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Injurious Will

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Everything posted by Injurious Will

  1. It looks as if Pathfinder: Kingmaker is doing exactly what I am asking here. Hopefully PoE2 does the same.
  2. Temple of Elemental Evil. 3.5 turn based D and D, came out in 2003. One of the best (patched!) implementations of an RPG rule set I have seen in a CRPG.
  3. No, I mean the roll output in the combat log (Accuracy or Damage, for example) is hyperlinked. Click on it, and a table pops up with how the roll was calculated, including all modifiers. More detailed than a tooltip. It was great in ToEE, and it sure would be welcome in the Pillars system.
  4. With a game as complex as Pillars, it desperately needs this feature for both developers and players. PoE1 still has abundant bugs in calculations that will likely never be addressed. A hyperlink based system (ala Temple of Elemental Evil, a good example of this approach) could dramatically improve consistent application of game mechanics. It is a letdown to see rules not being applied as described in the text, and having an audit trail would simplify problem finding dramatically, as well as answer the multitude of questions from players on how certain rolls get calculated. The log in the first game was ok, but lacked full depth of calculations. Developers, please respond with your thoughts. Cheers, Joe
  5. Hi Bmac. I have now gotten Steadfast to proc twice, but the success rate on it seems really, really low vs. the 25% on kill description. Thanks!
  6. I can't get Unlabored blade to proc either. On top of that, I can't get Steadfast to proc Champion's Boon, which is supposedly a 25% chance on kill! I just took out the Skaen temple with a solo rogue and Steadfast did not proc once. I must have killed 50 mobs. There is clearly something whacky with the way these things are coded.
  7. Huh. I have a crit/dual wield rogue build and this thing rarely procs for me. I had just about given up on it. So the action time steal is the culprit? I just figured the percentage proc was bugged or flat out wrong.
  8. Annnnnnnd.... Still not fixed, as of 3.02.1008. Just died on a POTD run because of it. Awesome, guys.
  9. A similar observation I had in that area were the spellcasters. They were getting damage outputs from spells that didn't make any sense, based on the descriptions (e.g. Rolling flame damage post my Burn DR in the mid 60 point range). This was on POTD, so evidently Obsidian has played with more than the resistances and DR of the monsters...
  10. Same bug. Played part of White March but did not enter the Ogre Cave in Russetwood. Standing in front of Korgrak now and can't initiate dialog. Farmer in Dyrford convo option has a line (paraphrasing) " I took care of your problem but don't have his (ogre's) head." I have attached the journal entry, if that helps:
  11. I am having the same problem. Shapeshift animation movement is about 25% speed. Hiravas is wearing boots of speed; dunno if that is a factor. Non shifted, he either moves incredibly slowly or teleports to the attacker, depending. Frustrating bug, as slow movement eats a lot of his shape**** time, making him much less efficient as a combatant.
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