Wow, seems people very much want to dismiss mechanics for the sake of defending the game. I don't know what there is to discuss here; maybe I came off too overbearing on the subject due to frustration from other issues, if so I apologize for that. But my point remains. Currently the beta is very short, and it became very clear that if I made mistakes (as we all do, that's why quicksave and quickload is such a beloved function and so popular) that I'd HAVE to reload because it was alarmingly punishing. I'm fine with taking lumps due to an error I make, story or mechanic wise, but this is harsh enough that it very much disrupts the flow of the game. We don't need to make a ton of rests due to the length of the closed beta, but I'm assuming the full game is going to be MUCH longer, and it's going to add up. For the one who said you haven't played, every time you get an injury you lose 25% of your max health, up to 4 times. At the 4th time, you die instantly, permanently. Every trap triggered gives an injury, every time you are knocked unconscious gives an injury, and I imagine (but have no evidence to support as of yet) that much like PoE 1, it's possible to get injuries from poorly done scenes during dialog events. On top of the -25% max health, you get variable malices, such as minus to stats, to accuracy, defense, etc etc. This isn't an opinion, this is just how the mechanics currently function. The opinion is that I feel that is way too potent and pushes people to just instantly reload around it, or spam rests to fix every small error that is made.