DreamWayfarer
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Posts posted by DreamWayfarer
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For some reason I keep looking for reasons to make my mains either male Pale Elfs or female Savanah Folk. Maybe because I find the male models of most races too big and bulky, and don't really like the female non-human faces.
Yeah, that. It is not because I find redheads attractive or have a weird fascination for non-standard elfs or something...
Nothing to see here, move along...
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RaedricUgh spell check fails me mentioned to say rodric
Plus, it was fun to imagine that scenario .
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Race is alrdy set as moongodlike but great point on the resolve dropped might down to 12 and resolve is now 16 maybe I'll go splat less I just cleared Rodriguez and he's more then half my parties total dps yay rogues
Rodriguez.
Now I just tried to imagine what PoE would look like as a western set in Mexico.
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Would've made more sense to change the Focus costs back rather than increase Focus gained. Eh, maybe it'll work out anyway.
They increased focus gain by a relatively small amount compared to the increase in costs, the difference is that they are also buffing the strenght of many powers.
I guess the goal was to make ciphers auto-attack more often.
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Truth to be told, this abrupt Cipher change was the only time a class really was "nerfed to the ground", and it is a temporary thing of this beta version.One comment seems to be particularly apt, "The Devs just can't seem [to] leave well enough alone." Damn, maybe I'll wait another 9 months to play to see if this lunacy will end so I can play a character and not worry about their abilities being nerfed into the ground a week later.
All in all, the game truly is much more balanced than at release, and while not all may agree that it made the game more fun, I think it was worth it.
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Iirc, one of the reasons for "per encounter" casting was because spells don't scale with level. For example, Minoletta's Minor Missiles do the same 12-21 damage if cast by a level 1 wizard or a level 14 wizard.
Since "per encounter" has been taken off the table, what is being used to compensate for lack of spell scaling? Only the one spell with "mastery"?
Well, the problem is that some spells are better or less situational than others for most builds.
A Wizard build that uses Penetrating Shot and Combusting Wounds will probably still spam Minoletta's throught all game, while a controler or melee Wizard wouldn't pick them at all.
On the other hands, that ice-based first level Touch spell, or even most touch spells, won't be used no matter the levelbor number of uses.
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Can someone explain me how do these charges work? Is there any way to replenish them or if you use all of them, it is over?
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What about Aloth indirectly telling Durance to not call women "whores"? There are at least two banters that involve this, one being about Iselmyr.
Or Edér speaking about the virtues of lynch mobs?
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Reny Daret's Ghost lasting only 12 seconds does make its use questionable though since its barely enough time to position it for Sneak Attacks and throw off a few attacks.
While it is a heavy nerf, Reny still proved useful for act 2 on PoTD with his stuns. But then, I've never been a chanter specialist, and I don't know if any of the level 2 summons is worth it.
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Knock down us thankfully not ground based. And evil jellies are imune to all prone effects, not only ground ones, so they are still safe from it.Not sure whether Knock Down is considered a ground-based attack. Honestly, I'm not sure how a Fighter could knock a spectre or a jelly prone. Oh well
If Spectres are corporeal enough to hurt with normal weapons, and have an obvious "standing" position, nothing stops a fighter from knocking them out of it. Whatever that would be of any use or not is somewhat disputable, but I like the indirect buff to CC from Fighters, Monks and unique weapons.
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The also don't work on oozes, of course . Disgusting things, sniping my backline with acid while resisting my CC.
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But as I said, spell choice is really up to you in the end. The Wizard's spell list is probably the most balanced at the moment, with every spell being viable for use.
Even the touch spells? I didn't check to see if they were buffed.
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Funny you mention that, I'm playing on easy so I could enjoy the story more than worry about that stuff - I thought. lol
Oh. Sorry.
If it helps, next patch will add a "story time" difficulty, that is like an inverse Path of The Damned, where the enemies are not only less numerous, but weaker, for those who wish only to enjoy the story. Said patch is already available on beta for Steam users.
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So, what should I be doing differently? Is there any way to make my companions use their abilities and the like without my direct intervention? This constant micro-managing is a huuuuuuuuuge pain in the ass - and it doesn't even work that well.
Have you considered lowering the difficult level? This game was made to require a lot of micro-managing.
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brewing tea from weeds you find around the roads?
A really strong tea.
They did say drugs were being buffed, but still, no withdraw penalties? Must be magic .
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Anyone kbow why Outlander's frenzy is still one per-rest? Really ruined an idea I had...
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A new favorite moment:
Durance and Aloth talking about Iselmyr, and Durance is being Durance as usual. But in the end:
D:"She has backbone, that woman. Does it scare you?"
A:"No, but I won't be responsible for what happens if you call her 'whore'."
I just wish Aloth and Iselmyr could learn how to make peace with one another somehow, because I am sure she likes when he tells Durance to stop being so Durance.
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Thank you for suggestions. I wanted to try chanter like a year ago (I haven't played poe since realise date due to loading times on my ssd reaching 30 secs). I believe I played as a paladin as I was told they are super op (and they matched 2/3 high conversation skill rule). Chanter sounds like a way to go. I'm not that intrested in min/max so going for godlike would be an option if it doesn't stop me from passing conversation checks.
Btw why are you guys all for dwarfs and orlans? Are they *that* good?
Edit. I also remember 21 check in caed nua dungeon.
Dwarfes? No, I don't think they have anything special.
Orlans are good if you wish to have lots of Resolve and Perception.
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Honestly, the common room of the Black Hound is probably worse than some ancient ruins out there.Dungeons count as wilderness areas, unless they're comfortably set up as cosy hotel rooms, with hot beds and room service—that doesn't seem to be the case with dungeons I've seen in PoE, though.
But I guess I understand what you mean, that you see the survival bonuses are representing the product of something you do in the wilds during the rest period, like... I don't know, brewing tea from weeds you find around the roads?
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The highest test I've seem is what, 19 RES? You can reach that with a human and an enchanted armor, using the head and neck slots for INT and PER.I had that in mind but there is a way around it. Enchanting armor which is cheap and maybe overlooked. No Dwarves no Orlans leaves limited options.
Going with 17 RES, 16 INT, 16 PER, and using a Torc of Falcon's eyes, Dunryd Demon helmet and RES enchanted armor you can have all attribute based dialogues I can think of, except intimidation ones that depend on MIG.
You could dump DEX and put extra points into MIG to have a decent Paladin char, if you don't mind having to roleplay in an especific way. Or an off-tank Chanter.
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I wouldn't use a godlike. Attribute bonuses from helmets are invaluable.
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Likewise, good luck getting a bonus by applying your Survival skill to resting at an inn
Wait, so by resting in the woods with survival knowledge you can get faster, but by resting in a inn you can't, because forests are magical and you can't replicate said magic in a town?
Ideally, survival bonuses should apply only when in wilderness areas, but since that is not the case I have nothing against getting them after sleeping in an inn.
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How does that apply, exactly?
If you can get the bonus on the wilds and apply it innthe city, why not get it in the city and apply it in the city?
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^ you wouldn't apply it to an inn or to your rooms in Caed Nua, though.
Yes, but the bonus doens't disappear when you are in the city of Defiance if you rested in the catacombs, right?
Melee rogue potd run!
in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
I wish I knew more about North American history to help with building your Mexican Western party. Some regions of Brazil had a "wild west" feel between the XVIII and IX centuries, but my ideas for characters are sorely lacking.