-
Posts
5737 -
Joined
-
Last visited
-
Days Won
38
Content Type
Profiles
Forums
Blogs
Everything posted by Wormerine
-
Manu's badge need help
Wormerine replied to magic-hogger's topic in Avowed: Stories (Spoiler Warning!)
I can't recall having trouble finding all the badges. According to Wiki it should be on top of Leviathan's Hollow on a table. https://avowed.wiki.fextralife.com/Manu's+Badge -
Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
Hey another Styx. Happy to see it, I liked previews two games a lot, though if I remember it correctly the last one felt like it ended short. -
DLC/Expansion Idea: Death Godlike
Wormerine replied to RomanTorchwick's topic in Avowed: General Discussion (NO SPOILERS)
Personally, I would just wish for a decent dungeon. I really lost interest in regions (and I still have on more to go), and even if the DLC one is better (like it was with Elden Ring), I am not sure if I can be won over at this point. A nice dungeon would be lovely though - those few lengthier story quests with dedicated areas so far have been highlight of the game for me - and I would prefer more of that. If there is DLC of course. -
That said the more I play the more I believe that builds don't matter - whatever weapon is upgraded to the highest rarity matteres. Got bored with my recent set up and switched to the bow in spite of not having any points invested into it, and it works just fine. Sure, there are perks connected to it (more damage, slow time etc.) but I can't say I feel need for those (and I doubt I would feel their impact). Though bows just feel OP if I am being honest. Unlike guns it doesn't seem I have to score headshots with power attacks, and as long as I time it right (and I had plenty of practice in Mount and Blade) and can dishout charged attacks with minimum impact on stamina. It just seems to out DPS any other weapon I used, and charged attacks tend to stagger enemies, which means it is difficult for anyone to get near me.
-
Started Indiana Jones and the Great Circle. I wasn't feeling it during the intro where it was recreating the iconic opening from the Raiders of the Lost Arc, but once it was over it really drew me in. I did the opening section of sneaking in into Vatican and I really enjoyed it. Simple but competent stealth system. Satisfying punching and whipping. I think I am gonna have a good time with this one. I will never understand how Indy never sticks with Marian. Still, so far Machine games seem to get the character really well.
-
Soundtrack? Where is Justin Bell?
Wormerine replied to Spirtikus's topic in Avowed: General Discussion (NO SPOILERS)
Especially PoE1 OST seemed to me to evoke Infinity Engine OST, especially Jeremy Soule's work for Icewind Dale games. PoE OST is one of the few computer game OST I like to out on every once in a while. I also liked his OSTs for Tyranny and Outer Worlds very much. Different vibe every time, well fitting respective games. Just nice writing overall - varied instrumentation, nice long phrases with natural arcs, counter point, harmonic progressions with development and direction. I think Obsidian lost a really great team member. -
I had a-ok time with Avowed so far, but my impressions are quite opposite. It's a decent time waster, but I found none of it alive or interesting. I just entered third area, and I think I will be leaving it alone for a while - or at least intertwining it with something else on gamepass - I got quite bored and disengaged with it - and I think it will be better if I wait until smacking Xourips becomes appealing again.
-
Why would playing with a friend give it a replay value?
-
Aye, you can combine any lower tier upgrade materials into higher tier upgrade materials. Personally, while I am not fan of the upgrade system, (I find it very contrived and therefore not rewarding), I didn't found it troublesome. I managed to upgrade most of my equipped gear to fine, even before I discovered you can scrap spare items for upgrade materials. I definitely can't upgrade everything I would want to, but I can upgrade all I need and then some - even more so, now when I am scrapping all the spare stuff I find rather than selling it. Some shops also have small amount of crafting materials that can be purchased for little coin (though not much in stock in one go). I usually pick those up whenever I shop.
-
The YouTube Critics
Wormerine replied to Medromeda's topic in Avowed: General Discussion (NO SPOILERS)
It does sound great, but I am keeping my expectations low due to Wolfeye's modest budget. There is also Ken Levine's Judas which's early previews made me far more curious about the title, and InXile's Clockwork Revolution. And Gloodwood which is in early access and is shaping up really nicely. -
I hope it is not Josh's address and phone number. Edit. Nah, it's Obsidian's headquarters. Makes more sense I suppose.
-
Unique items: enchantments a bit uninspired?
Wormerine replied to Boeroer's topic in Avowed: General Discussion (NO SPOILERS)
Aye, unique weapon enchantments tend to be pretty uninteresting. The biggest use for them I found so far are enviromental interactions during exploration. -
The YouTube Critics
Wormerine replied to Medromeda's topic in Avowed: General Discussion (NO SPOILERS)
With Skyrim shipping 60 million units to date, that is a very fair assumption. It happens in every genre. Well, BG3 is top down. Get ready for swarm of review bashing top down cRPG, because they don't play exactly like BG3 (assuming anyone will have courage to put one out). -
The YouTube Critics
Wormerine replied to Medromeda's topic in Avowed: General Discussion (NO SPOILERS)
Depth and variety I say. First thing that comes to mind is loot - I wish unique weapons had more impactful modifiers. And in case it isn't clear I think Obsidian build a fantastic foundation in Avowed, and I hope they get to build on it in the future - be it in a sequel or just repurpose tech and design from Avowed in another project. I suspect we agree on many things, we just disagree where Avowed lands on an arbitrary, personal bad-excellent scale. Which is fine, and I happily admit that Avowed is at a disadvantage here due to some of it's core designs not being to my taste, even if they are not objectively flawed. -
The YouTube Critics
Wormerine replied to Medromeda's topic in Avowed: General Discussion (NO SPOILERS)
FromSoft comes to mind that did actionRPG combat far far better. Also Arcane be with with Messiah of Dark and Magic, or Dishonored/Prey (I wouldn't call none of those games RPGs, but neither would I Avowed. The issue I have with "combat is better than Skyrim" is that Skyrim (and other RPGs) offer much much more beyond combat. You don't play those games FOR combat, while you have to play Avowed combat. So to me the question isn't "is Avowed combat better than those games that offer a wider range of experiences", but "is Avowed combat good enough to carry what seems like a very long game". And I think it is just ok. If you want a game to be carried by a single gameplay loop it can't be just good - it has to be exceptional. Avowed combat would be amazing if it was a smaller part of a more rounded game. As a main feature though? It's ok. The games need variety or depth to remain compelling. You either create a simple system and a lot of variety (FromSoft games) or you create a very deep system that can be interacted with and mastered to a high degree (fighting games, DMC, Dooms etc.). Avowed is none of those, and that's fine. But that also limits how engaging the system is in the long run. Progression system is just not very compelling. You gather materials and upgrade your weapons by exploring and killing Xourips, to be able to explore area and kill Xourips of a higher level. As far as I am concerned the progression might as well not be there - except that in this case Avowed would need to have more of actually compelling things to find, rather than scattering chests in random locations around the map and calling it a day. I am sounding very negative right now, and I don't mean to. Avowed is fine. It's a gamepass game. Pay couple quid, download it, play it every couple few days when I don't have brain power to play something more demanding. It's a time killer rather than an experience. edit. When I say “fine” I mean American fine. I am happy with it. Not British “it’s fine” which is quite often has derogatory connotations. -
Yes, Third Person is the "accessibility mode" here. The game was designed with First Person in mind, and third person is made to match First Person Movement - as such it is more clunky, and game wasn't designed with it in mind. I wish there was a seperate button for dodge (and perhaps that we could dodge if we are close to the ground). As it is I find dodging a bit clunky, and it doesn't always fire - though often due to me not letting "forward" go in time. I don't have issue with jumping - ledge climbing is perhaps a bit too generous and feels goofy at times, but otherwise I think the game feels great to control. That said I don't find it "immersive" to begin with. It's very arcady experience, so to me jump doesn't stick out as unusual.
-
On RTX3070 it run fine enough for me to not investigate things further. It is a demo, so I am also not worried about optimisation at this point. If it used upscaling, I wouldn't mind anyway. I always turn it on anyway. I didn't finish the demo - couldn't figure out where to fine an NPC necessary to progress the story, and went back to playing Avowed. It... Well, from what I tried it plays how I remember Gothic playing. I certainly like it more than the pitch demo a while back, but I also wouldn't be opposed if they took some hinds from more modern action RPGs, like Dark Souls - afterall it's meant to be a remake not a remaster. As it is I am not sure how appealing Gothic Remake will be to new audiences. But hey, we will see once the game comes out.
-
The YouTube Critics
Wormerine replied to Medromeda's topic in Avowed: General Discussion (NO SPOILERS)
Yeah, but I mean... none of those are not true. Avowed is fine. If you walk into it expecting the "Obsidian RPG" you will be disappointed. The world is static and uninteractive. Writing is... well, I wouldn't call it bad, but it is uneven and I don't think it's game's strength. The tricky thing is that while Avowed combat is surprisingly satisfying it is good compared to... what? Highly systemic Bethesda RPG? Previous more story rich Obsidian games? Sure, Avowed combat system is far more robust than Outer Worlds - but would I necessarily recommend Avowed over Outer Worlds as a package? If you argue that Avowed is actually just open world action adventure, focusing on combat and exploration - from that standpoint I also think the game isn't delivering on all cylinders . I am not very deep into 2nd area and combat already looses its luster - loot isn't interesting nor transformative, enemy variety starts running a bit thin. So yeah Avowed is fine. It is exceeding my expectations in some areas, but misses in others. It is enjoyable enough romp through Eora, but as PoE fan, I also bring investment with me, which others players might not have. At this moment I am not sure if I will ever want to return to it - the game feels to be spread a bit thin. Still, there is stuff one can appreciate and praise, which most reviews I looked at did. -
Yeah, unfortunately, I think you need to wait till weapon is reloaded before switching. No DOOM reload skipping. For a while I used spear and pistol - I though it complemented each other well, keeping enemy at poking and shooting distance. Switched spear for frost axe just to have more elements, though I am not in love with the axe - will look to switch it for something else later. I kinda wish we could doublewield Grimoires.
-
Soundtrack? Where is Justin Bell?
Wormerine replied to Spirtikus's topic in Avowed: General Discussion (NO SPOILERS)
He left Obsidian for the competition, unfortunately. His work on PoEs and Outer Worlds was fantastic. I doubt Justin has any rights to music he has written for Obsidian, so his themes should be reusable if a game calls for it. It is not Pillars of Eternity game, so I am not sure Avowed should borrow from those series to begin with. -
Uuuuuuu! Downloading it now. Hopefully it's better than the horrible thing they did a while back. Gothic Remake makes sense to me - it is a very unique game that had a lot of ideas which stood test of time, but is also dated to the point that I wouldn't recommend it to anyone. Live with movies not all Remakes are bad, though they can be cashgrabs.
-
Almost 20h in, finishing first area and I just realized that. And as I saw some reviewers complaining about lack of upgrade materials, I suspect they didn't figure that out either. Dang, I probably could have upgraded all my Grimoires to Fine quality if I knew that. Did you know that? Was there an obvious tutorial message, that I in my arrogance skimmed through?