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SirMirrorcoat

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Everything posted by SirMirrorcoat

  1. In addition to being a DD with invocations, could a bellower be decent at the front or is it a back-line unit? Focusing on invocations sounds (haha) nice, though I fear that my stats wouldn't be that great for that, because of my low Dex... Guess my old stat spread from my talker-wizard would be more advantagous for that (M14 C08 D11 P15 I16 R14)?
  2. I am currently still testing out classes at medium levels in poe1, and am having I blast with 3 DD-Chanters right now. I wonder if a Chanter can still serve as a DD/Tank hybrid in Deafdire or if they are less optimal for that now..? In poe1 I have the following stats (boreal dwarf): M18/C10/D2/P16/I18/R14 I would be open to most multiclasses, just as I would to single class. Most interesting to me (for flavour reasons - as I have a really awesome backstory in my head for that) would be Ranger, Paladin (Wayfarer), Druid or Priest (Berath) multi. Or are they no longer DD-capable with Dragon Thrashed?
  3. I need to know who that is! Would be surprised if that were 2 different people...
  4. Discovering that Cipher (GM) really kicks off at level 7 for some reason, well, sucks. Especially because I already start to feel GM is getting a bit obnoxious... The biggest problem making a Cipher PC is the stat distribution. The Res dialogue choices strike my fancy just as much as Int/Per, so I would love to make that work on a Cipher (and then as a Seer in POE2). But I am wondering as to how low I can make my base Resolve and still meet the 20 Res checks there supposedly are in the game. I can get 6 points according to my 'research'. 3 from the CCCap and 3 from Brighthollow resting bonus. I sadly am no Priest/Druid/Wizard, so no Gyrd Háewanes Sténes for me. That would set my base Res to 14. Now, I believe that that could work out nicely for a melee Cipher actually, but I am a bit wary about that, as my early game experience tells me that melee Ciphers are challenging (not so sure about upwards of level 7 though). My stat spreads so far would look like this: M14 C08 D11 P15 I16 R14 (17/10/14/18/18/20 after equipment - CCCap and RDCBelt - and resting) or M12 C08 D13 P15 I16 R14 (15/10/16/18/18/20 after equipment and resting) Leaning more towards the first one, as the damage buff seems pretty neat on a Cipher... On the other hand, Firebrand can generate a ton of Focus The problem with food, and why I haven't calculated that into the whole thing, is that I don't like reloading every time I see a res check I cannot meet, so, yeah... Also, Dragon Egg/Meat Dish is expensive as feck.
  5. Right now, I am playing a melee Wiz with 14/8/10/15/16/15 base stats, and I - for the first time - defeated Raedric at party level 4. Lots of resting in the castle, but still, really powerful. Got me thinking, what other classes/builds make for great talkers that are also combatitive on PotD.
  6. After 'rushing' building Curio Shop and the garden, what would be the best approach for the stronghold building to make the most money out of it?
  7. Though now I have another problem... I thought the +Dex stats of CCC and the Belt of RDC stacked (according to demon72), but on my stat screen they are mutually exclusive... These 2 would have been epic for my talkative heroine xD
  8. So, yeah, topic^^ Does entering The Celestial Sapling via console trigger any quests or dialogue that I wouldn't want to trigger prior to entering it normally?
  9. Do you have any advice for melee priest as far as tactics go? Because at least with my current spread (which works fine for more martial classes), he dies a lot... M20 C8 D19 P10 I18 R3, Island Aumaua, Captain's Hat and Cannoneer's Belt (CB maxed out already)
  10. Yes, I read that I just find Wizards a bit too generic. They feel exactly like they do in Baldur's Gate, so I want to avoid them for now. Though Fighter/Mage-style Wizard would be neat xD On the other hand, a Druid would be interesting to work into my team... But again, Itumaak xD Unless I make GM or Kana into a Druid...
  11. Only thing is I don't want to lose Itumaak xD So, keeping Sagani as a ranger is a must, because respeccing her into a wizard would remove Itumaak i think.
  12. Your build link. Would the Belt of the Royal DF Cannoneer also work well for Berathian? Or would a Magranite be necessary for that?
  13. So, after thoroughly testing so many party setups in Od Nua level 3 I lost count, I think about starting another run with 2 Priests (1 Berath, 1 Eothas/Eder), Pallegina, Sagani, Kana and GM. Now, I am not sure I want both Priests in the back, but instead 1 as a melee support/dd, namely the Berathian Death Godlike (named either Lilith or Nyx). For now, I got 18/8/19/10/18/3 (DF culture - racial stats not shown), but am wondering how viable that is later in the game.
  14. Or 3 Priests, pal/Chanter and for ranged single-target dps a ranger..? That one just completely deleted the Throne Room Ogres. I didn't even pay attention and the druid was dead.
  15. I could imagine 2 Priests, 1 Pal/Chanter/Cipher each with the last slot whatever would also be relatively low maintanence?
  16. Lol, 6 priests sounds insane in what you described xD 60 ACC is huge, I am already feeling a difference with +10
  17. I wonder what are the best party setups you know of/tested/theorized. I am currently testing - via console - different setups against the throne room ogres in Od Nua level 3 (mostly because even with heavy scroll usage I couldn't do it with Ranger/Ranger/Chanter/Cipher/Paladin/Paladin at level 7 - as much as I love this setup for flavour reasons), among other combat scenarios, and some on first glance to me weird setups were deleting them. The most insane so far were the 2 Druids 2 Wizards 2 Priests (so much micromanagement), and the mega-tank death squad of 4 Paladins and 2 Chanters (this one was like no micromanagement and I just didn't die ever). Sadly, 6 Ciphers suck... aside from the hilarity that is 6 Ectopsychic Echoes. I am having a blast testing it out, even though the class changing each time is annoying xD
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