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PsyCoil

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About PsyCoil

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  1. So I'm back to real time with pause after two playthroughs with TB. It was fun, but I did miss the faster pace. I think out of all my builds so far, the only one I haven't fully tried was the Barbarian. I personally could never see the appeal of Frenzy, and Serfan and Konsteanen just didn't cut it for me. My intention is to play full melee this time, and still have ability to do good AoE damage. So I have tried building a Berserker/Soul Blade, who pretty much gets turned into mash shortly after I activate Frenzy, lol. Are barbarians supposed to be Glass Canons? Having not played Witch class before, how should I go about building it? Stats allocation? Talents? I'm running with the Community Patch and Berath's Blessings.
  2. Hi guys, I'm trying to tweak Cipher a bit for the turn-based mode. Specifically, I'm trying to make Mental Binding an instant cast, and Borrowed Instinct a Free Action (so you could attack at the same turn). I have tried changing CastSpeedID and RecoveryTimeID from attacks.gamedatabundle to that of Arcane Veil, but that didn't' do the trick. For starters, which values should I modify to change the casting time of Mental Binding?
  3. Can a kind soul wit the magic Photoshop / GIMP touch can create a portrait out of these? I'm trying my best in the meantime but it's not going very well for me, lol
  4. I just started this build and judging by its performance in the prologue (POTD Upscaled) it's freaking awesome. For the fighter subclass I chose Black Jacket, and for the chanter subclass I chose troubadour. Chanters are probably one of the best casters in turn-based mode since there's almost no casting time and in level 1 you can get a powerful Stun AOE, which makes enemies skip their turn. With troubadour you pretty much get two chants per turn and two invocations at the end of each turn. With the Black Jacket I get extra weapon slot and the ability to switch to a defensive setup when necessary for free. All enemies are weak to at least one damage type, so that makes this build very versatile. I just started but would like to hear some suggestions on how I can refine this build. Which items / weapons, potions, chants.
  5. Thanks for the reply. I'm thinking dumping Resolve a bit is a safer bet since Mages have plenty of spells that can mitigate the Deflection loss.
  6. Hi, I just got back to playing this awesome game. I have created a SC Blood Mage with low Might (6 overall), balanced Resolve, and everything else is High. My spells don't do much damage overall, but I can spam them pretty often. I did some testing with other characters at an early level, and with a high Might stat they die pretty quick. A few questions. I'm guessing Might affects Blood Sacrifice, but is there anything else? Second question, is there a way to mitigate the damage loss from low Might?
  7. Mostly role-playing reasons and the Pale Elf bonus to armor is always good. Fighting Spirit would work best though, that's true. Why leave Con at 10? The higher it is the longer I can stay Bloodied and not Near Death.
  8. Race: Pale Elf / Wood Elf Stat spread: Might 8 + 2 from Berath's Blessings + 1 Gift from the Machine Constitution 13 + 2 Berath Blessings + 1 Rauatai +1 from Permanent potion Dexterity 15 + 2 Blessings + 1 from Devil of Caroc sacrifice in POE1 + 1 Elf Perception 18 + 2 Berath Blessings + 1 Elf Intellect 18 + 2 Berath Blessings Resolve 5 + 2 Berath Blessings, I don't want to drop Resolve so much because I'll still be in the frontline, and with drugs or items I can reach 11 without problem. Can I get away with those stats? Grimoires: Ninagauth's Teachings and Llengrath's Martial Masteries so I can waste more skills on Rogue passives. Weapons: dual daggers, probably. Until Spirit Lance. Swift provides you with an engagement immunity? Hmm, this is one more way I can reach the Bloodied phase and also get out quick should things go bad. Good idea, this one should also counter the Blood Mage debuff for Bloodied defenses. Although I thought about Devil of Caroc armor for the Recovery Time bonus and +2 Power Pool.
  9. So I'm looking to build a blood mage wizard multiclassed with a Streetfighter. I'm led to understand Con is a very important stat for a Streetfighter which is a stat I usually dump. Which stat is safe to dump? Ideally I want to max Intellect and Perception, and maybe some Dexterity as well. Is Might important for a Streetfighter with Sneak Attack + Bonus damage against Mind afflictions? What are good spell to help me survive the Bloodied phase? Llengrath's Safeguard + Displaced Image + Spirit Shield + Ironskin should really help but do they all stack? I'm thinking staying Ranged at the beginning of combat, then Blood Mage to bloodied, buff spells and charge in. At least till I get the Spirit Lance. Is this a viable strategy / build? Difficulty will be POTD Upscaled.
  10. Played for a while and it does work very well with Scordeo's Trophy recovery time enchantment. It's -15 Accuracy too but I actually gain focus faster because I'm not dual wielding yet. Keep thinking this would work better as Streetfighter but the blunderbuss has friendly aoe and low range, and I haven't found a way to apply Flanked on myself without going to the front line.
  11. So after playing the build for a while and some testing I figure Hunting Bow modal is the way to go. For some reason the modal for the Hunting Bow has -50% Recovery Time with Hunting Bows and only -15 Accuracy penalty which can be easily offset by buffs and enchantments. Is that from the community patch? I searched the notes and didn't find it. I get Ascended a LOT and very fast, too. By the way, does anyone know about this: It's +1 Dexterity + some great armor. Guns still felt very slow, even with Swift Strikes and 20 Dex. Not sure if reload is affected by Action Speed or not.
  12. Can you still get it in Neketaka if you sacrifice her in the Blood Pool in PoE1? Edit: Can confirm. It's there.
  13. The Long Pain has a pretty big range and it should benefit from Two Weapon Style. Basically you can punch enemies from afar and do it pretty fast, too. Alright, I will try the blunderbuss first instead of bow.
  14. Alright, this is the planned build. I have some doubt over skills. I think that when Ascended I want to spam damage spells and some CC as fast as possible. Level 1Soul Shock/ Swift Strikes Level 2 Lingering Echoes ?? Level 3 Two-handed for bow or Two weapon style Level 4 Draining Whip / Dance of Death Level 5 Recall Agony Level 6 Mental Binding Level 7 Secret Horrors or Soul Ignition / Swift Flurry Level 8 Soul Mirror Level 9 Duality of Mortal Presence Level 10 Mind Lance / Enduring Dance Level 11 Thunderous Blows Level 12 ??? Level 13 Borrowed Instinct / Uncanny Luck Level 14 Rapid Casting Level 15 Ringleader Level 16 Disintegration / The Long Pain ?? Level 17 Amplified Wave Level 18 The Empty Soul Level 19 Stasis Shell or Ancestor's Memory / The Pain Persists Level 20 Echoing Horror Thoughts?
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