DreamWayfarer
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Posts posted by DreamWayfarer
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What is Alpha striker by the way?
An Alpha Striker is a character who specializes in dealing a large burst of damage in the beginning of a fight.
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I noticed that often when I order a party member to cast a spell from a scroll during a big fight, said party member more often than not starts casting but stops before the casting is finished.
Not only that, but the combat log says that the party member used the ability yet the scroll is unused and the spell is uncast.
Scrolls of paralysis seem to be the exception, interestingly enough.
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Is tgere any way I can delete/hide this thread?
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Do spells cast from scrolls behave differently from "normal" spells?
Often, when I try to cast a spell from a scroll, the character starts casting, but stops before the animation finishes. Did I just find a very annoying bug?
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Do spells cast from scrolls behave differently from "normal" spells?
Often, when I try to cast a spell from a scroll, the character starts casting, but stops before the animation finishes. Did I just find a very annoying bug?
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Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise.
After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight.
After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle.
Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.
And what is patch 3.0 by the way. I thought that the latest is 2.03
Yeah, 3.0 will be the next latest patch.
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Could be Abydon's former body, or some other forgotten/failed god.
I thought the gods of Eora were
either fully ethereal constructs or soul-machines
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I imagine what would happen if you knocked one of them prone.
Exactly!You could just fight with their feet.
Maybe that is why they implemented immunities!
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Maybe we will need another godhammer...If the eyeless dudes killed the proprietor of that skeleton, I don't think full-frontal assault will be an option for us.
(Then again it is said in TWM pt. I they could walk against thick walls of solid stone and tear them down with their passage with relative ease, so I fully expect them to be, like, super tough if you decide to brute-force them.)
EDIT: @Cyseal: I've never said we would fight a living giant/titan/whatever died there. Just that we would see more "larger than life" things in the future.
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Thoughts on the skeleton?
The seemingly mundane, down to earth setting of Eora, reveals more and more of its fantastical side as the devs get bolder.
I have high hopes for PoE2.
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Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise.
After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight.
After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle.
Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.
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I like priests on POE, but the god talents deserve a buff in my opinion. Their spells are too weak, and the weapons they give accuracy to are too limited.any comment's towards priest class? POE is my first game to start a priest class, and it's been really great.
While I know giving priests too much melee capacity may make them too powerful, I would like to have more options if I want a frontliner priest.
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Well... While I don't see it working amazingly, if you stacked enough attack speed and lowered the Recovery time you could reach a speed hard cap even without dual wielding, and with a lot of accuracy and DR penetration you could do some damage by criting almost all the time very fast.
Not sure if you could do more damage than a properly built Éder, and it can only really work well with the expansion and higher levels.
Sounds like fun to try anyway, but only if you start with a more balanced spread and respec later. But I don't play with rogues, so I am not sure if I am not only speaking foolishness.
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An ideal solution would be if "hard" disables got lesser effects when they graze instead of lesser durations, and instead of immunities to CC we had something like all hits and crits becoming grazes against certain foes, so you couldn't knock a dragon prone but could unbalance it, debuffing ts reflex.
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I hope not. I really want to see places beyond the Eastern Reach and see locations where there is not such a tight break between the "modern" colonies and "ancient" Enthwightans(sp?).I agree Raedceras and the Waidwen plot is great and I would really like to see it. Thing is Raedceras is also a former Aedyrn colony and many of the cities likely look like Defiance Bay with their architecture. The landscape though is definitely different so I think it will still be different. I think its most likely to take place there or in the deeper and more eastern parts of Eir Glanfath.
If they decide to stay in the Reach, though, I'd rather see the Vailian Republics. I expect them to be much more urbanized and cosmopolitan than Dyrwood, and if animancy continues to be in the center of the plot I remember some NPCs saying its research is very strong in the Republics.
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Hmmm... I'm torn here. There are way too many fantasy novels that feature oversea journeys which bore me to tears. I wouldn't specifically want to be a pirate. But a harbour town setting would be fine.
I don't think anyone mentioned anything about being forced to be a pirate. Only about travelling between various "hub cities" by sea and having a ship instead of a stronghold. Pirates would basically be the bandit equivalent.
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Funny thing is, you have to fight tougher opponents to get there.^^They're apparently so drunk they can barely stand. Just blowing on those coxfithers knocks them down.
Aw well, they didn't want the player to accidentally get killed while recruiting Aloth.
With a party. A small one, but still.
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Brazillian here. Honestly, I only included pirates in my post because if your base of operations is a ship, and you sail a lot throught lawless seas, pirates seem like a legitimate worry. Plus, isn't there a background option that lets you be a former pirare?
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I'm thinking that in Pillars everything is viable. At least I haven't seen a damn-fool counterintuitive rock-stupid idea that you couldn't make work.
I'm thinking that in Pillars everything is viable.
everything
Makes me want to try a 3 INT Wizard :/
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I don't know, he never seemed stupid to me, just someone who likes to live carelessly and likes some self-depreciative humor once in a while.Reminded me why I don't like Eder much. Comes off as a simpleton hick. lol.
That quote of yours gives me the impression he is being silly, not thick.
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I also think there should be less of an area division between the different acts of the story, and you should have to return to places you have been before as the story goes.
The clear area progression gives a "gamey" feel to the plot, and while needing to update old zones after the end of each act's questline may take more developer time, it can also give more meaning to earlier locations if they keep relevant later on.
I mean, what if instead of going to a middle of nowhere ruin a priest pointed us at to investigate the Leaden Key during act 2, we learned they wanted to destroy Raedric's animancer's research and we had to find out why?
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I think POE 2 could happen in the southern hemisphere, and be more nautical, with a ship instead of a stronghold, taking place in many cities and islands from Old Valia to Deadfire arquipelago and The White That Wends, and with much less abandoned dungeons and wilderness areas than we have today.
It would be a good change of pace, for most grand battles to happen not in dark ancient ruins and great fortresses but in harbours and palace courtyards in broad daylight, and for journeys to cross not deep forests and towering mountains, but pirate-infested seas and desolate glaciers.
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Ideally, I'd want all kinds of godlikes to be playable except Eothas' ones, because if they still exist they would be better as NPC only.
Plus, being able to dedicate priests to any of the many gods would be good, if obsidian does not pull another Woedica plot. Nothing wrong if they go that way, of course.
Of course, these are dreams for PoeT 2.
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And makes the CC skills of fighters and monks more useful than they were with flat out prone immunity.
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Scrolls not working.
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
That would make sense if it was one of my frontliners, but when I try to cast a fireball with my priest she just raises the scroll then stops casting.