least five spawn points outside the cantinga, and when I was there not a lot of people were fighting for them. Took me five minutes tops. But Hutta was by far the worst one (I think most people went there because it's the smallest planet).

     

    Probably because it's the lowest level?

     

     

    Maybe, but since you have to be level 10 to get to the fleet, Hutta is something you'd have to go back to anyway, and Ord mantell was nowhere near as bad (mostly because a much larger spawn area).

  10. Wasn't the DLC Berlin one of the stretch goals though? So the kickstarter funding should partially go to developing that as well? So for kickstarters (and preorderers like myself) the content should really be judged with that taking into account.

     

    Which of course doesn't help anyone who's contemplating buying the game now.

  11.  

    I don't know a single RPG I have played where you have the option to not have some final end game battle with the antagonist that during the game you are  hunting.

     

     

    Planescape: Torment, Fallout 1 & 2 (technically in 2, though one or two people have to die, you just don't have to fight them).

    • Like 1
  12. There are at least five spawn points outside the cantinga, and when I was there not a lot of people were fighting for them. Took me five minutes tops. But Hutta was by far the worst one (I think most people went there because it's the smallest planet). I did Dromund Kaas, Nar Shaddaa, Coruscant and Ord mantell as well and they were all much faster.

     

    But there's not a lot of variation in the missions, so I fear it will start to feel real grindy before you reach legend status. My current plan is to do that grind this time around and the next, by then I should have enough reputation trophies for Legend, and then I probably won't do these again (since only reputation matters, once you're legend credits buy you all the rewards).

     

    I also did one of the Kingpin contracts, which was at least slightly different. Hopefully those will be more varied in execution.

  13. To be fair though, SR is a more polished game than Expeditions: Conquistador is. I personally like EC better, it had that special kind of magic that made the game greater than the sum of it's parts. But it's a game with it's own flaws for sure.

     

    That being said, SR had 25 times the budget and it certainly isn't THAT much more polished. I do think the team ebhind EX did a lot of the work for free though, while the Shadowrun guys had full time salaries and so on.

     

    As for HBS themselves, being good developers is not the same as being good management (lex troika if you will). Hopefully, for their sake, this experience will help them improve on that for the future.

  14. The main problem for me is how linear the story is and how easy the combat is. None of which is really easy to fix with a patch.

     

    The story is really only a problem for subsequent playthroughs though, playing it once and it's not a huge deal (although I still like at least the illusion of reactivity here and there).

     

    Another problem I have (now that I've had time to think about it) is the lack of companions with any sort of character. There is, afaik, one you can bring with you regularly that has a story, but once she's available for missions, there is no more interacting with her.

     

    So companions were basically just stat mules, which is a bit of a shame I think. They don't need full fledged character arcs or anything, just something to inject them with a little personality.

  15. Yeah I've been somewhat surprised by the fairly muted interest in Shadowrun.  It isn't very often we get game that not only captures the charm of the PnP version, but gives gamers the tools to GM their own adventures.  

     

    Yeah, even in PnP circles, the franchise is somewhat niche. It's not a RPG behemoth like D&D or Vampire (even though both seem past their prime).

     

    Also, PS:T taught us that quirky settings doesn't exactly bring mass appeal. I'm also not sure how big of a selling point an editor really is. For me personally it may just as well not exist, and while I know there are some who think having it is awesome I fear a majority are like me.

     

     

    It's interesting that RPG fans haven't universally supported them; I'd even go so far as to say that reviewers should be reviewing Kickstarter titles differently from traditional £25 titles.  But I'm going off topic now.

     

     

    Why is that? A game should stand on it's own merits, regardless of how it was funded.

     

    As for the universal support from RPG gamers, personally I don't think the game was good enough to gather that kind of support. It was fun and , for me, worth it's price. But it's not without it's issues and the game has problem that would be off-putting to some.

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