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Nesquaam

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About Nesquaam

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  1. Well, I have read most of the arguments made, but I have come up with another possible solution. Remember Kreia, and het ability to make people 'forget' about her? Is it possible that the Jedi used this same technique on a much bigger scale to hide the Encale from the galaxy. And when a settler went off-planet they used the same technique Kreia used on Disciple to make them forget about the Enclave ? I know, it doesn't change the fact that Revan and Malak must have know about the Enclave, but it might be an explanation why the rest of the galaxy leaves Dantooine undisturbed. So what do all of you think about it?
  2. Never gained that much influence with HK, so what's it about? You gain extra feats or is it just a funny story about HK blasting Jedi into galactic dust?
  3. Well, just checked my last savegame. It's not a finished one, just before I head to Malachor V. And I'm level 15 Jedi/10 Weaponmaster. So I don' think I will reach level 30 or more. Is there a difference between Light Side or Dark Side in experience? Cause whenever I play lightside and do almost every quest, I only reach level 27 max. Do you have to be a Darksider to gain a higher level?
  4. Well, purple can be a colour asociated with power. The Roman Emperors wore purple robes, and the senators wore toga's with a purple line. But for the other colours, (yellow, blue and green) I don't think there is any symbolism behind them. Unless some-one comes up with an excellent theory
  5. The ramp is the hard bit. It sounds like you just need 2 change the party. Visas is a great choice :joy: , but instead of brianna, you want to have mandalore, and either mira, or any other jedi who has steathrun and repair e.g atton. Youu could also use a workbench before the level, and give the characters armor the bio-restoritive underlay, if you have it. Or you could just use force speed and stealth run and run for it into the tomb. <{POST_SNAPBACK}> I used Visas, the Handmaiden and Mandalore (with two-weapon fighting and Master Power Strike). So it was a melee-party. Just walk up to all those blaster-wielding Sith and hack them apart. Since Visas and Handmaiden were Jedi in my game, I could use them to heal
  6. Master Flurry and Master Speed, just hit him as fast as you can, so he doesn't have time to heal himself. Worked for me on Darth Sion. One attack and he was done. But being a Light-sider, I don't know how tough Vrook is.
  7. I had the same problem too, but since I patched it with versoin 2.0.0.0 it's no longer a problem. But ir could also be beacuase I cracked the game (just because I lose the cd's, it's all legit )
  8. I only trained Handmaiden as a Jedi, because it's the 'roleplaying' thing to do. But if you're female I think it's also plausible to train Disciple (but I don't know his story). I only train one companion because it's just not right to have more than one padawan.
  9. Two sabers. Normal one in the main hand (blue) and a short one in the off-hand (silver). It's the traditional double-weapon style. And it gives you the opportunity to use more crystals. And Master Flurry is also nice .
  10. Or yuo can just bombard them with nades, since they seem to stand there and don't do a thing if you move out of their sight.
  11. I voted Bandon, because he's just a dumb bully. Blowing up Sith soldiers just for fun? Common, that's just lame. He was like: "Look at me, I'm a Sith, KABLAM!!!"
  12. But the Guardian gets the Force Jump and more lightsaber feats I thought. Gotta love the Force Jump
  13. Quoted from the Star Wars - KotOR II - The Sith Lords offical website :
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