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Kingsman

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Everything posted by Kingsman

  1. Man. My thoughts exactly. You have to go through the whole level up BS for a weapon that has a 10% chance for a proc if you hit or crit and they fail there save. So in reality it's not 10% it's more like frickin 3-4%. I'm sorry obsidian but whoever was in charge of making this decision completely missed the mark here. We don want useless magic weapons we actually want ones that work.
  2. The point I am making is that these soulbound weapons with there special abilities hardly ever go off (except for stormcaller). The storm calling ranger is also one of the most boring builds to play ever. Complete one trick pony. You can enchant almost any weapon to be more powerful then any soulbound weapon. The dagger unlabored blade is not as powerful as an enchanted pergatory, resolution, rimecutter and a whole range of other enchanted weapons also. Hey even a base build non magical plain sabre you buy from a weapon merchant fully enchanted might out dps unlabored blade
  3. I am incredibly annoyed at the soulbound weapons that where released. They just don't have enough kick to make them worth it. The 10% proc on hit or crit for the soulbounds for there spell procs is not an adequate percentile to proc? look at grey sleeper (10% paralyze), redeemer (10% divine mark), nightshroud (10% blind), these procs go off way to slow and the targets get a save vs will/ fortitude ect even if they do it. The 10% figure is really misleading. Remember they only go off on a crit or hit so when you miss or graze they won't go off and then the target gets a save anyway. The chances of these spell abilities going of I reckon is more like 1 in every 20-25 times you attack with that weapon. You are far better of concentrating on increasing dps on other non- soulbound weapons. Weapons that come with the +20% speed enchant fully upgraded with durgan and enchanting are best. The annihilation weapons (+50% crit) are good to. I tried and tested the new soulbound dagger unlabored blade vs resolution and purgatory (fully enchanted ) on my rogue and the sabres are clearly in front. Very big noticeable difference. Because the sabres are a higher base damage eg around 25 range compared to the daggers 10 range all the enchantment modifiers are greatly enchanted as they are a percentage increase, therefore the sabres become capable of dishing out some serious damage. Abydons hammer is ok, but not on par with fully enchanted tidefall or other good 2 handers. One of the hammers abilities the push also leaves your character fatigued (-10 accuracey) when used so I never use it. Stormcaller is great on a ranger. Sooooooo disappointed and magic item selection in this game!
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