I think that everyone forgets something about armour. The only Jedi in the game that used any armor at all was the protagonist himself. As an ex-soldier,scoundrel or scout the main character had knowledge of using armor so he used it at his/hers advantage later in the game by combining Jedi sence and armour bonuses. All the other Jedi NPC's had absolutelly no armour proficiencies and I highly doupt that anyone would waste any feats for armor on any one of Juhani, Jolie or Bastilla. The thing about armour restrictions is quite right in my opinion at least for ex-soldier characters and ex-scouts since there were some pretty powerfull Heavy and medium armours out there that, combined with the jedi sense feats, made your defence practically inpregnable. My first character was a soldier 8/Guardian 12 aith a dexterity of 8. By the end of the game I achieved an armour class of 27! If more force based classes like the Sentinel and especially the consullar haf free use of the more powerfull force powers while wearing armour then no one would play a warrior type Jedi. Anyway there are some pretty powerfull force abilities that are not restricted by armour like force kill, force wave, Stasis field,destroy droid e.t.c. Let the armour restriction be! The idea has merrit. The only reason I could imagine for removing it would be an apropriatte feat, or feats like previously suggested, since you would have to sacrifice some of your feats for greater "force flexibility". B)