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error3

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Everything posted by error3

  1. As a workaround, you can have both "Marked Prey" and its upgrade "Marked for the Hunt" on the same target from 2 different Rangers. This isn't ideal as one would probably want to just use the upgraded version for both, but if you run 2 Rangers they can at least both get their accuracy on targets. This works even better with buffs/debuffs that have a split upgrade. For example, you can stack "Wounding Shot" and its 2 upgrades all on the same target if you have 3 rangers. I was really excited when I realized this as it made my triple Ranger party stronger. In light of this, it makes the same-name debuff restriction seem arbitrary and silly.
  2. Has there been any update on GOG users getting the scavenger hunt items?
  3. Unless their is a technical limitation, Marked Prey should be an exception to this rule. Having multiple Marked Prey debuffs isn't even a stacking affect as it only benefits the caster.
  4. With multiple Rangers in the party, some same-type debuffs do not stack properly on targets. The Ranger ability "Marked Prey" grants an accuracy bonus when attacking the target for the character (and their pet) who applied it, but when another character casts an additional "Marked Prey" on the target only 1 of the 2 will remain on the target, meaning only 1 of the 2 characters can gain the bonus at a time. This would be an understandable balancing measure if the Mark granted the bonus to the entire party, or even to all Rangers, but since it only applies to the caster then both casters should be able to get their personal benefit from the skill. Is it intentional that only 1 ranger can gain an accuracy bonus on a target at a time? If intentional, this seems arbitrarily restrictive. Why can't both of my Rangers mark a target and each enjoy the accuracy bonus? The Ranger ability "Wounding Shot" suffers from the same problem. If 2 Ranger's each shoot a target with Wounding Shot, only the longer-duration debuff will remain on the target. I'm not even sure if the remaining damage is considered, in the case that one character is more-powerful, or if only the duration is considered. Once again, this seems arbitrarily restrictive. It's understandable for a single character to refresh their own DoT on a target, but a separate character should be able to use their abilities too without just overwriting the other DoT. I'd love to see these measures lifted so that running multiple Rangers won't be penalized. Thanks
  5. Just after fixing the ship one can pickpocket Aloth below deck for any quick items he has equipped. Every time one leaves and re-enters the cell his pockets will refresh and those items can be stolen again. One can even add him to the party and change the items that he will always have available to steal. This is a very easy way to amass a large fortune or create large amounts of rare combat consumables or traps. This bug was not present for other companions at this phase of the game, e.g. Eder, Xoti, and Serafen.
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