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Dark Wanderer

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Posts posted by Dark Wanderer

  1. I don't like flashbacks as a story-telling medium. It's a bit of a cheat. It's almost saying "oh, we forgot to put this in earlier, so we'll shove it in now". It's a shortcut story telling device. In films it can be useful since it saves time, but in narrative and games fleshing out characters and telling us about people's past can be done in different ways.

    Hmm, you have a point about there being other ways, I suppose, but I can't agree to your opinion that it's "a bit of a cheat". In both games as well as movies, flashbacks have always seemed to me like one of the best ways for a number of things, like showing a characters past and such. Sure, it's fine when a character simply tells you about his/her past, but it doesn't IMHO have quite the same effect as a well-done flashback...

  2. The problem with this is that while Palpatine was extraordinarily powerful, we've never seen him wield a lightsaber or any offensive capabilities other than lightning.

    Not really. We see him fight with a lightsaber in Dark Empire I & II, but that's because that he has become young again using his clones and the Dark Side.

  3. I believe Lucasarts mandated no flashbacks or other memory manipulation in KOTOR II.

    You mean for the main chara? Well, that'd be fine since I wasn't directing this thread at only "our" character, but also at other characters in the game... but if there's no kind of flashbacks at all, it'd be a pity :/

  4. Do you think there should be flashbacks in KOTOR 2? And then I'm not only talking about flashbacks for "our" own character or the party members, but also for the bad guys? Wouldn't it be kinda cool and also add to the story/character deepth if there was, for example, a cutscene where Darth Sion is medidating and then has a flashback about whatever happened that put him and his body in it's state as it is now, as well as they reason of why he was keept alive or choose to remain alive despite the fact that it would torture him every single moment...? At least, I think it'd be cool if there was flashbacks, especially like what I just said for the bad guys. It'd be so much more interesting than hearing people/one character simply tell you those things...

  5. :p. Well, might as well make my owen comment about Bastila...

     

    I didn't hate her unlike many of the peopel here, but I didn't idolize her either ;p. But her romance was IMHO a great deal of fun and reminded me quite a lot of Han/Leia's relationship... If you think of it, Bastila acted pretty much like Leia did in episode 4, or at least she was just as, err, "grateful" to the main chara for comign to her rescure ;). I do think that Mission has a point about Bastila through; she should learn how to loosen up a little :D. And Canderous once calls her a "spoiled little Jedi princess" which is IMO not entirely wrong :p

  6. Hmm, remember that tribe that Luke and Kam Solusar encoutered on Ossus (if you've read Dark Empire II, that's it)? They were able to use the force to a limited extent - very limited extent - but they could use the force nonetheless and it seems like they were self-taught, so that's a proof that the Force is sooner or later discovered and used by someone.

  7. When they do good they keep the peace, a job which the republic army could probably do just as well.

    I wonder abotut hat. Remember that the Republic only first and foremostly only "helps" their own plannets. Also, the Jedi are neutral and can stand over several laws, whereas the republic if it interfered would risk getting in conflict with it's own laws. Also, Jedi are good negotiators, better than most normal people, probably much thanks to their Affect Mind and Force Persaude powers... Also, the jedi can party put themselves above political matters when it comes to solving crimes and such, which can be difficult in certain situations....

  8. Actually, I wonder if it matters that the Jedi are there or not... See, the problem seem to be the Force itself; it's because of the Force that the Jedi exist to begin with... and if you look at it in that light, it's probably better that the Jedi are there, otherwise people would still develop force Abilites on their own (althrough perhaps just minor powers) and it seems to be esier to fall down to the Dark side then...

  9. I've heard the same. Kinda unfair to the old actor if you ask me :/. But I suppose that Old Lucas, ruling over everything connected to Star Wars with an even harder iron fist than Palpatine, wants something more than there was before to tie the old and new movies together...

  10. That remains to be seen. I believe it can be done, however, especially as what party members you have access to depends on your actions and alignment.

     

    I see that you're more opitimistic than me then :lol:. But I suppose that we shall see when the game is here. At least, as a LS it should be a lot easier to not end up killing anyone in your party, especially if you put quite a bit of effort in your charisma/persaude skills...

  11. Exar Kun : jedi guardian 9/ sith lord 8.

     

    p.s you want the leves off all the major charecters?

    Only that much!? That doesn't seem like a fitting level for the "THE Dark Lord of the Sith", as I've heard him be called by some., IMO...

     

    Nah, not necressiary. I was more or less just thinking of how powerful a character (from the games, that's it) would be at a certain level if compared to one of the Jedi or sith we're more familiar with, like Palpatine, Yoda and others...

  12. Hmm, that speculation seem a ltitle too... wild for me ;). At least the part about the lightsiders; I'm not so certaint hat you'd gain your rank from them... I'd rather think that you must find some other Jedi in the game (non-joinable NCP), a former member of the Jedi Council or something, receive a mission from him/her and when you complette it, you have your rank!

  13. The only thing i remember from that article was that Palpatine=Sith Lord, Maul=Marauder, forgot assassin, master=Yoda, Watchmen=Kenobi, weaponmaster=windu...I doubt that that's helpful or all correct, but I still wanted to put it out there... :p

    I've seen the same article,or two articles like that mentioning it. Can't fing it either for some reason, but this:linkie suggests that the article has been on GameSpy. Couldn't find it there, thorugh. I suppose that if it was an "old" article from 03, then they might've deleted it to give room for new info...

     

    Anyway, the list seems to go like this:

     

    Jedi Master = Master Yoda

    Watchman = Obi-Wan

    Weapon Master = Mace Windu

     

    Sith Lord = Emperor Palpatine

    Marauder = Darth Maul

    Assassin = Mara Jade (from the EU)

  14. I like this idea but you should not be able to corrupt everysingle member... Some of them just have to be too strong in their beliefs to be swayed one way or another.

    Of course you shouldn't be able to corrupt everyone, that'd be unrealistic. But it should be possible to sway at least some characters either the dark or light way. And it should defintively be an option to corrupt at least one of the "good guys" (preferably Atris) and redeem at least one of the "dark/bad guys"....

  15. What I'm getting at, is that with Kotor II we may expect side quests to really mean something for the main quest; again there have been hints as to the possibility of this. That, combined with the new features of 'turning' members, falling into disagreement with them, having Side-spesific team members etc. really make me hopeful as regards better interaction with party members *who are actually 'needed' throughout the game and not while passing a gate*. 'Interaction', of course, has to include early-slaying of people who no longer mean anything for the quest. (and Light Siders could actually benefit from the same thing, by 'firing' their darker members, or eliminating them lest they present an obstacle before the salvation of the galaxy!)

    ... and this is probably the best thing about KOTOR 2 that there is IMHO :unsure:. Those thigns you mentioned would really add to the realism of the game, as will other things we've heard about... for example, unlike in KOTOR 1, if you make a "bad" choice, it doesn't necressiary mean that your party members will blindly follow you :). That was an annoying thing in KOTOR 1 if I think about it; you could do all sorts of evil stuff with Bastila, Juhani and other light side-characters present and they wouldn't lift a finger to try and stop it... What kind of "servants of light" does that make them? ;p.

  16. Wow. That would be stupid since she's supposed to be the 1st JEDI to join your party! ;) And besides, there would probably be at a disadvantage to kill a party member; For example Juhani in KotOr one. Basicly, there's no point in killing a party member.

    Heh, maybe I'd be put at a disadvantage if I kill her, but you gotta role-play a little here ;p. Through I could possibly imagine myself playing a good boy until more party members had arrived :D. Besides, since there seems like there'll be conficts within your party more easily than in KOTOR 1, killing at least some party members can't be avoided, unfortunately.

     

    But why would you necressiary be put at a disadvantage by killing Juhani? There'll be two other jedi anyway and even if you lose Bastila later on, you're a Jedi yourself and together with Jolee it shouldn't be all too difficult to clear the game. And stuff like bombs and so used by non-force users can more or less make up for the lack of their not being able to use the force... Besides, if you're a DS, slaying Juhani could be better since she'll turn on you in the end anyway.

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