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19 GoodAbout copperleaves
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copperleaves
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I think this was the article intended by the link: https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation The article says that they believe the problem is associated with the Intel Iris Pro/HD 5000 chipsets and that they are working very hard on a fix, but no specific timeline. Better/clearer communication on this issue would be appreciated. Most of the people on this thread do have either Iris or HD 5000, but there are several 15” MBP and 27” iMacs, neither of which use the Iris chipset. Soooooooo...? Maybe? I dunno.
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This feels like a little more than a bug to me. I mean duh yes it is a big, but if you find out before your game launches that there’s a bug that renders it literally unplayable for a large segment of players, you should maybe delay the release for those players. This is a major issue. It’s not just annoying; it makes me feel like I wasted $75.
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That’s part of what makes this so frustrating. They BEEN knew! I feel like Mac users are being used as beta testers rn so they can see how wide the problem is and what commonalities it has. I’m really mad bc the pre-order of this game took a big chunk out of my budget, but I wanted to play ASAP. Now it looks like I could’ve saved my damn money for a while.
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Known Major Issues
copperleaves replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I totally get that bugs happen and release day yadda yadda, but y’all have known about the OSX but for a WHILE and haven’t fixed it. So those of us who pre-ordered and are now just twiddling are thumbs just...need to be patient? No sort of compensation or “we’ll make it up to you” for having a $75 game sitting on my computer that I can’t play? -
Someone else on this thread said they're running a 2015 iMac, and I saw a couple MacBook Airs in here too. It doesn't seem to be an OS problem bc of how many different versions are in the thread, but MacBook does seem to be pretty common...but not 100%. So basically it's a newer (post 2013, seems like??) Mac issue that's affecting a lot of us, and it sucks really really bad.
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I'm having the same problem! Glad to know y'all are aware of it, but WOW I honestly can't believe the game wasn't delayed a bit on Mac to work this out. High Sierra 10.13.4 13" MacBook Pro with Retina Display, late 2013 2.6 GHz Intel Core i5 Intel Iris 1536 MB Running the game through Steam. I already tried the "verify install files" thing, and since people are saying uninstalling the game doesn't help, i haven't tried that yet. I also haven't adjusted my graphics settings for the same reason.
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Running ie mod on mac osx
copperleaves replied to copperleaves's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Hmmmm that would require Windows. I can install the Windows VERSION of PoE, tho, using a Steam wrapper thru Wine and then downloading the PC version. That might work. -
Hi, guys. I have a problem. I've spent the last 2 days trying to figure out how to get ie mod to run on my mac. I've got it installed according to the directions. I even got patchworklauncher.exe to open using mono. The problem comes after that. Once PatchworkLauncher opens, it asks to be directed to the PoE file. Sure, np. I type in the location and....whoops. It's looking for PillarsofEternity.exe. Which I don't have. Because I have a mac. I've googled and searched and read all over the place and I cannot find detailed instructions on how to get this mod (or well any mod) to work on Mac. If someone could PLEASE help me figure it out, I would be grateful. I feel like I'm just missing something really obvious and simple, but I can't get it. :/ Also, um. If you could keep your answers like...not kindergarten simple, but maybe middle school simple? I know my way around my computer and I'm pretty smart, but I'm not an expert by any means, and a bunch of super complicated technical jargon will make my eyes glaze over. Thanks!